What Game After and When BG 3 is made would be the best setting for a new game?
I thought that after my favorite game is out, Karatur would be an ideal place for a new roleplaying game in infinity engine. Ogre-Mages, Samurai, Ninjas, Spellthieves the works. It's almost already a good place to start as Baldurs Gate 1 and 2 have some Karaturian influences. Plus, out of all the areas in Forgotten Realms, wouldnt you like to visit Yoshimo's homeland? The katanas, ninja-tos, katars, bolas-it would be epicly awesome. I know its a long way down the road but if this isnt the best idea (which is possible) what would you like the next great epic saga to be from?
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While I have nothing against it, it's just become rather stale after all the games...
so there really is a lot to work with in terms of developing a new storyline that ties in significantly with the story of the BG games.
Theres is a demand for it, sure, but the legacy is alot to hold up to. Look at it this way, the reason so many are so hard on the new content is that its not enough to be equal to the old content to be accepted, it has to be, in some ways, better. BG3 would suffer this same problem. The number 3 on it would scare away new players and old players wouldn't want it for he reasons I mentioned at the beginning. There is just no good way to make BG3 with the current conditions it would have to be made under.
And even if it did get made in the infinity engine, even if it did take place in old FR rather then the new one, even if it did ignore the book cannon, its still not a guaranteed win. Beamdog would have to get over their desires to make exciting new NPCs that overshadow the main character and force us into ill fitting dialogue options and learn how to make a game that puts CHARNAMEs everywhere on a pedestal and let us be who we want.The original saga even failed in this in some ways, I can't imagine how hard it'd be for anyone else to accomplish this.
Edit:That all being said, I should really stay on topic. I have to admit Planescape is the funnest setting ever and would fit Beamdog's desire to have exotic and super unique NPCs. The setting was pretty much made for those. Ebberon was mentioned above and I have to admit that'd definitely get me interested. While I don't know alot of details of the setting what I do know makes me both interested and wanting to be a robot golem paladin. Regardless it might be better if they do a custom setting, as I've found making your own setting allows for much more creative freedom and, most importantly, allows you to let the player truly change the world. One problem BG has is that you can't actually make any major changes that stick since FR is a official setting and they apparently don't want to make the results of the BG saga vague enough so that anyone can imagine their CHARNAME is its place. So they went with the crappy novels. I suppose I can't blame them, but at the same time it is frustrating to play through two games you absolutely adore only to be told everything you did was a lie and this terrible book is actually what happened. Hence why I prefer custom settings.
Book? What Book?
(unless of course you want accurate game information)
I really think there be gobs of potential here - whereas I view the BG saga as wrapped up and damaged by all attempts to canonize it and continue, (Bhaal's back you say? meh), The Ten Towns is instead a beautifully blank slate when it comes to revisiting the setting, and intrinsically conducive to a brand new storyline. I'd much rather they do an enhancement of the first two games, then follow it up by taking an experienced crack at IWD3. There's some synchronicity there too - IWD used AD&D 2E, its sequel used 3E, and the third game could (blissfully) skip 4E, and use, even showcase D&D Next, (or whatever Wizards decides to call 5E).
It even has a nice ring to it:
The Icewind Dale Trilogy
Nobody liked the Godfather Part Three, but I for one watched all six seasons of The Sopranos like a hawk.
darn! Ninja'd by Dave
Things I think will make a big difference for a new RPG will be module creation tools and ease of moddability. Baldur's Gate has an active and vocal community who like being able to alter games to their own tastes or create something new. Many other games have done well on the strength of mods and fan content (Skyrim, NWN 1 & 2) and having mod and module creation tools as standard would get me aboard in a heartbeat.
I'd be perfectly happy with more adventure games "in the vein" of either BG or IWD. I kind of think the Bhaalspawn story is over. Sure it could be continued and I can think of several ways to do it. I just don't think that it's necessary to do that in order to have a good game.
To answer the OP's question, I would really like to see a BG style game in Krynn. We've seen the Gold box games there, I know. And it is quite a dated property. Still, that was always my favorite. Other than that, simply more dungeon crawlers works just fine for me. If there's a compelling story too boot? AWESOMENESS.
As far the setting for a future game, it has to be the Sword Coast for me, but as I said I'm a Baldur's Gate guy.
I wouldn't mind a Greyhawk, Dragonlance, Ravenloft etc game if a new game must be made, but new Forgotten Realms material at this point just brings up bitter reminders of how far the setting has fallen IMO, and doesn't engage me nearly as much as it used to.