BG1EE v1.12 - Which class is strong not only in BG1EE but on into the BG2EE import play through?
zozolau
Member Posts: 2
Trying to decide what to roll that will not only be fun butt kicking for goodness in the v1.2 BG1EE play through but on into an import for the soon to be released BG2EE SoA & ToB. I'm not power gaming, but I want to pick a class that owns leading to the most butt kicking early on in BG1EE and still come out on top through the import into BG2EE Shadows of Amn(my favorite part of the series to play) and even on into ToB. Thanks for your time
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All 3 can be great tanks right from the start (even the F/I can wear heavy armour and still has decent HP) which can be good given the relative gear-dependence of NPC tanks. The F/I becomes practically unhittable by the end of BG1, the F/C can cast cleric roid spells and the Cavalier gets a bunch of useful immunities and access to cleric buffs in BG2. Both Multiclasses also benefit from shorty saves.
They will either start out weak and be not too good at all... or start great and be like that most of the way, the only real exceptions in fights are pretty much Sarevok and some of the ToB bosses...
I currently have a Neutral Good Dragon Disciple ready to import to SoA, planning on getting Rasaad . Rasaad with his Sun Soul Monk ability and a fire resistance ring could easily get 90-100% Fire Resistance, and since my PC will easily surpass the 100% level between Fireshield and natural bonuses, they both can sit in the front lines while my PC and Neera drop fireballs into the melee. Should be fun =D
Dwarven Defender
Ranger, Paladin
Fighter/Cleric
Any class the shorty-races can take with high CON.
BG1: You're tough enough not to get one-shotted in early BG1. The lack of grandmastery isn't a problem since fighters won't get that until the end of the game, if at all. You also have high enough strength to actually hit enemies regularly and can rush enemy archers with your superior speed. Your strength, especially while raging, allows you to be the one to one-shot enemies for once. You're immune to just about everything while raging, making your low level character's lousy saving throws irrelevant and allowing you to cut mages to shreds. With the tome of constitution your Half-Orc will even begin regenerating health.
BG2: The lack of grandmastery and heavy armor mean that the Barbarian falls a bit behind the Berserker here, but it's still very close and the Barbarian is 100% viable.
TOB: Greater Whirlwind Attack means you'll be attacking 10 times/round anyway, so Grandmastery's main advantage disappears. AC is mostly pointless as everyone hits you anyway, so the lack of heavy armor is also no big deal. Plus the White Dragon armor is amazing and usable by Barbarians. Meanwhile, your greater HP and damage resistance make you far more durable than anyone else. The Barbarian, never far behind the Berserker in BG2, overtakes it again. Your only competitors for "Best pure warrior" at this point are the Monk and Inquisitor classes.
Priest of Lathander is one most fun caster cleric in the game.
i agree a bard blade can be very tedious to play in early BG1(ee)! ..you must really know what you are doing with it, and almost (if not literally!) from the start.. (especially with the prof.points too..very rare - only 2 at start, and 4 at lvl8 in BG1(ee) max possible..and one of his real deadly tricks is dual handling..let you even less points for real weapons in bg1, even if only ** in DH for bg1 seems to be all in all enough).. and even in BG2, must really know what you do with it (becomes really fun at lv12+ though.. imo) ).
NOW... a very similar play style/fun (MAGIC+FIGHTS) can be a 'simple' Fighter/Mage ! : especially an ELF F/M imo (+1 bow/swords bonuses, +elven natural resists too!) ; the F/M is immediately easier to play than a Blade, stronger too (fighter/mage lv1>>blade lv1, can start with ST18/xx _and_ DEX19(elf)!, even with starting CONST17 max(elf) will have more HPs than blades (F!), can get 2 spells directly from lv1 -ex:familiar, VERY useful at low lvls and..much less easy to find the scroll early for blades!..- more prof.points, will get a natural F speed bonus at lv7, etc). In BG2, the F/M can reach even higher spells lvls than the blades (blades)lv6 max), the thac0 from the F part will be 'slightly' higher too, etc! The blades of course will have their specificities too at high levels (quickest levelling= sup damages with some spells /lvls, deadly high lvl song possible (for the party), deadly time and other traps with the special bards higher abilities (>lv20~), and of course the always as deadly offensive/defensive spins boosts...but a F/M will be always more straightforward/easier to play imo..even if the final xp is divided /2 (thac0+spell possibilities will always be slightly higher!).
At the end of BG1EE (161000xp max without xp cap remover) :
-- blade = lvl10 max (base thac0.16 - mine reached 10/14 in dual hand ** with gears/stats..not fab but largely enough for bg1ee anyway it seemed / mage spells up to +1 lvl4 max -- with xp cap remover lv11 possible=>thac0.15 ok - mine was 9/13 with 2H..&bows even with no prof.pts were working great (+arrows..)!).
-- F/M (elf!) = lvl7/7 (base thac0.14 / mage spells up to +1 lv4 max too - but +1 lv1 spell for now^ - with xp cap remover can very easily reach lvl 8/8 btw=>thac0.13 / 2 lvl4 spells..)
At the end of BG2 standard (2950000xp / and with bg2ee 8000000, no need xp cap remover=ToB^) :
- blade = lvl23 (base thac0.10=max cap reached / max lvl6 spells reached(here=3) )
- F/M = lvl13/13(*) (base thac0.8 / lvl6 spells reached (here=2)..but will always progress further later^(**) )
(*) at the end of the story in bg2ee should certainly be more like 14/14 too (no cap: thac0.7/+1spell lvl7)^..for the blade lvl24/25 maybe..about same, +more first epic lvls abilities coming maybe^).
(**) at the max 8000000; blade lvl40max..max base thac0.10 same / lvl6 spells always max (5) .. but F/M can be THEN up tp lvl24/20 (thac0.0 / 4 lv6 spells.. but also with spells up to lvl7/8/9 ok (3/3/2 max)!..).
.. and another one with that playstyle (MAGIC+FIGHTs) would also be the kensai/mage (dual class here) ; but that one, even more tricky than the blade in early lvls (dual class lvl to choose very well..and for the ultimate K/M in BG2/ToB..means kanzai in all BG1ee.. needless to say, must be motivated and know perfectly what we do too then.. even more tricky than a blade then..^ ..but at the end, arguably the most deadly magic/fighter of all.. ). !
So, for the fun/simplicity, i would say F/M (elf!) > blade >> kenzai(/mage later) ! (and for the powerbuilds aka even soloing, the last 2 are well known at the highest levels too of course.. but obvioulsy much more tricky/weird to play at low lvls with those ones..).. not even sure a pure kenzai could finish bg1ee alone btw (for the ultimate BG2/ToB K/M!) .. before dualing (with the Blade or F/M i think that's possible with cap remover, though much tougher for the early blades^.. but the kanzai alone before bg2?.. ~~?!) !.. *;/
Personnally, my very first BG1 char was precisely a F/M (elf) ).. and i had a great time with it -ideal to discover many aspects of the game magic+fights/weapons slowly too!- (i even remember it now lol) )... now, the problem was that i discovered the Blades only with the original BG2 (not even talking about the kensai kit-->kanzai/mage^).. when not available at the time in BG1!^... so i had no more time to go on with my first char in BG2 (F/M)...and never had the time later to try back a full blade directly from BG1 ( with a Tutu for exemple)...why i was so 'happy' with bg1ee so many years later..needless to say i can't wait BG2ee to test my new blade with the import now.. i have the feeling that one will be far superior/smoother to play than my very first BG2 one too (knowing a few more Blades special tricks now..from start) ), hehe..
nb;
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts
nb2;
http://forum.baldursgate.com/discussion/16497/ee-keeper-updated-to-v1-0-2/p1
the new EE Keeper is really useful too, when hesitating in the beginnings!^ (ex /prof.points, etc!)..to be able to correct a few early mistakes or regretted things after /lv up hesitations..
nb3;
http://forum.baldursgate.com/discussion/10212/a-simple-xp-cap-remover/p1 works great for bg1ee .. if ever wanted at the end, to eventually see how far your charname can go..could be especially nice for F/M last 8/8 imo..just a very little above the usual 161000xp cap, damn..(or blade lv11 reachable too..got it here). ..even for starting in bg2ee with 161000xp again, will see.. nice for the end of bg1ee..not even a real cheat as that's just the normal xp you got with all the regular quests/kills..if you wish) ..and EEKeeper could again be used to correct that imo, in early bg2ee, if wished to keep it too imo..
hth)
In BG2, a high lvl sorcerer just goes through things (and lategame BG1).