I'm planning on a short adventure for my friends, but I hope to gather more results from different ethic groups. So you guys are my guinea pigs. Details as below.
Fellcrest: A self-sufficient city in the country Eisenhearth. It is a very secluded small city lying along the south of the coast, it sits just by the River Kedlrin and on the ridge of Mt. Thor. The city itself consists of no more than 1300 civilians, with enforcers of around 30 individuals.
The air in the region is humid, constant formation of fogs make travel and adventuring dangerous. gnolls had been sighted deep in the forest just west of the city, though rarely appear hostile to the local hunters, it is not adviced to venture too deep without urgent business.
How people view fantasy creatures: Elves, halflings, dwarves etc, exist, but none in Fellcrest. The citizens of Fellcrest never seen these creatures before and will most likely look at them with fear or consider them as bad omen.
Legends around the region:
-The city wouldn't sit on the river mouth due to a strange rock formation that cuts the embankments with hundred-feet tall cliffsides, extending inland to where Fellcrest currently is. Rumor tells the tale of a siren claiming lives who ventured there on foot, luring them to jump off the cliffs. Sailors who passed that area have to leave some kind of tokens as toll of passage. Sea trade is therefore left to only two merchants who know what tolls to pay for safe voyage.
-There is a hunter at night who will help those in distress and rid evil off dangerous alleys and dirty corners, but he takes vacations a lot.
-Baron Duran, ruler of the city, though married with two children, likes men.
You had fell prone to magic of some unknown necromancer, whoever this individual is, he had left you all to your own demise. You remember having boarded this caravan to run away from the castle Thunderrift deep within the mountain ridge. Due to an unknown disease killing almost everyone in that small village surrounding the castle, your only choice was to leave for Fellcrest, the only civilized settlement closest to Thunderrift, before your caravan was ambushed by unknown dark power...
After knowing you had just feasted on the caravan passengers involunterily, you found yourself lacking a bit of mercy and humanity on every bloody smell you had. Damn, you never thought they could be so tasty!
You've made your fill, now your only path to more tasty cuisines is the way to Fellcrest. But becareful, if the human finds out, the weak will run off and warn the others, then the strong will come for you, putting you to eternal rest.
Q:Where's my stats?
A:There is no stats, roleplay your character just like the way you preceive. With common sense and common knowledge in media you can think of, be creative.
Q:How do I roll my skills?
A:There is no rolling, results are determined by common sense and how well your present the actions. The more details (within reasonable word counts) you describe your actions, the more likely it could success in extraordinary way. Again, be creative.
Q:How does combat work? Say in the scenarios of pvp or even pve?
A:You have one attack and one defense each "turn" (within one or two posts), I will decide what you can anticipate during the beginning of each turn.
Q:How do I know how strong and weak I am, if there's no ruleset to bound me?
A:Within reasonable context, all undeads can have many advantages and disadvantages, be creative but consider the "core" to be the strongest of your merits and flaws.
Q:How do I make my character?
A:Pick one of the undead listed and be wary of the undead traits as below. Make up your own background story, be creative. You can be a current noble, a beggar before death, just mind you, too many powerful figures in the same group brings only annoyance to yourself. It will be reflected in the game.
Q:How often will the DM updates?
A:I will update the thread once a day or two, may take longer if some individuals are too busy to post. I will try to wait for everyone's response, but I can't left everyone waiting just for you. Should a player appeared dominating the whole scene, be expected to be left out for others to regain their participation later on. If you found yourself left out, pm me and I'll arrange, but if you spam me, I'll send Boo to your house eating everything in your fridge.
How long will it last?
I'm running it story by story, and a story will end eventually. I'll make up another story when this one ended.
-Immune to disease, poison, unless specified.
-Suceptible to true "Holy" powers, which is particular rare in the realm
-Can regenerates from losing body parts or wounds that could kill mortals, but it takes time
-Can appear as pale human. No ability or weakness during this masquerade. But always display some sort of weirdness associated with the choosen type
-To mask as human, an undead must spend 5 minutes doing nothing to let the masquerade manifest. Undonning this disguise takes only a mere second.
1. A zombie
Core Ability: Detached body parts remain functional
Core weakness: Very slow movement speed
Weirdness: Grunts a lot, partial speech impediment
2. A skeleton
Core ability: Detached body parts remain functional
Core weakness: Cracks easy
Weirdness: Scratches a lot (not used to having flesh on the bones)
3. A mummy
Core ability: Able to spread diseases by touch, one at a time (you name it)
Core weakness: Need to replenish bandage every day
Weirdness: Smells pretty bad
4. A vampire
Core ability: Makes mortals do things your way, one at a time at close range, requires drinking at least 1 litre of blood within last 24 hours
Core weakness: Just an ordinary dead corpse at day time
Weirdness: Easily carried away by beautiful things (subjective, so you have to tell me beforehand).
5. A ghost
Core ability: Passes through objects
Core weakness: Cannot interact with material objects
Weirdness: Fond of touching things, every THINGS.
PS: More powers will manifest as you progress in certain story milestones.
Yes only 5, I can only handle 5 players top at a time, sorry.
Please post your character in following format:
A what: (eg.: A mummy)
Tweaks or accents, something that defines your character: