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Pathfinding in Mac OS X version
The Macplay ports had pathfinding issues with later versions of OS X (both on native PPC and on Intel machines with Rosetta), where the pathfinding would periodically stop working and you couldn't get characters to move near obstacles or in anything more than infinitesimal increments. I'd imagine the Mac and Windows versions are both based off the same codebase, if you guys are ripping out all the DirectX stuff and replacing it with OpenGL/OpenAL. I'm a bit curious about what could have caused the problem back then, and what has been changed with pathfinding algorithms for the rerelease, as current computers have much more memory and processing power to work with.