Ust Natha

......So we were on our way with the first task we got in Ust Natha, to rescue Phaere from some mind flayers and umber hulks. En route, we encountered a group of hostile enemies; I thought they were a a bunch of randos, but they are there every time we reach that spot. And they kicked our collective butts!
.....Knowing they would be there, the next time we headed for that area we sent 5 skeletal warriors ahead of us. They didnt distract them for long, and we beat a hasty retreat. Who the heck are these guys?
.....Knowing they would be there, the next time we headed for that area we sent 5 skeletal warriors ahead of us. They didnt distract them for long, and we beat a hasty retreat. Who the heck are these guys?
0
Comments
To be more specific, their names are : Boz, Chandrilla, Pitch, Simbja and N'Ashtar. Sounds less than random to me.
>You encounter this hostile adventuring party as you are leaving the drow city of Ust Natha, after accepting a mission from the drow Solaufein. The confrontation is a scripted event, and there is no peaceful way to resolve the encounter. The entire group will turn hostile as soon as you are detected or attack them, so you should be prepared for a difficult fight.<
As I suspected, not at all random. They are always there, regardless of who you are, when you arrive or your party's composition. They are an obstacle specifically placed there just to screw with you.
I wouldn't be surprised if the developers snuck a shout-out/reference into those names. It's certainly the sort of place you'd expect to see gestures like that, where it doesn't impact anything else.
This brutish warrior wields the mighty Dragon's Breath Halberd as his melee weapon, which deals multiple additional elemental damages on any successful hit.
Note that the animation sprite for this creature shows a one handed Morning Star as its weapon - but it will be the halberd used during actual gameplay. The Ogre sprite can't change from how it is designed. (fandom wiki)
So you end up sullying your hands with the blood of innocents just to see the mission through. To me, that’s a pretty emotional moment.
Of course, as you said, the game actually tags them as evil — and that does cheapen the impact for me. I know full well I’m being “racist against Chaotic Evil” here, but I can’t help it.