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Pardon my Ranting; I need to vent

FredNFredN Member Posts: 705
....OK, I have hit the point where Jaheira and I have been summoned to Harper HQ; this is the start of the Harper Questline. This comes at a terrible time; we have 7-8 other quests pending, and now ... I am supposed to deal with being ambushed by hostile Harpers every time we try to go somewhere?? Pardon my French, but this is a steaming pile of bovine excrement.
.....Among other things, once the Harper quest line starts, you cannot remove Jeheira from the party, ever, no matter how much you want to recruit someone else for a specific mission. (OK, I do know how to work around this, but it's a blatant cheat). The clear intent of the game designers is that from that point on, Jaheria MUST be included in every mission, from then until the final confrontation with Irenicus. Are you serious?? What psycho decided this nonsense?
.....Mind you, the Harper quest line gives you a lot of experience, and I do want to complete it, but I'd like to decide the timing myself. I shouldn't be forced to undertake it against my will at a time not of my choosing. Well OK, I could understand the rationale here if I were actually romancing her; you don't kick your lover to the curb without consequences. But i'm not doing any such thing.
....As I said, I know how to work around this with a cheat, but I shouldn't have to resort to any such thing.

Comments

  • FredNFredN Member Posts: 705
    edited October 3
    Don't get me wrong; Jaheira is among the most powerful NPCs you can recruit. She's right up there with Keldorn wielding Carsomyr, or Dorn with the Abyssal Blade and The Visage. I just think it's a weird design concept that I am supposed to be locked into having her around forever, regardless of circumstances.
  • jmerryjmerry Member Posts: 4,159
    Ambushes by hostile Harpers (away from the hall): two. It happens twice, total. And the first time, you can talk them out of a fight (requires good reputation).
  • FredNFredN Member Posts: 705
    edited October 4
    The number of ambushes isn't that relevant; that's not the main thing that is ticking me off. My primary beef is the clear intention of the designers to force me to include Jaheira in every mission from now on until the end of the game, whether I want to or not. Also, there's a timer on it. Want to do something else first before starting the Harper Questline? Sorry, guy, no time for that petty stuff.
    Post edited by FredN on
  • FredNFredN Member Posts: 705
    OK so I bit the bullet, and went back to the Harper Hall, and got locked into the Harper Quest line. As I said, I know the workaround here. I can remove Jaheira from the party temporarily, and then re-recruit her later. But it's a total cheat, and clearly goes against the intention of the Designers. If I didn't know how to bypass this nonsense, I'd be a lot more pissed. :#
  • atcDaveatcDave Member Posts: 2,743
    I’d also argue the rotating companions is a bit of a cheat too. At least it’s gamey. I think design-wise they “learned a lesson” with BG1, that the majority of gamers will recruit a team and stick with it. So they proceeded under that assumption in BG2. Expecting people will get the few quests associated with “their” team and not worry about others. Now admittedly, we all do some moving around. I’ll use Nalia as my mage until I leave for Spellhold. And I recruit Valygar when Keldorn needs family time. I think some of this is common.
    But yeah, I think it is designed with the expectation of a mostly stable team.
  • WisteriasWisterias Member Posts: 196
    That's one of the reasons I make custom groups and avoid having to manage this kind of mess, I want to play not to have headache. Maybe I recruit some NPC's for a while to do their quests, but not if it's too trublesome for me. That's why I never had Jaheira, her quest is so annoying.
  • lroumenlroumen Member Posts: 2,570
    I think it is rather involving that your party members also have interests in the world. It means you need to choose and prioritise which quests you do first.
    If you can delay everything then what is the point of certain quests. Maybe it is good if you part ways with npcs if they want to do something else more important to themselves.

    I only wish that the main quest also had a bit of a timer to it.

    But on the other hand, the harper hold quest from Jaheira is quite long. There are strongholds with less dialogue.
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 1,108
    @atcDave Baldur's Gate 1 or 2 didn't really have much in the way of NPC-specific quests.
    Keldorn, Jan, Nalia and Anomen do have small personal quests, but they are barely worth mentioning, XP or loot-wise. If people temporarily picked up Jan back then, it was primarily to steal his armor, not for the opportunity of killing two githyanki (and perhaps an illithid too). Now with EE, where the armor is Jan-exclusive, recruiting him is almost pointless if you don't want him in your party permanently.
    Jaheira is the exception here, both having such a developed (and rewarding) quest line, and then also forcing you to take her along until ToB lest she leaves for good.
    Frankly, I do believe there is an oversight involved. At the end of her quest, you have re-established her into the ranks of the Harpers. So there shouldn't be any reason for her to be unable to leave. I think the writers forgot about resetting her back to default kick-out behavior.
  • FredNFredN Member Posts: 705
    edited October 4
    ....OK, let me say that I like to min/max, and want to get as many levels under my belt as possible before heading off to ToB. Hence I want to do as many NPC side quests as I can. Rotating my subordinate lackeys makes perfect sense to my persona. "I" want to become the new God of Murder, and anything else is trivial alongside that. Wanting to be a murderous God means you have to be some sort of Psychopath, so I play as such.
    ....Among other things, this makes SoA much more challenging, and also enjoyable. The plotline is far more flexible, and offers a huge diversity of decisions as to what goals to prioritize. ToB is FAR more linear in it's plotline. Once I start playing that section of the saga, there are fewer NPC side quests to pursue, and I often do indeed settle on one specific party composition for the entire campaign. The main choices being good/neutral vs evil.
    ....Also note that one of the most epic side quests that ToB does have to offer involves Dorn's assault on Heave ... err, Elysium. Which is why I often end up doing an all Evil run in ToB. Dorn, Sarevok, Viconia, Edwin and Hexxat, along with yours truly, make an awesomely powerful crew. >:)
    .....But I could go the good route in ToB as well. Jaheira, Mazzy, Neera, Keldorn and Jan are pretty competent companions. Depends on my mood when I start the campaign. So far I have done 2 all evil runs and 1 good/neutral run.
    ....Again, I know how to cheat around the Jaheira problem in SoA, which means I can give those close-minded developers the middle finger. Screw you, bozos!
    ....Lastly, let me say that I have no intention of avoiding any combat with the Harpers. They want to mess with me, they can suffer the consequences. Die, you morons!
    Post edited by FredN on
  • WisteriasWisterias Member Posts: 196
    Nalia, Aerie or Imoen are better mages than Neera for a good group IMO... You will get some Magic Source and... Game Over 🤦🏼‍♂️.
  • atcDaveatcDave Member Posts: 2,743
    @FredN I think I'd say exactly the opposite about completionist style making the game harder. *Most* of those extra quests have a middling difficulty level. Functionally, only the first one or two you do might have any meaningful difficulty attached to them at all. From then on, each additional quest is giving you more experience and treasure for decreasing levels of relative difficulty.

    I think the hardest run, by far, is the shortest. Follow the main plot only, avoid all the distractions. You will hit each required combat at a proportionally lower level and with less stuff. As I pointedly just did in my "mediocre" run, at one point I did an extra run through the city doing side quests to *increase* my power.
    Seriously, we do all the extra stuff because its fun to be more powerful, more capable, more dangerous. I think I would never do a minimalist run, I think it would be frustrating to be so weak and fragile to the end of the game. (Although I mostly ignore all the EE characters). Don't kid us that its harder that way!
    And besides, I thinks its mostly fun to have the breathless rush of too much to do in the early game. Don't get me wrong, I do wish there were some built in breathers where there was less pressure for a period. I think lulls are actually a meaningful part of character development. But what do I know, BG2 is a classic for a reason. My thoughts would likely diminish the game.

    And don't take any of this too seriously. We're just gamers yakking here.
  • FredNFredN Member Posts: 705
    >Nalia, Aerie or Imoen are better mages than Neera for a good group IMO... You will get some Magic Source and... Game Over 🤦🏼‍♂️.<
    Oh, I wouldn't keep Neera as my primary mage forever. But again, the Wild Mage quest gives a crapton of experience, as well as some items, so I never miss out on that run.
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