I'm Sorry - The Shapeshifter's Kit Description is *Really* Lame (An Old-School AD&Der's Perspective)
HaHaCharade
Member Posts: 1,644
The Shapeshifter sucks. Not the class mechanics, but its rationale / description...
I quote (from the kit description)
"The Druid has willingly allowed himself to be infected with lycanthropy, but due to intense study and training he has the ability to control this affliction. The creature he becomes is that of the werewolf, the most famous of lycanthrope shape changers."
Maybe I'm just old and cranky (is 31 old?) , but in the AD&D I played (mostly 1st edition) lycanthropy is described as a magical curse. It is supposed to suck, and being a curse, there is no amount of "training" or "studying" (seriously - wtf is that?) that you can do to control it. You're never willingly infected... Lycanthropes cast fear into the hearts of adventurers because of how horrible it is - not cool. On top of this, the True Neutral druid turns into a Werewolf. Yeah... they are the most famous of lycanthropes. They are also *evil as hell*, at least in AD&D. Why would a druid who wishes to maintain the balance, be willingly infected by a disease that turns him into an evil killing machine?
... but maybe I'm too Gygaxed for my own good.
I quote (from the kit description)
"The Druid has willingly allowed himself to be infected with lycanthropy, but due to intense study and training he has the ability to control this affliction. The creature he becomes is that of the werewolf, the most famous of lycanthrope shape changers."
Maybe I'm just old and cranky (is 31 old?) , but in the AD&D I played (mostly 1st edition) lycanthropy is described as a magical curse. It is supposed to suck, and being a curse, there is no amount of "training" or "studying" (seriously - wtf is that?) that you can do to control it. You're never willingly infected... Lycanthropes cast fear into the hearts of adventurers because of how horrible it is - not cool. On top of this, the True Neutral druid turns into a Werewolf. Yeah... they are the most famous of lycanthropes. They are also *evil as hell*, at least in AD&D. Why would a druid who wishes to maintain the balance, be willingly infected by a disease that turns him into an evil killing machine?
... but maybe I'm too Gygaxed for my own good.
7
Comments
b) Druids are magic using mysterious nature priests, so "it's magic" is an explanation which can go pretty far.
But in BG, werewolves are not inherently, unchangeably evil. Most of the named ones on the island are in fact good or neutral, although the leadership is evil (go figure).
I find it weirder to consider how you were infected in Candlekeep.
Of course, Epic Shifter is one of the prestige classes that would be hopelessly overpowered in BG, so I doubt we'll see any changes in the current shapeshifting. I also loved Pale Master because it took a medicore magic school and made it something more.. fitting. I'm actually a bit bothered by the fact that the Black Pits necromancer (who can't be beyond level 6) can summon skeletons as it should be, and Xzar (or necro charname) can't.
My main problem with the kit description is that it doesn't describe the stats of the shifted forms in any way. As it is you could read the description and think "werewolves will be fun and powerful" instead of "by my metagame knowledge I know that these forms are pretty nerfed".
Her specialty priest are called: Silverstar their misson is to kill Shar and Malar Priest and turn or help evil lycanthropes to change their aligment to Neutral or good aligment.. if they can't that they will kill them...
Silverstars turn undead works on Evil lycanthropes
I agree with others, it'd be a considerable enhancement to the Druid and Druid-kit descriptions if the text explained the stats you get from the various shapeshifting options.