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Fighter: Proficient in 1 or several weapons?

BlackBrilliantBlackBrilliant Member Posts: 11
In my previous run throughs of BG1 and BG2 with my fighter, I had him be both proficient in a slashing weapon (long swords) and blunt weapon (warhammer) so he could tackle foes that were resistant to one or the other. The other day I was talking to my friend and was surprised to learn that he didn't do that, he just stuck to one weapon type and upped the specialization all the way to grand mastery. My guess is he let other members of his party deal out other types of damage.

I'm curious, what do all you other folk do? Get up to grand mastery in one weapon, or spread out the specialization points to multiple weapons?

Comments

  • atcDaveatcDave Member Posts: 2,157
    I think its always better to be a master of one thing than mediocre at several. I'll often still carry a blunt weapon for encounters with skeletons, and later clay golems. But of course you do need other members of a party to specialize in different things.
  • KhrondorKhrondor Member Posts: 54
    I dont think you can goto Grand Mastery As a single class Fighter in BGEE. You could as a Dual class Fighter/XXX if you save your points from the second class. They dont allow you to put more then 2 points in any weapon at the start.

    More Important, the benefit you get with 3 more points spent isnt worth it. IMHO I would go with 2 points in a weapon, 3 in dual weilding for the extra attack and Then focus on a second weapon. This game wasnt designed with Dual weilding originally and the fact you can do it now makes the chars that much more powerful.
  • DeucetipherDeucetipher Member Posts: 521
    I grab GM if I can, particularly with proficiency rules like EE has. I always carry a blunt weapon anyway, and just depend a buffs to help me smack down the odd golem.
  • DeucetipherDeucetipher Member Posts: 521
    edited January 2013
    @Khrondor
    EE uses a revised GM, so 5 pips will grant you an extra half-attack. If anything, the third pip in dual wielding isn't really worth it, as it grants a mere -2 thac0 bonus to your offhand, which is only ever a single attack per round.
  • DebaserDebaser Member Posts: 669
    edited January 2013
    @Krondor @Deucetipher @atcDave @BlackBrilliant you can go to Grand Mastery if you import a character from The Black Pits after you've cleared it...or if you import your character after clearing BGEE the normal way at 161K EXP into the Black Pits. But even if you didn't do that...you can attain Grand Mastery at level 9. At the very start of BG2EE when it's released.

    The real problem is that you're not going to see characters who aren't humans being dual classed going all the way up to Grand Mastery very often.

    All the Demi-Human races can multi-class, so if your PC is going to be a fighter of some type you're almost always better off splashing a spell caster or thief with your fighter for flexibility.

    At that point, you can only get two ++ points in a weapon anyway. So having a few weapon types makes sense because you'll either want a blunt weapon for when you need it. Or you'll want to dual wield two high powered weapons later.

    There's four kits for the fighter class total that can become Grand Masters.

    01. Fighter
    02. Berserker
    03. Kensai
    04. Wizard Slayer

    The honest truth is the first three make great splash kits with other classes.

    Some examples:

    A Fighter who is a grandmaster in Short bow lets say who duals to Mage so he can essentially be artillery

    Or a Berserker who duals to a Cleric so he can cast spells, Rage, and use armor. With +++++ in flails for when he gets to Flail of the Ages.

    Or a Kensai who duals to Thief so he can back-stab with KAI!

    Yes you can make any race into any class...but those combinations are far stronger than straight warriors with High Level Abilities in every case.

    Wizard Slayer is the only class that just keeps slowly getting better as a straight fighter, so...eventually you could become a Grandmaster in two weapon classes and dual wield.

    So...I think...if you want to take a kit that can go to Grand Mastery, you should think about dual classing from the start. It is kind of a meta gaming thing...but other-wise you're better off with a multi-class or another kit that only allows up to two ++ in a weapon if you want the flexibility of multiple weapon types.

    Mathematically you're better off.

    Also other kits in questions are obviously Rangers, Paladins or Swashbucklers, - same thing applies. Might as well use a few weapon types.
  • HowieHowie Member Posts: 136
    Master in one, but bring more than one type of weapons in your slots. Let your THAC0 work its magic, you're a fighter afterall.
  • arondesarondes Member Posts: 12
    IN BGEE sticking to one weapon is no problem.
    In BG 2 there are just too many good weapons in different types so it is a good idea to gain two ++, rather than a single ++++. Although +++++ will gain one more hit, there are just too many ways to increase the attacks per round.
  • Nic_MercyNic_Mercy Member Posts: 418
    edited January 2013
    There's a few reasons to be proficient in more than one weapon but I usually focus first on one to at least 2 slots before I take another.

    Cases where it's good to be proficient in more than one weapon include:

    blunt vs slashing when mobs are resistant to one or the other.

    two hand vs dual wield or sword and board.

    melee vs.ranged

    In the first case I like to focus on Khalid with his Long Sword and then devote a slot to morning star or mace just to have for swapping.

    In the second case I have minsc focus mainly on two-handed sword prof and style and then grab bastard sword for when I need to go sword and board with him and so he can use the bastard sword vs. shapeshifters in various spots in the game.

    In the third case I like everyone to be at least proficient with a ranged weapon. Even a cavalier can use a returning melee/thrown weapon.

    Outside of that there's no real incentive to just be proficient in everything. Ideally on subsequent play throughs you know enough about what gear is available, where and when, to plan out your character.
    Post edited by Nic_Mercy on
  • DebaserDebaser Member Posts: 669
    @arondes yes but if you were just a vanilla fighter with nothing special going on otherwise, that extra attack validates your class. If you're going to be a straight fighter, OR if you're going to dual class with something specific in mind, GM is probably the way to go for the extra attacks and attack bonus.

    For example. I have a level 10 Berserker who just solo'd The Black Pits. His THAC0 was a NEGATIVE ONE! (-1) with THREE attacks per round with a two-handed sword.

    He'd very rarely ever miss...and that's more valuable to me than having another weapon type.

    (He'll get a Pip in Staffs for blunt at Lvl 13 when BG2EE comes out maybe)

    He's got ++ in Two Weapon Style too...meaning he's not going to get any better with that weapon. Just one more 1/2 attack at level 13.

    Other weapon types are great. But...for classes that require more flexibility to make up for power they can't get following in one weapon.


  • CorvinoCorvino Member Posts: 2,269
    As Debaser said - only pure fighters and their kits can really get to grandmastery, and they should make the most of it. It's what makes them special.

    All your fighter multiclasses, paladins, rangers and barbarians can give your party flexibility, the pure fighters then have the luxury to stick to a single discipline and excel at it.
  • griever0483griever0483 Member Posts: 129
    edited January 2013
    A fighter dual classed at level seven to a druid (or to a thief) can reach grand mastery. So you can have 5/2 attacks per round. By equipping boots of speed the attacks become 3 per round. Dual wielding give you an extra attack. So you can have till 4 attacks per rounds without cheating. Note that you have only seven proficiency points so you can assign only two to dual weapon style.
  • althoralthor Member Posts: 67
    Well knowing about the 25 strength hammer coming in the future as a fighter I will always grandmaster in hammer, but I also know there are some really good longswords.
    In BG1 using xp cap I end up with 2 in dual wield, 2 hammer, 1 longsword.
  • arondesarondes Member Posts: 12
    @Debaser Don't forget about the "Greater Whirlwind Attack". It is 10 hits per round. In BG 2 you can easily get the Scimitar of Belm, which is totally free and provide one more hit to the main hand weapon. You will find more If you have installed some item mods. The "marginal benefit" from 0 to + is very big especially for non-fighter character. From + to ++ is also considerable. While ++ to +++ is mediocre, +++ to ++++ is almost a joke, and finally we will have a big jump from ++++ to +++++. To have +++++ is awesome, but not always cost-effective, especially when you are solo. Sometimes you just get powerful weapons but no one can use.
  • UnknownQuantityUnknownQuantity Member Posts: 242
    In BG EE the third point seems pretty good. You get an extra -2 to thac and +1 to damage. At mastery you get 1 full extra attack per round.

    If you want to spread out points it appears you would be better off being a pure Ranger. They are limited to 2 points anyway and get a free 2 points in two weapon style. This allows them to have the most possible weapon variety I believe.
  • DebaserDebaser Member Posts: 669
    althor said:

    Well knowing about the 25 strength hammer coming in the future as a fighter I will always grandmaster in hammer, but I also know there are some really good longswords.
    In BG1 using xp cap I end up with 2 in dual wield, 2 hammer, 1 longsword.

    @althor

    Actually as I said earlier my first love right now is this Beserker I've rolled, who is a Grand Master in Two Handed Swords.

    My goal is to dual to Thief at level 13, and when he gets Use Any Item as a High Level Ability to give him Carsomyr (which he should be able to back-stab with at that point around level 18 or so)

    There's meta gaming, and then there's META gaming...as good as Crom Faeyr (the Hammer you mentioned) is...I think that there's lots of undersung weapon classes potentially for Grand Mastery.

    For instance, Straight Fighters really could do a number with Bows of all kinds, more so than an archer since they'll get more attacks per round and can dual class to Mage or Thief but keep that skill.

    There's great potions that get you up to 22-24 strength, belts that get you close too. And 19 and 20 Strength aren't that different from 18/91-18/00 in terms of damage bonus. (The to hit bonus stays the same in that range)

    I think there's tons of great weapon combinations. For a Kensai I think it's hard to get better than Scimitars, Bastard Swords or Axes when I look at special abilities. But I would want to pick one to be great in.

    And Flail of the Ages is in my opinion the best single handed weapon in the game for damage output.

    *shrug*
  • DebaserDebaser Member Posts: 669
    arondes said:

    @Debaser Don't forget about the "Greater Whirlwind Attack". It is 10 hits per round. In BG 2 you can easily get the Scimitar of Belm, which is totally free and provide one more hit to the main hand weapon. You will find more If you have installed some item mods. The "marginal benefit" from 0 to + is very big especially for non-fighter character. From + to ++ is also considerable. While ++ to +++ is mediocre, +++ to ++++ is almost a joke, and finally we will have a big jump from ++++ to +++++. To have +++++ is awesome, but not always cost-effective, especially when you are solo. Sometimes you just get powerful weapons but no one can use.

    @arondes

    I get you man, and you are right about it being an investment that pays little between ++ to +++++ in terms of bonuses.

    The truth is the extra attack is amazing, but the overall THAC0 and damage bonus add up with that extra attack. And every pip between three and five is just one piece of that puzzle.

    There are a lot of amazing weapons. I personally like to have a fighter who uses Staves usually for Staff of the Ram. And weapons like Foebane, Usano's Blade, Axe of The Unyielding and Flail of the Ages are always on my list.

    But you can build a lot of different animals and be successful.

    I think with Rangers, Paladins and Multi-classes it's essentially unwise not to have multiple types of weapon skills. Especially if you dual wield. For exactly the reasons you bring up.

    But a great Warrior class with Grand Mastery in the right weapon can make a case for combinations where you don't even need fighter High Level Abilities to get a lot of attacks. And your THAC0 over time will be that much better during the whole of the game.

    I think even more so for two handed weapons and ranged weapons Grand Mastery makes sense...which is why I've never gotten why they keep giving ranger NPC's two handed swords and halberds. (I always shadow keeper to one handed weapons since they seem meant for having lots of weapons to choose from.)

  • arondesarondes Member Posts: 12
    @Debaser Sometimes I also select Grand Mastery for my character because I have installed other mods to enhance it (such as True Grand Mastery). Maybe BGEE could consider it as a default part.
  • DebaserDebaser Member Posts: 669
    arondes said:

    @Debaser Sometimes I also select Grand Mastery for my character because I have installed other mods to enhance it (such as True Grand Mastery). Maybe BGEE could consider it as a default part.

    It's actually pretty close to the True Grand Mastery mod now for BGEE, the main thing was the extra missing 1/2 attack in BG2, which we now have back.
  • moopymoopy Member Posts: 938
    @Debaser

    Can't backstab with two handed swords.
  • BlackBrilliantBlackBrilliant Member Posts: 11
    Thanks for all the info. I've decided to just focus on a single weapon. I'm going all out kensai (INT 17 in case I decide to dual later), making his primary color green, secondary color purple, giving him ++ in quarterstaves.... and naming him Donatello. :)

    Does single weapon style ONLY work when you have a one handed weapon equipped, or can I use a two handed weapon and still get -2 AC? I'm debating whether I should do single weapon style or two handed weapon style with the quarterstaff.
  • DjimmyDjimmy Member Posts: 749
    @BlackBrilliant

    "SINGLE WEAPON STYLE:

    This weapon class is for characters who do not wish to use a shield but want some bonus when using a one handed weapon. With one slot spent on this proficiency, the wielder gets a -1 bonus to AC and inflicts critical damage on an attack roll of 19 or 20 if using a single weapon. A second slot increases the AC bonus to a total of -2."

    No, you don't get the bonus of -2 AC or 19-20 crit when wielding a two-handed weapon.
    I suggest either dual-wielding or wielding two-handed weapon. Single weapon style isn't worth it.
  • lDanielHolmlDanielHolm Member Posts: 225
    moopy said:

    @Debaser

    Can't backstab with two handed swords.

    Yes, you can--you simply need to be an epic-levelled Thief with the HLA Use Any Item.
  • moopymoopy Member Posts: 938
    If you want to crank your kensais AC take 2 points in scimitar, 2 in single weapon, be of good alignment, and kill drizit and take his scmitar Twinkle which has -2AC.

    You'd be at -4 for dex (assuming 18) -2 single weapon style, -2 Twinkle -2 Kensai Bonus so you'd be at 0.

    Using a charge of a shield amulet would throw you at -6 I think.
  • leeho730leeho730 Member Posts: 285
    Get up grand mastery in one weapon and specialise in either missile weapons (typically crossbow or longbow) or blunt weapon to deal with sand golem... But considering fighter gets high TACH0 progression and base 2 attacks, even putting a single point is kinda worth it...
  • RhymeRhyme Member Posts: 190

    moopy said:

    @Debaser

    Can't backstab with two handed swords.

    Yes, you can--you simply need to be an epic-levelled Thief with the HLA Use Any Item.
    Regardless of your ability to equip the item, you only get the backstab multiplier when you are using a weapon that a thief could normally equip. This means no two-handed sword backstabs for you.

    If you're looking for some epic backstab cheese, combine the Staff of the Magi and the Staff of the Ram. Equip the SotM to invis yourself, switch to the SotR to backstab, lather, rinse, repeat.
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