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How would you do a four man party?

I am undecided between this game and Icewind Dale.

If you would do a four man party with one CHARNAME and three npcs how would you do it?

Comments

  • atcDaveatcDave Member Posts: 2,838
    My obnoxious answer would be not to do that. The beauty of the game is the large party and all the interactions between CHARNAME, the various NPCs and the NPCs with each other. And full party combat is a total blast. Honestly, I would run a party of eight if the game allowed.

    To your question a lot depends on what you want to play for yourself. Your class and alignment choices will greatly affect who you’ll want on your team.
  • Sloty1984Sloty1984 Member Posts: 155
    I mostly play some kind of mage, f/m, sorcerer, blade or f/m/t are all good.
    Alignment wise either an all good or all evil team should be okay, but some neutral npcs could fit in there too.
    I want four because of the challenge mostly.
  • atcDaveatcDave Member Posts: 2,838
    For a good aligned party with an arcane user main character I would say starting with what's provided in the opening dungeon makes good sense (Minsc, Jaheira, Imoen). You'll need an alternate thief for a while, you can just go with Yoshimo and you'll be good. Really, that's a fine party through to the end. Swapping Keldorn for Minsc is *much* more powerful. Swapping Anomen for Jaheira is also more powerful, although he is a major jerk.
    If your main character is a thief/mage you don't actually *need* Imoen, and adding Keldorn or Anomen while keeping Minsc and Jaheira might be interesting. (Although for story reasons I would never go without Imoen).
    I'll also mention that Sorcerer is always a bad choice. First, its highly problematic if you've not played before because you choose spells at level-up and are locked in to choices. Its easy to make a mistake and have a permanently weak character. Second, its a promotional gimmick that breaks the AD&D magic system (if you know what you're doing it is *very* gamey, cheating).
    I am not qualified to comment on evil parties.

    Typically reduced parties don't really increase challenge much, in fact I often feel its just the opposite. The game does scale encounters *some*. So the very thing (surprise encounters) that might add the biggest challenge to a reduced party, handicaps itself instead. Even bigger thing, you will likely gain levels somewhat faster (probably not as much as you think. Apart from the scaling issues, most quest experience is awarded by set amounts per character. So that will be the same regardless of party size). But you will gain experience a little faster due to much experience being awarded to the party and split equally between characters. This makes a huge difference at lower and middle levels. A party of four 10-11 level characters will likely be MORE powerful than six 8-9 level characters. This difference will diminish late game, four 35 level characters will be less powerful than six 30 level characters. But that is only a small, late part of the game (just ToB).
  • Sloty1984Sloty1984 Member Posts: 155
    Okay so you think I should just take a full party of six and that would be more fun?
    Which five NPCs would you then take along with a CHARNAME Blade or Fighter/Mage?
    Also who do you think is more fun, a Blade or F/M?
  • atcDaveatcDave Member Posts: 2,838
    More fun is all about you. It’s about what sort of hero you find exciting or relate to. The game is well designed and balanced such that any class is viable and capable. Even more so with a full party. There will be things any character will struggle with, but with a balanced team you will have the resources for anything that comes up.
    I do lean towards melee heavy groups. That would mean three warriors (or fighter/cleric or fighter/druid), a blade might count as one of the warriors except at lower levels they won’t be a great tank (a character with a lot of hit points, high constitution, probably a high dexterity, who wears heavy armor). You’ll want at least one tank to put on point.
    The whole team needs to include at least one priest (cleric or Druid), one rogue and probably two arcane casters (one of these can be a bard). An archer of some sort is optional but often useful.

    Of course in this game an arcane caster cannot wear armor. So you may find a fighter/mage best suited as a bow specialist and caster. Melee only when you’ve had time to put up a lot of buffing spells. A blade might be similar (although they have an easier time switching to melee).

    I’d also suggest you would be better off starting with BG1. That is a much better game for learning a new system. You will start low level and grow into all your powers. It will be much easier to keep up. BG2 can get tough in hurry. The so called canon party is an excellent, balanced team all the way through the first game fora good aligned party. And it assumed you at least know all of them at the start of BG2. This means Imoen, Khalid, Jaheira, Minsc and Dynaheir. It is already a balanced team and will let you slot in with main character you wish to play.
  • Sloty1984Sloty1984 Member Posts: 155
    What do you think about this party:
    F/M CHARNAME
    Korgan
    Dorn
    Viconia
    Edwin
    Jan
    ?
  • KhyronKhyron Member Posts: 667
    It is a very strong party.. Dorn perhaps the weakest among them (in his role)
    Think I'd swap im out.. at least in Throne of Bhaal.

    Though I guess with the reach of a twohander, you can mostly keep him tucked in safe behind your FM and Korgan in most encounters.
  • FredNFredN Member Posts: 788
    edited January 10
    Jan seems a bit of out of place in an otherwise evil party. But we do need someone to deal with traps and locks. I solved this by recruiting Hexxat in BG2. Mind you, she does require a bit of management. And don't be fooled; Dorn is very strong in his role. Poison his weapons? Immune to fear and level drain? And has pips in crossbow? Sign me up, please! Give him Firetooth (the bow, not the dagger) and he can also provide ranged fire support. And if you do his quest in BG 2 he gets the Visage as well. Plus, his ToB quest involves an assault on Heaven, aka Elysium)?? Awesome!
  • FredNFredN Member Posts: 788
    For those who aren't aware of the properies of the Visage, here is a general summation.
    >in: Helmets, Acid damage, Offensive damage (spell type)
    The Visage
    4
    Edit

    Combat
    THAC0
    -1 bonus
    Saving throws
    Saving throws
    +1 bonus
    Special
    Equipped abilities
    Protection from Critical hits
    Immune to Morale failure
    Immune to effect:
    Charm Creature
    Confusion
    Feeblemindedness
    Panic
    Charge abilities
    Domination once per day (Save vs. Spell at -2 negates) Duration: 8 rounds
    Breathe Acid once per day; Damage: 6d6 acid (Save vs. Breath for half); Target must save vs. Death at -4 or fall unconscious for 2 rounds
    Requirements
    Not usable by
    Chaotic Good, Neutral Good, Lawful Good, Bard, Mage, Monk, Thief, Kensai
    Other
    Appears in
    Baldur's Gate II: Enhanced Edition
    The Visage item icon BG2
    Technical information
    The Visage is an item that is given to Dorn as a reward by Ur-Gothoz during the course of his companion quest if he decides to kill Azothet (empowering the Abyssal Blade) and remain by Ur-Gothoz's side.
    The Visage grants +1 bonus to THAC0 and saving throws and immunity to Feeblemind, Confusion, Fear and charm effects. It also allows the wearer to use Domination and Breathe Acid (bypasses magic resistance) once per day. It cannot be used by good characters.
  • FredNFredN Member Posts: 788
    ....Actually, I see that the initial poster is a F/M. Assuming he has gotten himself a 3x or so set of eleven chain mail, he can both fight in melee and use spells while having a decent AC. Dorn is not a tank, the poster is the tank. That being the case, Dorn is free to be what he does best, be a support character.
    ....Aside from Irenicus himself, the main villain in BG2 is Bodhi. She is a super vampire, who drains ... what? 3 levels per hit? 4? Something like that. Oh wait. Dorn is immune to that. But she can cast charm/dominate ... oops, Dorn is immune to that also.
    ....Dorn has the Abyssal Blade which in his hands is ... +5 vs demons and such? I am starting to think that if Bodhi sees Dorn coming, she might consider relocating ... to a different city. Or maybe a different continent. And it gets worse. Dorn can turn undead like a cleric?
    ....As a half-orc Blackguard, Dorn is already out of the norm. A PC cannot be a half-0rc and either a paladin or a blackguard, you need to be human to be either of those. And Dorn is set up to counter almost all of Bodhi's main strengths. The two of them could vie for the title of most evil character in the realms.
    ....I know what! Let's give Dorn a regeneration item and have him and Bodhi have a face off, while everyone else munches popcorn and guzzles beer! It doesn't even matter who wins, the world will be a better place for the death of either one.
  • Sloty1984Sloty1984 Member Posts: 155
    edited January 15
    How would you do a party with a F/M/T Charname plus two or three NPCs?

    Also do you have some tips on how to play a FMT in a efficient way?
    Post edited by Sloty1984 on
  • DinoDinDinoDin Member Posts: 1,672
    Sloty1984 wrote: »
    How would you do a party with a F/M/T Charname plus two or three NPCs?

    Also do you have some tips on how to play a FMT in a efficient way?

    Depends on evil or good party. I'd say you'd want to lean towards tanky companions, since you will level slowly. The trio multiclass you really will notice being behind your other characters. It's a class best thought of as a "super thief" imo, basically your primary and probably only thief, but with lots of extra abilities so it's not so weak in combat. Elf and focusing on bows can really work for the class, squeezing in casting and firing arrows. Pair it with a tanky cleric and fighter. Even a party of just Anomen, Jaheira and your main character ends up covering a wide variety of bases. Gives you a lot of flexibility for a fourth member.

    With thief potions you can sit for a long time at just 60 in locks, 80 in find traps, the essential skills. Giving you freedom to boost the other skills. I'd probably skip the stealth skills until the very end, since you can rely on invisibility potions, abilities or spells if you need. With a smaller party you won't spend as much gold on gear, so you can afford to splurge on consumables.
  • Sloty1984Sloty1984 Member Posts: 155
    What proficiencies would you give to the fmt?
  • jmerryjmerry Member Posts: 4,183
    Proficiency choices? It's never about just one character. You're optimizing a party.

    For a F/M/T, I'd start with specializations in a backstab-capable melee weapon and a ranged weapon. The exact choices don't matter very much, aside from avoiding overlap with your other warriors. Just avoid having everybody compete for the same few high-end items, and you'll be fine.

    Can't go wrong with longswords and bows (shortbows, if the run includes BG2) as an elf. Longswords don't always have the absolute strongest options, but they always have good options at every stage of the campaigns.
  • Sloty1984Sloty1984 Member Posts: 155
    Do you think it is worth it to play as a FMT or is the levelling too slow?
  • jmerryjmerry Member Posts: 4,183
    I wouldn't play a FMT because I'm not interested in the arcane melee playstyle. Leveling speed doesn't come into it, because I've already rejected the whole category.

    Building a party out of suggestions from various people with different ideas about what's fun or interesting or powerful and no guidance about what's relevant leads to incoherence. Have a plan. Have some ideas of your own. And then you might get something useful out of asking more focused questions.
  • FredNFredN Member Posts: 788
    edited January 17
    I wouldn't play a multiclass myself; too impatient to level up. I would dual a character though, if I had a specific goal in mind. Like Berserker->Thief. That one worked out nicely; immense backstab damage under the right circumstances. I might take a multi into my party if they had specific skills I wanted. Jaheira, for example, is nasty to enemy mages with her insect plague spell. Aerie is OK for BG 2; might retire her in ToB, not sure yet.
  • KhyronKhyron Member Posts: 667
    edited January 17
    Dude :D Aerie is perhaps the strongest caster in the entire saga.. once you get close to lvl 20 in multiclass casters, they are equal in power to single classed casters.

    Caster level stops at 20 regardless of class level, so a cleric/mage is pretty much as strong of a caster you can possibly be.. She can with a 8 mil xp cap get 18 HLA points, a single class mage will get 14. She will be equal in casting power to a lvl cap cleric AND mage at the same time.

    Give her the robe of vecna and you have a superfast casting cleric. Mage HLA Alacrity also affects Cleric spells.. imo even Edwin falls way short of Aerie's power once you go past the 3M xp mark.. and before that her utility is unmatched.

    Let's take one hilarious example.
    Stoneskin, Fireshield Red/Blue, PFMW, Blade barrier, Simulacrum to double it.. just walk in and let enemies kill themselves while Aerie and Simulacrum casts whatever protection spell is relevant.. there ain't no other character in the saga that can pull off those kinds of hilarious moves.
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