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Using Black Blade of Disaster- Which Class?

For a good while now I've been thinking about making a character that uses BBoD heavily once it's cast-able. I'm curious for opinions on which class combos seem to have the most fun with it. I've put up some questions and my own thoughts on some of the mage/whatever combos, but if you don't feel like reading it I welcome simple accounts of playing around with the spell with varying classes.

Some questions on the mechanics:

- As I recall the spell grants grand mastery with the blade, though some of the descriptions on web sites don't mention that. How does this work for a non fighter mix? I assume it's the to hit and damage bonuses without the extra attack. I also assume that a multiclass f/m gets the full benefit of GM?

- How much damage does the blade do? I've always assumed it's 2d12+5 (7-29), but descriptions just say it strikes as +5 and does 2-24 damage.

- There is an old post on another forum that indicates casting BBoD while dual wielding creates 2 blades (or possibly that could cast it twice to do this). Doesn't sound right, but there are stranger glitches in the game. The same thread vaguely indicates that you may retain some special abilities your equipped weapon when the blade replaces it. They may just be referring to using an off hand weapon though; it's not very clear.

On to class musings:

Pure Wizard (sorcerer or specialist mage)
Most casts possible (6/5), fastest access (3 million experience). Worst HP.

Fighter Mix
No buff required frontline power, maximum attacks per round.

Multiclass- Best THAC0, slowest spell access (6 mil exp) and low number of casts per day (2). I essentially wouldn't have room for non-BBoD 9th level spells. Access to fighter HLAs, which is nice considering that if I want to use BBoD a lot I probably won't care about getting 10th level spells as much.

Dual class- Lower THAC0, but possibly better HP (haven't run the math, but full power fighter levels instead of halved). Depending on when I dual maybe lower APR. Even at 13th level switch faster access than multi (4.25 mil) and high cast number (4). Can get a fighter kit's abilities. Kensei is probably the best bet as kai shout is very nice with BBoD.

Thief Mix
Backstab! BBoD is one of the best backstab weapons in the game. Miniscule gains in hp, none for THAC0. No extra attacks directly, but able to use belm or whatever offhand.

Dual vs. multi is similar to fighter. In theory I could tap assassin high backstab levels, but it would mean tons of down time and loss of one or two 9th level casts for the x7.

Cleric Mix
Haven't really considered it much. Access to nice buffs and utility. Hmmm.

F/M/T
Only usable with exp cap remover. In theory best of fighter and thief in one package, but 9 mil exp until first cast.

That was long. Thanks for your thoughts.

Comments

  • wampawampa Member Posts: 68
    I'd use a multi-class Thief/Mage for the backstabs or a dualed K/M for the Kai ability.

    As an aside, I'd recommend taking a look at the kingdom/power/glory that is Shapechange: Mind Flayer if you're going a pure mage, Sorc, or mage/cleric route.
  • MichelleMichelle Member Posts: 549
    Have only ever used bbod with a thief, thief/multiclass. One cleric/thief solo run I chunked every backstabable character with a c/t simmy using bbod. That was a fun play through!
    I have thought of running a Kensai/mage dual poverty run though. bbod would be a big part of ToB i think.
  • MichelleMichelle Member Posts: 549
    One note:

    NOTHING backstabs for more damage than a cleric/thief.
    An old timer, Frabjous, on another forum went through every possible combo.
    End result was an Assassin/Cleric dualed at 24 or 25 ( forget right now ) put up crazy damage with BBoD backstabs, and downright ungodly damage with Big Metal Unit backstabs.
  • elminsterelminster Member, Developer Posts: 16,315
    edited October 2013
    To answer the OP's question I believe a normal mage would get 1 APR with the blade. A fighter/mage would get 3. I can't comment on the weapons ability to backstab.
    Post edited by elminster on
  • MichelleMichelle Member Posts: 549
    Fighter or thief either dual or multiclass with mage allows the mage to use Kundane or Belm in off hand.
    3 attacks per round, 2 of them will be from bbod. Improved Haste on a thief/mage with BBoD main hand and Belm in off hand should give 6 attacks per round(but if memory serves it only gives 5), 5(or 4) of them from BBoD. Throw in Tenser's at the end will give you a powerhouse.

    In theory BBoD is awesome but you will find in practice something slightly different. The damage potential, because of the wide gap from top to bottom, averages no better than most end game weapons. It takes the Kensai's Kai ability, or cleric spell Righteous Magic, to make BBoD really great.
  • karnor00karnor00 Member Posts: 680
    A single class mage with BBoD and Tensers Transformation should be pretty effective in melee. And has the benefit of getting to the appropriate level most quickly.
  • MichelleMichelle Member Posts: 549
    karnor00 said:

    A single class mage with BBoD and Tensers Transformation should be pretty effective in melee. And has the benefit of getting to the appropriate level most quickly.

    Would agree completely but for the attacks per round, 2 max. Kensai dualed at lvl 7 would incorporate the same benefits with more attacks, more hit points and dun, dun dah..... kai. Almost no minuses over straight mage and many pluses.
  • HandofTyrHandofTyr Member Posts: 106
    Can you buy infinite BBoD scrolls? I was under the impression the supply is limited, and thus the character would require mage levels for continual use. Or console.
  • MichelleMichelle Member Posts: 549
    No, there are only a few. I used simmy from helm to cast BBoD, and used him to backstab.
  • nanonano Member Posts: 1,632
    Sorry, I'm not following how you guys calculate the APR...
    elminster said:

    To answer the OP's question I believe a normal mage would get 1 APR with the blade. A fighter/mage would get 3. I can't comment on the weapons ability to backstab.

    This is 1 base + 1/2 (level 7) + 1/2 (level 13) + 1/2 (specialization)? Modded grandmastery for another 1/2 or some other source (gloves)?

    Fighter or thief either dual or multiclass with mage allows the mage to use Kundane or Belm in off hand.
    3 attacks per round, 2 of them will be from bbod.

    3 attacks per round is for the thief/mage only?
  • MichelleMichelle Member Posts: 549
    Yes. Fighter would have more but would vary with level and mastery, up to 5 attacks per round. 5 attacks per round is the max you can have, no matter the mastery or dual wielding, without buffs.

    These are not calculations, I am too big and dumb for calculations, this is just experience. Maybe I am wrong, it happens a lot(ask my wife), but I doubt it. :-)
  • ICNICN Member Posts: 61
    I decided to run a couple tests for kicks with a Kensai/Mage and a Priest of Lathander/Mage, both using IH and BBoD.

    The PoL was 900,000 C/3,500,000 M, with 4 attacks per round. Using all of her cleric buffs she was just about a match for Shank.image

    The Kensai was 1,250,000 F/3,500,000 M with 8 attacks per round with dual-wielding (6 BBoD, 2 off-hand). After a long fight he just barely managed to take down Carbos.
    image
    Theoretically, it would be possible to reach 8 BBoD attacks per round with Belm or Kundane, though this may be a bug since you can't equip any weapons until the spell's duration is up.

    Overall, the Kensai wins easily for pure damage output. The PoL/M does have two distinct advantages however: It won't take as long to dual-class them, and they get some Cleric spells on the side. It's up to you really which one of those choices sounds better to you.
  • TomeTome Member Posts: 466
    Maybe I'm missing something, but it sounds to me like BBoD combined with Greater Whirlwind makes F/M the best choice here.
  • MichelleMichelle Member Posts: 549
    Tome said:

    Maybe I'm missing something, but it sounds to me like BBoD combined with Greater Whirlwind makes F/M the best choice here.

    It is a great combo. There are a few reasons why it may not be the "best" choice though.

    1-F/M have access to fewer BBoD than a K/M dual at level 7 or 13

    2-K/M dual has Kai. BBoD does 2-24 damage averaged out to 13. GWW 10x13=130 but Kai makes it do maximum so 8x24=192 plus Kensai bonus damage on top of that ( 8 attacks from Improved Haste )

    3-K/M dual has access to higher level spells faster

    Greater minds than mine have had this discussion for a long time. Through math and testing the K/M dual always wins out.

    The question is, if I am understanding the thread, what character class would have best access to and the greatest ability to use BBoD. My take on it would have to be a dual class or straight up mage, because multiclass would give too few BBoD spells too late in the game to be effective.
  • TomeTome Member Posts: 466
    1: Wouldn't playing as a Gnomish F/I totally invalidate point 1?

    2: Greater Whirlwind saves a spellslot from Improved Haste. Add Critical Strike to the mix and you have 10 critical hits in one round I think. That would be an average of 260?

    3: True, but that's balanced out somewhat by the intensely boring 'downtime' after becoming a mage before getting your Kensai skills back.
  • HandofTyrHandofTyr Member Posts: 106
    The dual class would still come out 1 spell ahead for spell levels 7, 8, and 9 over a specialist MC; the specialist would have more casts of lower level spells. Level 20 vs level 28 wizard. That's another consideration- unless there's a duration cap I get a nearly 50% longer-lasting BBoD as a dual.

    It would help a lot if BBoD was lower level (7 or 8), which in truth it probably should be anyway.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    It deals 2d12, and it is a +5 to THAC0 and 5 in its enchantment.
    The real thing is:
    F/T with Carsomyr+6 (UAI HLA), then the Thief HLA Assassination, Greater Whirlwind Attack and Critical Strike, with that you can smite Abazigal even before he starts dialog.
  • AlsnAlsn Member Posts: 97
    edited November 2013
    CrevsDaak said:

    It deals 2d12, and it is a +5 to THAC0 and 5 in its enchantment.
    The real thing is:
    F/T with Carsomyr+6 (UAI HLA), then the Thief HLA Assassination, Greater Whirlwind Attack and Critical Strike, with that you can smite Abazigal even before he starts dialog.

    Thieves can't naturally use Carsomyr. As such, it's hardcoded as "unsuitable for backstab" which means that even with assassination going, you won't be doing 5x the damage.

    Edit: Also, both Greater Whirlwind and Assassination only last a single round. As such, you can never have them both active at the same time(they are both "abilities" just like spells are and you can only ever use one per round). Ditto with Critical Strike. You could however use the Smite HLA as it has a duration of more than one round. Still wouldn't let you backstab, but a GWW that automatically critical hits is devastating enough. Unless your opponent is wearing a helmet...
  • fauxreal12fauxreal12 Member Posts: 2
    edited April 2014
    Dunno if anybody is still going to read this, but i'm currently doing a F/M/T playthrough and my plan is to make use of Black Blade of Disaster by abusing the Simulacrum spell.

    I personally prefer to work within the confines of the exp cap and the idea is to just keep a scroll of it on your quickbar and have your simulacrum dopplegangers use duplicate copies of the spell.
  • GoturalGotural Member Posts: 1,229
    I think the best character to use the BBoD is the F/M/T but it is true that you need a xp cap remover.

    The BBoD can backstab and should be use as such, it is a very powerful spell but it is on the same spell level that Time Stop or Improved Alacrity which makes it look like a bad spell. The energy drain can be very useful to kill some immune target.

    I guess if you're not modding the game, you could exploit Simulacrum or Project Image to cast by scroll with a F/M/T and makes good use of the spell.
  • rakanishurakanishu Member Posts: 8
    edited August 2014
    Back to the original question. I have built a kensai(21)->mage(22) to test BBoD peak damage in The Black Pits 2.
    (version 1.2.2030 OS X, beamdog)
    Advantages:
    1. Max damage (Kai)
    2. All crits (fighter HLA)
    3. Improved haste from spellbook
    4. BBoD from spellbook
    5. Improved Alacrity from spellbook (to have Kai and Crit in the same round)

    BBoD mechanics (I can be wrong):
    When you cast the spell having your weapon slots occupied all the bonuses and procs from the weapons disappear. When the spell runs out you have to manually reequip those weapons to activate the bonuses.
    If you cast the spell with any kind of weapon (a simple club works) then you have 1 extra attack with BBoD (this may be a bug).

    Attacks/round:
    1 standard attack
    +1 fighter lvl>=13
    +1 grandmaster
    +1 offhand occupied when the spell was cast
    so 4*2(improved haste) = 8 APR

    Unbuffed damage:
    24 BBoD with Kai active
    +5 BBoD has a +5 dmg bonus on top of the 2d12 rolls
    +5 grandmaster
    +6 str 18/00
    +7 kensai lvl21
    so 47 BUT in all my tests (even with other classes that can cast BBoD) the hits are 4 points above.
    In the case of the k->m 51 dmg (102 crit dmg)
    Those 4 points may come from the fists damage? 1-2 1-2. I'm only guessing. Tested Phantom Blade and got the same +4 unexpected extra damage.

    So without buffs like str potions, improved bard songs, etc ... the peak round damage is: 51*2*8 = 816 vs non crit-immune

    If I could have 1-2 more kensai levels then Whirlwind - GWW will set our APR to 10. And the totals would be:
    940 with WW. 1020 with GWW
    Post edited by rakanishu on
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