1dX means the damage is rolled on 1 die with X sides (i.e. it's randomly chosen from 1-X). The + is then added as a static bonus. 1d8+2 thus means 3-10 damage. The other one would be 1d6+9, or 10-15. If you want the average damage, add both ends and divide by two: (3 + 10) / 2 = 13/2 = 6.5 average damage for example.
Keep in mind though that Staff of Striking has limited charges; each attack consumes a charge, and when they're gone, the item becomes useless. It's a fairly unique ability, though, no other weapon works like that.
1dX means the damage is rolled on 1 die with X sides (i.e. it's randomly chosen from 1-X). The + is then added as a static bonus. 1d8+2 thus means 3-10 damage. The other one would be 1d6+9, or 10-15. If you want the average damage, add both ends and divide by two: (3 + 10) / 2 = 13/2 = 6.5 average damage for example.
Keep in mind though that Staff of Striking has limited charges; each attack consumes a charge, and when they're gone, the item becomes useless. It's a fairly unique ability, though, no other weapon works like that.
so what your saying is staff of striking has a use once per day kinda thing? so better keep both?
so what your saying is staff of striking has a use once per day kinda thing? so better keep both?
It's not once per day. It's a limited number of charges - when they're gone, they're gone. There's no way to refill the charges except through cheese, i.e. selling and re-buying over and over since that somehow restores the charges...
@Lord_Tansheron In terms of roleplaying, it isn't really cheese if you sell and re-buy it at a place that specializes in magic, such as Sorcerous Sundries or High Hedge. As it reads in 2nd edition DMG:
This oaken staff is the equivalent of a +3 magical weapon. (If the weapon vs. armor type adjustment is used, the staff of striking is treated as the most favorable weapon type vs. any armor.) It causes 1d6+3 point of damage when a hit is scored. This expends a charge. If two charges ate expended, bonus damage is doubled (1d6+6); if three charges are expended, bonus damage is tripled (1d6+9). No more than three charges can be expended per strike. The staff can be recharged.
There is also staff +3 in Ulgoth's Beard that you can buy. I prefer it to the staff spear, because 1) it has a better THAC0 bonus and 2) it counts as a bludgeoning weapon (staff spear does not).
so what your saying is staff of striking has a use once per day kinda thing? so better keep both?
It's not once per day. It's a limited number of charges - when they're gone, they're gone. There's no way to refill the charges except through cheese, i.e. selling and re-buying over and over since that somehow restores the charges...
How am I to know that the staff is out of charges? So if the staff is charged does it make for a better weapon than the spear staff
I'm pretty sure the Staff of Striking will actually disappear forever when it's out of charges, so you'll know =P
It's the strongest staff in BG1, but it only exists for a limited time. In general the +3 Cleric Staff is the most accurate and consistent, while the Staff-Spear is good for more damage but less accuracy. I actually swapped between the two on my melee-oriented Dragon Disicple run recently, using the +3 staff against more heavily-armored opponents and the Staff-Spear against mages and the like.
so what your saying is staff of striking has a use once per day kinda thing? so better keep both?
It's not once per day. It's a limited number of charges - when they're gone, they're gone. There's no way to refill the charges except through cheese, i.e. selling and re-buying over and over since that somehow restores the charges...
How am I to know that the staff is out of charges? So if the staff is charged does it make for a better weapon than the spear staff
Like Madhax stated if its out of charges it will disappear. That said when you have it equipped on your character there will be a small number that you can see in your quick weapon slot (not when you are in your inventory screen though). The number will be in the bottom right-hand corner. That will tell how many charges it has left. When it gets to 1 unequip the item and when you can bring it to a store, sell it to the store, and then buy it back. It should be returned to a full number of charges (25 charges).
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Keep in mind though that Staff of Striking has limited charges; each attack consumes a charge, and when they're gone, the item becomes useless. It's a fairly unique ability, though, no other weapon works like that.
so what your saying is staff of striking has a use once per day kinda thing? so better keep both?
My cleric/theif is all about the +4 staff that you failed to mention. He needs to make sure he hits, and the minimum damage is good.
In terms of roleplaying, it isn't really cheese if you sell and re-buy it at a place that specializes in magic, such as Sorcerous Sundries or High Hedge. As it reads in 2nd edition DMG:
It's the strongest staff in BG1, but it only exists for a limited time. In general the +3 Cleric Staff is the most accurate and consistent, while the Staff-Spear is good for more damage but less accuracy. I actually swapped between the two on my melee-oriented Dragon Disicple run recently, using the +3 staff against more heavily-armored opponents and the Staff-Spear against mages and the like.
1d8 means a random number between 1 and 8. 2d8 means a random number between 2 and 16.
In BG1 I use the staff of striking in a solo run to destroy Aec'letec and Sarevok.