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[UI] Positive stat changes shouldn't be colored red.

MessiMessi Member Posts: 738
edited October 2013 in Feature Requests
I think red color is most commonly used to signal warnings, bans, etc. in the western world, at least. Therefore it's kinda confusing how when you raise your stats through items that stat becomes red.

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Now I know that I've actually raised the stat, but I imagine something like that might be pretty confusing looking for someone not familiar with these games. I would suggest using green color to indicate the stat is raised above it's default level by item/spell/whatever, and red when it is below that level.

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