Skip to content

help me with some basic strategies

I played BG back in the day. About a week ago I bought the Enhanced Edition and have been having a ball with it. I do think I'm really missing something though. I think the biggest thing I'm missing is on how to use thieves/thieving abilities. With Imoen I pretty much just use her to unlock chests and as a ranged attacker. There's got to be a lot better use.

I'd love to make use of her backstab, but I can't seem to figure it out. Should I just keep putting her in stealth over and over, so that when I stumble upon enemies, she's all set for it? Also, when I position her behind someone, as soon as I attack she leaves shadows. Am I missing something here?

My main is a stalker, and it took me til he was level 3 to notice that he's got a couple 'spells' (cure light wounds and charm animal) that I could use. That's the type of thing I'm looking for.

Also, Jahiera is a cleric, shouldn't she be able to turn undead?

Do you guys use up lots of potions? I keep everyone with a few healing potions but I try to use spells first if I can. But I feel like I'm just stockpiling all these others, maybe I should just use them up with reckless abandon?

What about buying magic items? I just spent virtually all of my gold on the +3 shadow armor for my main, only to find that he can't use it. So now Imoen has it.

Anyway I guess what I'm getting at is I feel like there's a lot of really basic strategies I'm missing out on or overlooking.

In battles, I tend to use sleep or web if there's a lot of low level opponents, but I find that web backfires more often than not (ie, I end up stuck in it myself, or I realize that I've got them caught in the web but they're still using ranged attacks). Maybe I should ditch web for something else? What other spells are good to use? I tend to stick to identify, sleep, magic missile...I don't seem to like any of the lv 2 spells yet.

Also, how do clerics learn new spells?

As you can see I've got lots of questions and I feel like I'm just rushing through this game and missing a lot.

I also want to check out mods at some point but I guess that's a different topic entirely...

Comments

  • ItstucktwiceItstucktwice Member Posts: 182
    I'll try to answer your questions in the order you list them.

    1. Imoen requires quite a bit of help to make use of her backstab. She has a pitiful strength and therefore a pitiful melee thaco. This never really gets any better until she gets to BG2 and gets spells that can compensate for some of her weaknesses. In terms of leaving shadows, you get the message prompt for leaving shadows immediately upon attacking, but you don't actually become visible until the animation fades.

    2. Jaheira is a druid, not a cleric, and as such cannot turn undead.

    3. Potions are better than most healing spells because they are instant and don't require one of your characters to position themselves in combat and waste time casting the spell.

    4. Money comes as you progress through the game. Trust me, there will reach a point where you have more money than you know how to spend.

    5. All of the spells you listed are fine for for level 1 spells, and yes it is annoying(but logical) that enemies can still fire upon you with ranged attacks while rooted.

    6. Clerics do not have to learn new spells. Their spellbook is automatically completed and you get to pick which spells you want to memorize from their entire spell list for that level.
  • atcDaveatcDave Member Posts: 2,154
    The potions vs spells thing is something you need to evaluate on a case by case basis. Obviously spells are free and potions cost money. But potions are instant and have no chance of being interrupted (if the caster is hurt while casting a spell they loose it). But.... even "instant" potions still require an action to use; so you need to decide if you want the hurt character to waste an attack healing themselves, or have a healer spend time on it instead.

    I pretty much always buy the Shadow Armor for Imoen, eventually. It is expensive! Magic items in stores generally are pricey, but for so many of them that's the only way to get them. As indicated above, you will eventually have plenty of money for whatever you want.

    I tend not to use area of effect spells much for exactly the reasons you mention. But I have gotten better with them! Its not hopeless. Still, I prefer single target spells.
  • JLeeJLee Member Posts: 650
    Who is in your party besides Jaheira and Imoen?

    Web can be very powerful in BG. You will learn the area of effect, often the hard way :) Later you will find a two-handed sword that will enable a fighter to move through the web. This will be very effective.

    Another first level spell that I use quite often is blindness. When an enemy is blinded they will often just stand still patiently getting pelted with arrows. Just be aware that a blinded enemy can see their immediate surroundings. Simply move beyond melee range and then they can't see you.

    Level 2 spells are not overtly amazing, but there are some very useful ones.

    Resist Fear is a terrific party buff. Enemies love to cast fear spells and they can create a lot of havoc.

    Horror can save your life in a tough spot. See above. Why not cast it on them? The annoying thing about this spell is that you have to chase enemies around the map to kill them, but it can turn the tide of a tough fight.

    Glitterdust is a like a mass blind spell that also detects invisibility. The duration isn't as nice as Blindness, but it is over a wide area.

    Mirror Image is an incredible defensive spell, especially if you are playing a fighter/mage or solo mage. In a party, it keeps your back row casters safe from archers.

    Blur is also very useful for a fighter/mage. It's rather like a ring of protection +2.

    Melf's Acid Arrow is merely OK at low levels damage-wise, but it can be used to disrupt enemy spell casters. When a mage is poisoned, they will be interrupted when trying to cast spells. (speaking of which, the dagger of venom is an excellent backstab weapon for a thief or your Stalker on an enemy mage for this reason)

    Level 2 has some very good cleric spells. Hold Person, Silence (mind the area of effect on this one), Draw Upon Holy Might, and Slow Poison are all very useful for a long time. Unfortunately Jaheira only gets Slow Poison from this list. Her best spells come later...
  • Glam_VrockGlam_Vrock Member Posts: 277

    1) Changing your weapon while stealthed makes you break stealth.

    Tip: Do it in the inventory.

  • GoturalGotural Member Posts: 1,229


    A level 2 spell you really want is the universally useful Glitterdust. It's a party friendly AoE spell that lowers the saving throws of enemies, so you have a better chance to hit them with disables.

    You are mistaking with Greater Malison which is a level 4 spell. Glitterdust is the aoe friendly blind.

  • bradubradu Member Posts: 18
    looks like lots of good info here! I'll especially take a closer look at which spells to memorize. One of the things I don't like though, certain spells are only useful in specific situations, so I never bother to memorize them. Unless I hit a really tough battle and it's actually worth re-resting to learn a different set of spells, but that just seems kind of silly to me. Maybe I shouldn't be so hesitant to rest? I tend to wait until virtually all of my spells are used up before I rest up.
  • KidCarnivalKidCarnival Member Posts: 3,747
    There is no downside to resting. There are a few timed events, but that's just NPCs giving you 10 days to do their quests (rescue/kill Dynaheir and such). If you don't get far with the spells currently memorized, it doesn't hurt to rest and memorize others before trying the battle again.
  • jackjackjackjack Member Posts: 3,251

    There is no downside to resting.

    Just don't sleep your life away.
  • uglyducklynnuglyducklynn Member Posts: 61
    I always use Imoen as support. With her ranged attacks and ability to detect traps/open locks, she's not much to me until BG2 where she has some spells at her disposal. Her DEX is good enough to get some hits on enemies and disrupt mages and such.

    Jaheira is a Druid, which are a little different mechanically than a Cleric. They can't turn undead, but eventually get some really neat spells at their disposal. She also can attempt to pull some enemies her way in melee combat, but not for very long. Clerics and Druids learn spells as they grow in power.

    I've very recently traveled to the world of potion use, and it makes a world of difference. My mentality always was that if I could scrape by on ability alone, I would. But potions/scrolls/wands are very powerful items. I'm a packrat in almost every game, I really hang on to almost every type of potion and some scrolls "Just in case", but I never end up using them. But really, these items make the game run a little more nicely.

    I usually hold onto one sleep or web spell to slow down a horde of enemies, and they have the potential to combo well with other aoe spells and staves. But I use common sense on where and when I case a spell like web or fireball. If there is a chance my own characters will be caught in the blast, I usually don't do it. Last thing I need are my front liners webbed while my mage and cleric have to fend for themselves. Usually I cast a spell with a large radius at the beginning of an encounter, and either back up or wait for the enemy to come to be while I fire missile weapons and spells. I typically prefer a lot of buff and single target spells, however. I can make better use of their power and abilities with my play style, but everyone has different preferences. Magic missile is decent, I like to use it on enemy casters or to quick finish off an enemy. But I prefer Chromatic Orb.

    Don't be afraid to spend gold for the better of the party. In the words of Marcus Kincaid "Your money isn't worth a thing if you don't spend it." And it really isn't worth anything to you if you're dead. In due time you will have quite the treasury built up. Something about being an adventurer...
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited February 2014
    There isn't a downside to resting in terms of game mechanics, however I find (doing too much of) it trivializes the game and sucks out the fun. So that's a downside.
  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    You'll need a 120 hours lesson to learn everything about BG.
    My advice is "try different things".
    If you are playing an unmodded game, you don't have to worry, you'll finish the game anyway, so try many different things.
    Everytime you face real enemies, give a potion to each character, you'll see by yourself if or when they are handy.
    Use autopause a lot (expecially autopause when spells are casted), and read everything that happened since the last autopause.
    You'll notice if your character makes more (or less) damage than you expected, and wich buff the enemies cast on themselves.
    Try every ability your party members have.
    Don't use spells like magic missile, you already know what they do. Try all the other spells. Read carefully if the enemies pass the saving throw.
    Use buff on your party members, like Protection from evil or blur, or armour of faith or whatever you want to try.
    If you want, you can repeat an interesting fight even if you won the first time, just to see how different spells, potion or tactics work.
    Eventually, if there will still be something you don't understand you can ask.
    If you find a combo that's working too well (like web+fireball) don't use it anymore.
    If you are plaing BGEE use 2 different thieves, you won't have enough thieves point to use every thieving ability in a single thief, but if you have 2 thieves, you could use them in different ways (one for backstabbing and scouting, one for traps and chest).
    Most important. Use your mage as a mage (not as a bad sling user) and your cleric as a cleric (not just as a nurse who learned how to be bad fighter).
    Mage must always use spells (a first level specialist wizard with the ring of wizardry has 4 1st level spells, and it will only get better).
    A cleric should not learn healing spells. Give him different spells, and you'll have fun with him.
  • jackjackjackjack Member Posts: 3,251

    There isn't a downside to resting in terms of game mechanics, however I find (doing too much of) it trivializes the game and sucks out the fun. So that's a downside.

    Totally agree - "realistic" resting introduced to me wholly different strategies in terms of spell casting, (do these enemies warrant this spell?, should I cast it now or save it for later?, etc.), and I can't see myself ever going back to the days of spamming sleep/spell/sleep.
  • bbearbbear Member Posts: 1,180
    It's funny how "resting" can permanently eliminate Demogorgon's summons. I know it's an exploit, but it's hilarious.
Sign In or Register to comment.