It's been a pretty long while since I played BG2, although back when I did via BGT it was routinely with SCS installed. So I'm gearing up, finally, for a BG2EE run SCS-style. I know it will all come back to me in-game, but I would appreciate folks sharing their favorite spellcasting strategies to debuff, counter, and debilitate SCS's enemy spellcasters (both mages and priests).
My approach in the BG series is always to target enemy spellcasters first and foremost. I shut them down as quickly as possible. That requires buffing prior to the battles. Then one must debuff the enemy. Then there are "parrying" spells that must be used to protect against the enemy's offensive spells (i.e., as they try to debuff and disable you). And then, ideally, you can disable them with a spell that shuts down their capacity to function. If you're lucky enough to get such a disabling spell in immediately after the enemy's buffs are stripped that rocks. But it doesn't always work out that way.
And of course there are weapons too that have debilitating effects, or cause continued poison damage that disrupts spellcasting, etc.
So anyway, any spell routines (and maybe accompanying coordinated party actions) that you can share about how to accomplish all this will be tremendously appreciated. I'm sure there must be other threads of this type already, so link them if you like. Depending on how much everyone contributes I would very much like to assemble a guide, actually.
I'm particularly curious about how people rate the following SoA disabling spells (let me know if I left any out):Mage
Chromatic Orb (paralyzes at caster level 7)
Sphere of Chaos
Power Word Silence
Power Word Stun
Power Word Blind
And as we know ToB adds more factors and variables with additional spells and HLAs. I guess maybe focus on SoA first, but feel free to discuss ToB strategy as well.