A different thread in 'General' reminded me of one of the gripes I had with BG, and that is...
...the game seems to be OK with killing off entire villages as long as they are not human/elvish/halfling villages.
The most obvious example is, of course, the Xvart village. It blocks the only way to the upper portion of the map, and the only way to go through it is to slaughter the poor smurfs. My good and neutral CHARNAMEs are very indignant with that design! (And remember, you might be killing one of (Larry, Darryl & Darryl)'s mums!) What I'd like to see
is the Xvarts in the village to be neutral, and only become hostile if I enter their premises without permission. And getting the permission could be as simple as the Guards halting me at the gate, and then after a short dialog letting me through in exchange for small amount of cash, or doing a small quest for the village (getting a pot of honey for their pet bear, maybe? I'm sure there is a beehive south of the village - those bears aren't there without reason!).
This way people who don't give a squat about other sentient races, and/or play evil character, can still commit their ethnic cleanse, while more overthinking players can choose the peaceful solution without much hassle.
There is a precedence in BG1 - a patrol of gnolls halts you and demands that you pay a toll for passing through their land. If you refuse, they attack you, if you pay, they leave you well alone.
I usually pay, since it IS their land, and I'm trespassing. (Unless, of course, I'm playing a trigger-happy evil-doer).