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Magic points game breaking?
Swap out the spell slots to points then make lvl 1 costs 1 point , lvl 2 cost 2 points on up to lvl 10 cost 10 points. Spells cost lvl 1 is one point lvl 10 is 10 points.
You recharge your magic via resting for 24 hours.
How "game breaking" is that setup? I am just curious, it seems the same to me and maybe even more strategic than the slot point system.