Hardest Class to play, Challenge yourself? or Suggest it here

Ok, I got 3 heroes 3/4 of the game and got bored of them so I created probably the most difficult class ive ever come across yet.
Try playing a Mage/Divinest using minimal spells that are not from your school. I reckon this guy is going to obliterate enemies in bg2 as a massive support mage though at a high level.
Anyway any other hard class someone believes should be added here, I got to say as a divinest you get a lot of gold early cause of your identify so you can buy more but you need to reach at least level 3 to be of any use as a minor support caster.
Try playing a Mage/Divinest using minimal spells that are not from your school. I reckon this guy is going to obliterate enemies in bg2 as a massive support mage though at a high level.
Anyway any other hard class someone believes should be added here, I got to say as a divinest you get a lot of gold early cause of your identify so you can buy more but you need to reach at least level 3 to be of any use as a minor support caster.
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Monks are pretty hard to play at the beggining...
Why no enchanter?
Your mage will essentially be a guy who throws darts and shoots off wand effects at people till they die. Occasionally id'ing a cursed item for free, combating illusions, or revealing a map by some means.
It was one of the only times I could justify making Crom Faeyr for the str bonus.
That was probably me, as I've done that before....but I used tutu, instead of BGT..if that's what it implied.
It wasn't a no-reloads though, that final battle was insane, and took a dozen or more tries. The rest actually wasn't that bad.
However, with a group of 6 ppl, one spoony bard is not a showstopper. Soloing or low-manning would be more interesting though.
What I'd rather twist this into would be - *interesting style of play* with a non-cheesy class + low manning (less than 3-4 chars in party) the game.
Like :
a) assasin focused on backstab - and struggle with trying to get enough points into hide in shadows+opening locks and traps.
b) bounty hunter solo - try to solve encounters with traps and preparation.
c) monk - struggle with a char almost unusable till lvl 7
d) bard (no kit) - and without any other mage in the group
e) druid (no kit) - no other healer in group
f) ... wizard slayer and no mages in group? (would a wizard slayer want to bond with them? no!)
Also in terms of playstyle, one thing I've often done in the past is to choose the NPCs with the funniest dialogue, obviously this is subjective. An example lineup for me would be: Minsc, Xan, Xzar, Alora, Tiax, charname. A party like that also has FANTASTIC banter between the good and evil characters. I'm even going to give Khalid and Jaheira a pass as being relatively amusing on dialogue ("What now? Need your pantaloons pressed?").
Trying some high-concept groups would be fun, such as all-mages, all-divine casters, all-thieves/bards, etc. I'm not saying it would be a *challenge* (for that, play a wizard slayer with minimum stats on solo, insane mode with no reloads... I'm not masochistic enough for that btw), just a completely different play experience. Think of the all-rogue group: simultaneously all leaving stealth at the same instant to backstab the crap out of a team of baddies. And then, if it doesn't work, getting your teeth knocked in!
But what I did purely out of curiosity; gnome wizard slayer with dart specialization (going for high mastery), although insane APR for darts make's it appealing, it's everything I don't like.