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Question on Mod Capability
-During player-NPC conversations, can you teleport the player to another level, while they play as another character through a linear mission/quest, then teleport back into the conversation once completed?
Hey guys, so I've been reading up on how one would create an NPC companion mod. Couple questions I've been trying to research, after my base assumption: I want to create an NPC you recruit early in the game. Then as you get to know them, they tell you their story. I want to create some flashback type missions, where you play as that NPC and live their story instead of read/hear it.
I realize I would have to create a new area, and quest or whatever relating to this flashback type mission, I'm just unsure on the logistics of taking the player to that area via a dialogue.
I guess it can compare to the dream sequences the player has in BG1?