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[(BGEE, BG2) bug] Neutralize poison

CamDawgCamDawg Member, Developer Posts: 3,438
edited August 2012 in Fixed
Neutralize poison's 'cure disease' effect was always being cast on the caster rather than the actual creature targeted.
// neutralize poison failing to cure disease due to bad target
COPY_EXISTING ~sppr404.spl~ ~override~
READ_LONG 0x64 "abil_off"
READ_SHORT 0x68 "abil_num"
READ_LONG 0x6a "fx_off"
FOR (index = 0 ; index < abil_num ; index = index + 1) BEGIN // fix existing effects
READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num"
READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx"
FOR (index2 = 0 ; index2 < abil_fx_num ; index2 = index2 + 1) BEGIN
READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode"
PATCH_IF ("%opcode%" = 79) BEGIN
WRITE_BYTE ("%fx_off%" + 0x02 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 2 // target: preset target
END
END
END
BUT_ONLY_IF_IT_CHANGES
Post edited by Bhryaen on

Comments

  • KeithSKeithS Member Posts: 623
    Adding...
  • NathanNathan Member Posts: 1,007
    Verified, this has been integrated internally and should be present in the next build.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Confirmed fixed - Checked all targeting
  • BhryaenBhryaen Member Posts: 2,874
    Confirmed Fixed:

    SPPR404
    Effect #3 now changed to have Target: Preset Target (2) instead of Self (1) like the rest of the effects.
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