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What Game After and When BG 3 is made would be the best setting for a new game?

I thought that after my favorite game is out, Karatur would be an ideal place for a new roleplaying game in infinity engine. Ogre-Mages, Samurai, Ninjas, Spellthieves the works. It's almost already a good place to start as Baldurs Gate 1 and 2 have some Karaturian influences. Plus, out of all the areas in Forgotten Realms, wouldnt you like to visit Yoshimo's homeland? The katanas, ninja-tos, katars, bolas-it would be epicly awesome. I know its a long way down the road but if this isnt the best idea (which is possible) what would you like the next great epic saga to be from?
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  • MivsanMivsan Member Posts: 139
    As much as I'd like another Infinity Engine RPG, I don't think there's a point in doing Baldur's Gate 3, as the trilogy ends with a fitting conclusion and I consider that story to be complete. I wouldn't be opposed to an IE game telling a different story. I agree that Kara-Tur would be a great place for that.
  • KaltzorKaltzor Member Posts: 1,050
    I'd be personally good with just about any setting other than Forgotten Realms...

    While I have nothing against it, it's just become rather stale after all the games...
  • CrevsDaakCrevsDaak Member Posts: 7,155
    PLANESCAPE setting! Nothin' is a good as the Planes!
  • RewolfRewolf Member Posts: 102
    I would love to see a game which takes place in Eberron!
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2014
    Mivsan said:

    As much as I'd like another Infinity Engine RPG, I don't think there's a point in doing Baldur's Gate 3, as the trilogy ends with a fitting conclusion and I consider that story to be complete. I wouldn't be opposed to an IE game telling a different story. I agree that Kara-Tur would be a great place for that.

    From what devs have said BG3 would not use the Infinity engine (that is certain); and if it ever does get made it would likely be set in the current time period for the Forgotten Realms using the current DnD ruleset at that time. So that would be over a century in the future from the BG saga's events, and probably post-Sundering, using DnD Next. As such it can only be about the legacy of the BG saga. But note that

    Per Murder in Baldur's Gate, Bhaal has managed to reconstitute himself and has returned.


    so there really is a lot to work with in terms of developing a new storyline that ties in significantly with the story of the BG games.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2014
    As for what the Forgotten Realms will look like after the Sundering, we'll have to wait and see how it all shakes out with respect to the various locations... For a new game after BG3, from a pre-Spellplague FR I would vote for the Shining South. But, sadly, that area was gutted by the Spellplague. :\
    Post edited by Lemernis on
  • KKnightKKnight Member Posts: 26
    But if they dont use the infinity engine no one will like it and buy it. I wouldnt mind if they updated the graphics a bit like IWDale 2, but making baldurs gate 3 without isometric and overhead view would be antichrist. If they really must make something different neverwinter nights didnt look SO bad but part of the reason these games do so well is because of the engine that was used. Maybe Im just oldschool with it maybe not.
  • MivsanMivsan Member Posts: 139

    KKnight said:

    But if they dont use the infinity engine no one will like it and buy it. I wouldnt mind if they updated the graphics a bit like IWDale 2, but making baldurs gate 3 without isometric and overhead view would be antichrist. If they really must make something different neverwinter nights didnt look SO bad but part of the reason these games do so well is because of the engine that was used. Maybe Im just oldschool with it maybe not.

    Probably because there exist better, faster and far more developer-friendly alternatives to that outdated nightmare known as infinity engine. The currently best example would be the Unity engine, which is used for both Pillars of Eternity and Torment: Tides of Numenera alike. Both of these games being isometric and overhead viewing featuring masterpieces in-the-making.
    Indeed. The Unity will bring about the master race. Master! Master!


  • KKnightKKnight Member Posts: 26
    Well if they are going to use a different engine like that Im out completely. It would be one thing if it was neverwinter's engine but using the unity engine just wouldnt make sense. Baldurs Gate is the way it is because its an oldschool experience and the graphics in Baldurs Gate are much much better than in the other games. Neverwinter's graphics did not age nearly as well as Bg, IWD and PST. They are good games but infinity engine is where its at. Trent Oster will fail ultimately if his idea is to make 2 classic remakes that are awesome and then make the 3rd with a completely new engine that most likely uses 4th edition? It will as aborted as you can imagine.
  • elminsterelminster Member, Developer Posts: 16,317
    As for a new game...Icewind Dale 3! (Ten towns)
  • meaglothmeagloth Member Posts: 3,806
    I would like to see something like Nepal. I'm not familiar with forgotten realms outside of bg, so I don't know what this would be like, but I think that something monkish would be great fun. Jungles and oliphants and Xanadu and glaciers And monk and sorcerer related kits.
  • ermaneth2193ermaneth2193 Member Posts: 4
    Mivsan said:

    KKnight said:

    But if they dont use the infinity engine no one will like it and buy it. I wouldnt mind if they updated the graphics a bit like IWDale 2, but making baldurs gate 3 without isometric and overhead view would be antichrist. If they really must make something different neverwinter nights didnt look SO bad but part of the reason these games do so well is because of the engine that was used. Maybe Im just oldschool with it maybe not.

    Probably because there exist better, faster and far more developer-friendly alternatives to that outdated nightmare known as infinity engine. The currently best example would be the Unity engine, which is used for both Pillars of Eternity and Torment: Tides of Numenera alike. Both of these games being isometric and overhead viewing featuring masterpieces in-the-making.
    Indeed. The Unity will bring about the master race. Master! Master!


    hopefully you don't have to play as a mutant in Pillars of Eternity =)
  • enqenqenqenq Member Posts: 499

    KKnight said:

    But if they dont use the infinity engine no one will like it and buy it. I wouldnt mind if they updated the graphics a bit like IWDale 2, but making baldurs gate 3 without isometric and overhead view would be antichrist. If they really must make something different neverwinter nights didnt look SO bad but part of the reason these games do so well is because of the engine that was used. Maybe Im just oldschool with it maybe not.

    Probably because there exist better, faster and far more developer-friendly alternatives to that outdated nightmare known as infinity engine. The currently best example would be the Unity engine, which is used for both Pillars of Eternity and Torment: Tides of Numenera alike. Both of these games being isometric and overhead viewing featuring masterpieces in-the-making.
    Much love for mentioning these games! <333

  • MondoMondo Member Posts: 3
    CrevsDaak said:

    PLANESCAPE setting! Nothin' is a good as the Planes!

    According to Fargo they were still being a pain about making a game in Planescape that's why he went with the Numenera setting for a Torment sequel.

  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited March 2014
    Greyhawk would be awesome, I like to see the original.

    darn! Ninja'd by Dave
  • CrevsDaakCrevsDaak Member Posts: 7,155


    darn! Ninja'd by Dave

    *sees time difference of almost three hours* Time-travelling ninja invasion has begun! Run for your lives! Raaaagh!
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2014
    KKnight said:

    But if they dont use the infinity engine no one will like it and buy it. I wouldnt mind if they updated the graphics a bit like IWDale 2, but making baldurs gate 3 without isometric and overhead view would be antichrist. If they really must make something different neverwinter nights didnt look SO bad but part of the reason these games do so well is because of the engine that was used. Maybe Im just oldschool with it maybe not.

    The devs have said they do intend for the game (if they work everything out with various partners to get it made) to be isometric overhead 2D.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    CrevsDaak said:


    darn! Ninja'd by Dave

    *sees time difference of almost three hours* Time-travelling ninja invasion has begun! Run for your lives! Raaaagh!
    by "Ninjad" I meant "booinyoureyes did not read anything but the title of the thread and replied like an idiot" lol
  • the_spyderthe_spyder Member Posts: 5,018
    I also don't have a "Problem" with them going 3D, unless that becomes the main focus to the exclusion of good game play, good story and loads of options. Basically anything that detracts from it being a good successor to BG would be a bad thing in my book.
    Lemernis said:


    From what devs have said BG3 would not use the Infinity engine (that is certain); and if it ever does get made it would likely be set in the current time period for the Forgotten Realms using the current DnD ruleset at that time. So that would be over a century in the future from the BG saga's events, and probably post-Sundering, using DnD Next. As such it can only be about the legacy of the BG saga. But note that

    I have seen loads of speculation on this topic but nothing "Official" saying that any new project would 'Definitely' be sans the Infinity engine. I'd appreciate a link if you have one handy. I'm not doubting, merely inquiring.

    I'd be perfectly happy with more adventure games "in the vein" of either BG or IWD. I kind of think the Bhaalspawn story is over. Sure it could be continued and I can think of several ways to do it. I just don't think that it's necessary to do that in order to have a good game.

    To answer the OP's question, I would really like to see a BG style game in Krynn. We've seen the Gold box games there, I know. And it is quite a dated property. Still, that was always my favorite. Other than that, simply more dungeon crawlers works just fine for me. If there's a compelling story too boot? AWESOMENESS.
  • CrevsDaakCrevsDaak Member Posts: 7,155

    CrevsDaak said:


    darn! Ninja'd by Dave

    *sees time difference of almost three hours* Time-travelling ninja invasion has begun! Run for your lives! Raaaagh!
    by "Ninjad" I meant "booinyoureyes did not read anything but the title of the thread and replied like an idiot" lol
    But that could have been offensive :) to you, so I prefered to make a joke.
  • MonoCanallaMonoCanalla Member Posts: 291
    Waterdeep, Sigil, the other Planes. Kara Tur also, maybe.
  • SwordsNotWordsSwordsNotWords Member Posts: 147
    On the subject of what happens in Forgotten Realms canon, how do we know? Is it comics, novels, boardgames or what? I feel very stupid asking this, but I'm a Baldur's Gate guy not a Dungeons and Dragons guy so I really have no idea where narratives in the setting come from.

    As far the setting for a future game, it has to be the Sword Coast for me, but as I said I'm a Baldur's Gate guy.
  • CatoblepasCatoblepas Member Posts: 96
    edited March 2014
    To echo what others have said more eloquently than I can-I don't think BG III would be a good idea. It would have to be in BG 5th edition, which comes with a lot of baggage-IMO 4th edition pretty much drove the setting into the ground, destroying a lot of places, gods, and npcs that I liked, and 5th edition would mean we'd have to deal with all of our investment in our player characters and their journey being reduced to Abdel Adrian getting shanked by a joke character, our spellcaster companions being killed off by the spellplague-basically all player choice and actions being trivialized to the point of meaninglessness. I didn't like it when The Old Republic MMO did to the player choices of my Revan and Exile (particularly when KOTOR II let you decide Revan's gender/alignment with a 2-minute dialogue) and yet that seems like small potatoes to what the Spellplague and Murder in Baldur's gate would do to the Baldur's Gate series.

    I wouldn't mind a Greyhawk, Dragonlance, Ravenloft etc game if a new game must be made, but new Forgotten Realms material at this point just brings up bitter reminders of how far the setting has fallen IMO, and doesn't engage me nearly as much as it used to.
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