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Custom PC & NPC Portraits

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  • IsandirIsandir Member Posts: 483
    @skweekyweel, this was unfortunately a case in which I chopped off much of her head in the process of fitting the hat to it. I could go back to the base photo, copy the hair over, and try to blend it back in, but that will probably be a project for later. In terms of the remaining characters, the only other one I would want a higher resolution screenshot for is Belueth, as it's hard to tell exactly what her mask looks like in most existing images.

    I also just completed a different request that someone had sent to me: creating a Baldur's Gate I image of Ginawa from Legend of the Five Rings. This one was rather fun since I've wanted to design an Asian-inspired portrait for a while. As I'll be moving soon, this may be the last one for a week or two unless I can squeeze in some more here and there.

    Canon Depiction vs. BGI-Style Version
    0c24n4d5m7um.bmp


    Separate New Portrait
    pulg426r77yv.bmp

    Comparison
    mdg8ybgkceud.bmp
  • GreenerGreener Member Posts: 434
    @Isandir absolutely brilliant!
  • Kensei_xXxKensei_xXx Member Posts: 276
    edited September 5
    btw
    seeing this asian looking guy, I remember your Angelo Portrait beeing, in my oppinion, one of the best male asian portraits for baldurs gate ever. Still using it today for yoshimo or the angelo mod :)
  • skweekyweelskweekyweel Member Posts: 12
    edited September 6
    Isandir wrote: »
    @skweekyweel, this was unfortunately a case in which I chopped off much of her head in the process of fitting the hat to it. I could go back to the base photo, copy the hair over, and try to blend it back in, but that will probably be a project for later. In terms of the remaining characters, the only other one I would want a higher resolution screenshot for is Belueth, as it's hard to tell exactly what her mask looks like in most existing images.

    If it'll be a pain, don't worry about it. It was just an idea and I appreciate all the effort you've already put in. I'll see what I can do about a screenshot of Belueth! EDIT - took some! Don't know if these help
    km72hv4kgn3q.png
    zb0r3ckwhy96.png


    Love the new portrait. Always great to have more diverse options.
  • xiaoleiwenxiaoleiwen Member Posts: 246
    Always interested to see more Kara-Tur style portrait in vanilla art-style. I wonder you would be interested to make a female portrait in this style. :)
  • IsandirIsandir Member Posts: 483
    Thanks, @Greener & @skweekyweel!
    @Kensei_xXx, are you sure that one was me? I don't remember making an Angelo portrait! :D
    @xiaoleiwen, I certainly can add it to the list. Do you have any thoughts as to the type of character in respect to class and appearance?

    I did squeeze in another portrait between packing boxes for the move: a BGII version of Ginawa. This is one of the few cases in which I broke the "rule" of no hands given that it felt a bit plain with only the kimono, but if someone really wants it, I can provide a version that doesn't shown them.

    Canon Depiction vs. BGI-Style Version vs. BGII-Style Version
    49axqwqi55el.bmp

    Separate New Portrait
    624bccmo6suz.bmp

    Comparison
    4ta39v5dudnm.bmp
  • Kensei_xXxKensei_xXx Member Posts: 276
    Might also have been Mileah then. I sometimes mix portraits from both of you.
  • VasculioVasculio Member Posts: 499
    edited September 10
    @skweekyweel

    Belueth (version 1)

    Original Size
    8g4r2bkvhqo2.png

    rzq6zpvisofb.bmp
    a2i155vxz647.bmp
    84n5w517sizv.bmp


  • VasculioVasculio Member Posts: 499
    edited September 10
    @skweekyweel

    Belueth (version 2)

    Original Size
    z3criuau8gvy.png

    5j1izy4ku750.bmp
    wjyo0043d278.bmp
    dfqwe91yrud3.bmp



  • xiaoleiwenxiaoleiwen Member Posts: 246
    Isandir wrote: »
    Thanks, @Greener & @skweekyweel!

    @xiaoleiwen, I certainly can add it to the list. Do you have any thoughts as to the type of character in respect to class and appearance?

    The first two come into mind are female ninja (Kunoichi) or a monk like Korra (from Legend of Korra) :)

    There is a modded ninja class that seems fun to play, so I have been wondering about that :blush:
  • histamiinihistamiini Member Posts: 1,483
    edited September 10
    Isandir wrote: »
    Thanks, @Greener & @skweekyweel!
    @Kensei_xXx, are you sure that one was me? I don't remember making an Angelo portrait! :D
    @xiaoleiwen, I certainly can add it to the list. Do you have any thoughts as to the type of character in respect to class and appearance?

    I did squeeze in another portrait between packing boxes for the move: a BGII version of Ginawa. This is one of the few cases in which I broke the "rule" of no hands given that it felt a bit plain with only the kimono, but if someone really wants it, I can provide a version that doesn't shown them.
    AI using Toshiro Mifunes face. :D
  • histamiinihistamiini Member Posts: 1,483
    edited September 10
    double
  • IsandirIsandir Member Posts: 483
    histamiini wrote: »
    Isandir wrote: »
    Thanks, @Greener & @skweekyweel!
    @Kensei_xXx, are you sure that one was me? I don't remember making an Angelo portrait! :D
    @xiaoleiwen, I certainly can add it to the list. Do you have any thoughts as to the type of character in respect to class and appearance?

    I did squeeze in another portrait between packing boxes for the move: a BGII version of Ginawa. This is one of the few cases in which I broke the "rule" of no hands given that it felt a bit plain with only the kimono, but if someone really wants it, I can provide a version that doesn't shown them.
    AI using Toshiro Mifunes face. :D

    I don't use AI in making my portraits except to upscale the base photos if required (when they're only available at a low resolution). Yes, Toshiro Mifune was the model I used for both the BGI and BGII versions.
  • histamiinihistamiini Member Posts: 1,483
    edited September 10
    Isandir wrote: »
    I don't use AI in making my portraits except to upscale the base photos if required (when they're only available at a low resolution). Yes, Toshiro Mifune was the model I used for both the BGI and BGII versions.
    Ah ok that's cool.

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