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Dark Horizon and BGEE 1.2

KhoryaceKhoryace Member Posts: 79
so when 1.2 went out I performed a clean install but I don't dare installing anything yet... do you think it will just work as intended anyways?
Post edited by Khoryace on

Comments

  • KhoryaceKhoryace Member Posts: 79
    Nobody knows if new patches matters on mods?
  • StoneSwordsStoneSwords Member Posts: 180
    most of the time they do matter, as they most likely change files that the mod uses
  • elminsterelminster Member, Developer Posts: 16,315
    @CoM_Solaufein might have some idea here but to be honest its one of those things that someone is going to have to test. I would but umm...I'm on a mac and that just makes modding in general more work.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,607
    edited November 2013
    I'm thinking it shouldn't be a problem. My mod "patches" to the game files and not over write files. Unlike a game patch it will replace a file. That being said you should install or reinstall any mods after a game has been patched and start a new game. Using a previous saved game can do funny things.
    *Generally the patches replace the dialog.tlk file which will kill all of the mods text. So reinstalling the mod is a must.
  • KhoryaceKhoryace Member Posts: 79
    Well well figured I'd give it a try and BGEE 1.2 crashes every time I try to rest haha. Game over.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,607
    No rest for the wicked. ;)
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