I'm really enjoying playing thru the Baldur's Gate series for the first time. Excellent characters, good story, fantastic dialog and exciting battles to boot. But when I play I try to role-play and time and time again engine mechanics, and sometimes the frankly incompetence of the designers, frustrates me. I don't expect the designers to have thought of every little thing the player might try to do. But I do expect the game engine not to hit them over the head when they try to RP a little out of the intended box. Here are some examples, scenes if you like, which genuinely happened to me while playing this series. If this frustrates you too, please feel free to add your own experiences to this thread.
There's a less overtly RP reasoning here too - varying how you approach scenes, setpieces, battles, can make for a more enjoyable experience overall. My primary character, a Battlemage of some impressive ability who specialises in duel-wielded wazikasis, is more than capable of taking on one or perhaps two melee opponents at once at this level. But she never does, permanently confined to the back ranks with her Longbow and spells. Likewise the thief - Hexxat in EE - is simply awesome outdoors, and more awesome indoors. But she's almost never in the front ranks of battle next to the tanks. Separating your party for RP reasons can allow you to use these brilliant characters in ways you might not otherwise have needed to. This was particularly the case in BG1 when, having been banned from the city, my Charname and Imoen made use of copious spells of invisibility, lots of sneaking, and the suers, to finish off the Baldur's Gate quests they'd missed earlier in the game, having left the rest of the party safely in Beregost. And much fun was had.
So here is a list of things, in no particular order, which have frustrated me. Please add your own.