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How to make an Elven Bladesinger

One class I've always wanted to play in D&D is an elven bladesinger. Unfortunately RL does not allow for me to find a group, however the thought of taking an elven bladesinger through the entire saga is appealing.

My question to you my favorite forumites and forum trolls and how would you go about setting one up in game. To the best of my ability, all I can think of atm is to try to multi-class an elven fighter/mage if possible, EEKeeper my way up to Grand Mastery in Longswords (starting ++ Longsword, ++ Single Weapon Style), attempt to EE keeper in defensive spin for bard and going either abjurer (although you lose out on key stoneskin etc) or invoker instead of a regular mage.

I also expect that MOST of my spells, especially offensive ones, would be short range cone attacks and/or touch spells.

All that said, I'm sure others on the forums have their own input and ideas.
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Comments

  • ItstucktwiceItstucktwice Member Posts: 182
    Looks pretty good for the most part. I really wish I could remember the mod that included Bladesinger as one of the kits. Because I remember playing with it before.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Probably put a personal restriction on not using shields, 2 handed weapons or dual wielding. Maybe take single weapon style, since iirc they had an ac bonus. The point was that they weren't able to use their offhand for weapons since they were casting with it. I'd love to see a kit like this added, but bladesingers were pretty unbalanced in PnP.
  • SchneidendSchneidend Member Posts: 3,190
    Blade or Fighter/Mage
    Single Weapon Style

    Done.
  • DragonspearDragonspear Member Posts: 1,838
    @Schneidend

    I can't decide which might be better overall. I think both seem appropriate, maybe with a slight edge to blade due to the spins, I guess just EEkeeper it to elf?
  • SchneidendSchneidend Member Posts: 3,190
    @Dragonspear
    Oh, right, I forgot elves can't be Bards because 2E IZ AWSUM GAIZ.

    Yeah, keeper it. I find Blade way more versatile and fun. But, then, I'm a melee enthusiast.
  • DragonspearDragonspear Member Posts: 1,838
    @Schneidend

    I'm a huge melee enthusiast as well. I realize that due to the fact that bards aren't a melee class specialized -> grandmastery SHOULDNT* give extra attacks, but do you think keepering those when I level up would be appropriate since Bladesingers are supposed to focus on a single weapon?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited December 2013


    My question to you my favorite forumites and forum trolls and how would you go about setting one up in game.

    I am a troll or a forumite? You're going to make me cry!!!!!!

    I always like this type of characters, I've done a run with a Elven F/M and I think it was the best one I did in my life, as I found a way to left Sarevok alone in the Undercity, I ran away and went to do Durlag's Tower, (as a solo F/M XD), it is easy, I got past the warders by now and I am near to getting the Kiel's Helm. He has ++ in Long Swords, Darts and S&shield style, plus a + in bastard sword to kill the Loup Garou.
    About the topic... I think that a Fighter/Mage will go fine, maybe a F/M/T if you want stealth, I'do go for the Elven Chain Mails as fast as I could, put +++++ in Long Swords and maybe ++ in SWS. Some EEKeeper cheese for RP reasons is justified, maybe using Improved Haste, Blur and Tenser's Transformation in a Spell Trigger can emulate the Blade's Offensive Spin and give even better bonuses, you can also do it with a fake/key-mapped Chain Contingency, you need to edit the keymap.ini and give the desired spell the desired hotkey, and if you do so with Chain Contingencies, you won't need to have them memorized nor to be a mage, Clerics and Druid can do that too, only because it is cheating, and surely @CamDawg fixed it in the EE. But you can add the Offensive Spin every four levels if you wish to do so, EEKeeper can handle that too.


    Oh, right, I forgot elves can't be Bards because 2E IZ AWSUM GAIZ.

    The only gay I know from the 2E is Dorn, and he is a half-orc.
  • FablewyndFablewynd Member Posts: 79
    CrevsDaak said:


    Oh, right, I forgot elves can't be Bards because 2E IZ AWSUM GAIZ.

    The only gay I know from the 2E is Dorn, and he is a half-orc.
    GAIZ = 'guys'
  • DragonspearDragonspear Member Posts: 1,838
    @Mitchfork

    Or the fact that the Bladesinger itself reads like a bard on 'roids? (Ok not quite, but dang close).
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Bladesinger was actually a fighter/mage kit, so that would be more fitting than a blade.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Gaiz = guys??
    I suffer so much how damned hell the people nowadays introduce new deformities into the language!! I can't even understand what they say, and it isn't funny and leads to misunderstanding, because I speak English, and I really don't catch up a single shit of what hellish Baator you're talkin' about. And, hell, yeah, I also do the same like everyone younger than 70.
  • Depends on which edition's version of the Bladesinger you want to emulate. The 2e Bladesinger is either a practitioner of a weapon style (which is very similar to BG's single weapon style), or a Fighter/Mage kit. Most of the kit's bonuses don't translate well to BG, as they do things like mitigate the penalties for special combat tricks, allow the bladesinger to defend himself while casting, and allow the bladesinger to cast with one hand, none of which are really implemented in BG. They do get a flat +1 hit and +1 damage with their weapon of choice (which could be copied over from the assassin or skald kits). On the flip side, they are saddled with a code of conduct and a -1 penalty to non-chosen weapons and are basically limited to thief armors.

    I'd say you could pretty closely emulate the 2e kit by playing a Fighter/Mage with a blanket -1 to hit but allowing yourself mastery (3 pips) in your chosen weapon. If there's any way to mod the game such that a character can be made more resistant to spell interruption, that would also be appropriate, I think.

    Looking at the 3e bladesinger, I'd say the Blade Bard kit in BG is a pretty reasonable match (provided you go single weapon style instead of two weapon). Defensive Spin approximates the Bladesong, and Offensive Spin functions similarly to Song of Fury. Maybe apply a small reduction to casting times to model Song of Celerity.
  • ShinShin Member Posts: 2,345
    I'd recommend using Near Infinity. Outside of hardcoded stuff you can design and give any class any ability.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    @Kaigen
    I'd assumed 2nd ed, since that's what bg2 was based on. 3rd ed bards are pretty different from 2nd ed bards, too.
  • @DrHappyAngry

    Fair enough. Bards are pretty different between the two editions, but if you read the 3e bladesinger prestige class, it functions a lot like the Blade kit in BG (limited spellcasting, conditional defensive and offensive bonuses, etc.). Just covering all the bases.
  • PantalionPantalion Member Posts: 2,137
    Personally? I'd just make a Fighter/Mage/Swashbuckler and just focus on swords, but that's the lazy way.

    In keeping with the PnP kit information, the Bladesinger should start at a -1 AC bonus, and get another -1 every 2 levels, +1 to hit/damage in a single weapon type.

    For BG2, just add a third pip to Long Sword, and 1 Defensive Spin / level, then use one every time you want to cast a spell and at no other time. The limited uses and delayed casting alleviate the increased AC bonus and duration.

    Negatives: Cannot wear armour, cannot be proficient in two handed weapons, non-sword weapons, and cannot dual-wield. Can only specialise in 1h Bladed weapons, cannot specialise in ranged weapons.

    Optionally, dock yourself 2 pips in proficiencies and add another to your AC or To Hit/Damage for Bladesong Style. Another pip increases that bonus, whichever it is, to "2".

    And... Yeah, there you have it, that's pretty much a flat improvement over the PnP kit.
  • @Pantalion My lazy way was just to make a multiclass Kensai/Mage, but I have no shame.
  • SchneidendSchneidend Member Posts: 3,190
    CrevsDaak said:

    Gaiz = guys??
    I suffer so much how damned hell the people nowadays introduce new deformities into the language!! I can't even understand what they say, and it isn't funny and leads to misunderstanding, because I speak English, and I really don't catch up a single shit of what hellish Baator you're talkin' about. And, hell, yeah, I also do the same like everyone younger than 70.

    I was speaking intentionally corrupted English to show my displeasure for the utter reverence for an imaginary version of 2E that can do no wrong some around here exhibit. It was a bit off-color, but I make no apologies.
  • PantalionPantalion Member Posts: 2,137
    Kaigen said:

    @Pantalion My lazy way was just to make a multiclass Kensai/Mage, but I have no shame.

    I considered it (I have no shame either). The only problem with that is that the Bladesinger's all about having a low AC for spellcasting, and Kensai's all about having a high AC but hitting like a freight train. Swashbuckler might progress the damage a little slower, but -7 AC/+6 Damage/To Hit by the F/M/T's experience Cap is pretty good overall compared to the Kensai's -2 AC/+9 to hit/damage.

  • @Pantalion That's true, I just don't like adding in the Thief portion. I wonder how much trouble it would be to create a kit similar to the Swashbuckler for Mage (I guess fighter would be easier, just because there's actually room for more fighter kits in the menu).
  • PantalionPantalion Member Posts: 2,137
    Sadly I have no idea, modding BG has always been a little intimidating to me, though I always mean to start. A numbered step by step guide would be great, but I've never found such a thing.

    Intuitively speaking, most of the quirks of the kit would just be copied and pasted from the Swashbuckler direct. Without +1 Spell per spell level, that's practically disadvantage enough, but maybe a +1 Casting Time effect could be cobbled together as well.

    Looking at it, it doesn't seem like nearly enough to be interesting considering, but as a component to a Fighter/Mage, -5 AC/+4 Damage per hit by cap (I think this applies to an F/M/T swash as well, in correction to my previous post) is a decent, if dull, tradeoff overall, it effectively turns a Robe of the Archmagi into Full Plate.
  • FinneousPJFinneousPJ Member Posts: 6,455
    How about a Swashbuckler/Mage multi?
  • jackjackjackjack Member Posts: 3,251
    I don't know how you'd make the disadvantages work without an actual DM.
  • PantalionPantalion Member Posts: 2,137

    How about a Swashbuckler/Mage multi?

    Play one myself, with one attack/round you're not actually very "Fighty" as a Single Weapon specialist, and they cannot Specialise without kEEpering it in due to using the Thief/Mage progression table (which also gives them full backstab progression).

    That said, if you don't mind the single attack limitation, then Keeper 3 pips into a blade style, 2 pips into Single Weapon fighting, and resist the urge to backstab everything that moves with your hugely inflated damage, Swashbuckler/Mage would be a good fit for a more Magically oriented Bladesinger.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Well, I don't think the bladesinger should rival a fighter. It's a decent compromise.
  • DazzuDazzu Member Posts: 950
    If only we could actually give multiclasses real kits like bladesinger...
  • PantalionPantalion Member Posts: 2,137
    Dazzu said:

    If only we could actually give multiclasses real kits like bladesinger...

    According to recent conversation on the Modding forum, 'tis possible to create kits for use with EE:Keeper at least, that impact on multiple base classes whilst being "keyed" off a single class. Hopefully some code-oriented individual will crack that and we'll have Spellfilchers and Warmages for everyone.

  • booinyoureyesbooinyoureyes Member Posts: 6,164

    @Schneidend

    I'm a huge melee enthusiast as well. I realize that due to the fact that bards aren't a melee class specialized -> grandmastery SHOULDNT* give extra attacks, but do you think keepering those when I level up would be appropriate since Bladesingers are supposed to focus on a single weapon?

    I think you can keeper in innate abilities to classes that don't have them. So you may give a Fighter/Mage the spins I think (I gave Mazzy Cavalier innate abilities)

    Or you can just make a fighter or ranger and give them some innate abilities through the keeper to make them more bladesinger-y.

    My favorite would be to make a Swashbuckler with the Rogue Rebalancing mod installed (thac0 advances at fighter but takes away the damage bonuses from the vanilla swashbuckler) then maybe give them an innate ability every couple levels (perhaps blur to serve as the "dodge" ability that bladesingers get, or an offensive spin to serve as their "song of fury")

    I thin bladesingers are kinda cool too, and there is a mod that adds them (The Darkest Day) but it adds a LOT more (like 50 kits...some cool, some meh) and I doubt it will be compatible with the EE any time soon.
  • SchneidendSchneidend Member Posts: 3,190

    @Schneidend

    I'm a huge melee enthusiast as well. I realize that due to the fact that bards aren't a melee class specialized -> grandmastery SHOULDNT* give extra attacks, but do you think keepering those when I level up would be appropriate since Bladesingers are supposed to focus on a single weapon?

    I wouldn't. You can get all those benefits through magic. Focusing on a single weapon is covered by Single Weapon Style.
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