I've started to get interested in Baldurs Gate modding and i have some small modding ideas I'd like to do.
But I need some help to figure out some of the more complicated things and if they are possible at all:
1) How to add a Random Encounter area?
(For the first mod - combining Black Pits and the main game - i need to enter a new random area where the party will get abducted by Baeloth. But how do I add the area and make it random?)
2) Moving items into a container item?
(For the same mod i need to store the party's items and gold at the beginning of the Black pits somewhere. The solution i like the most is to give a Bag of Holding to either Baeloth or his djinn and move all the equipment of the party there - in order to return it later. Is this possible?)
3) Unusual multi-classes?
(It seems like this is hard-coded, but i'd like to do a monk/sorceror-multiclass for Rasaad that he will become after his conversion to Shar :P. I saw a mod that adds this class at gemrb, so it seems like it's not possible with the current bg:ee-engine, but might be in the future.
I read, too, that the bg:ee-developers had stuff like that on their list of unhardcouding/externalisation-stuff. So is this changed already? Can i do a multi-class like that?
Or if it's not possible yet, am i right that this could be a post-ship-possibility?)