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Newbie questions

Hi,
1) I'm wondering if there is some mod that allows to dual two kites together - for egzample kensai/assassin?
2) At what level it is best to dual kensai for thief (eventually assassin)? Kensai is getting some nice bonuses at every 3rd and 4th level, but thief/assassin also gets some nice bonuses to backstabs every few levels - what is the best moment?
3) Cleric or Druid? Some say that druid have better offensive spells but does he have some spells similar to clerics trap like offensive spells? Which class is better in your opinion?
4) Mage or sorcerer (kite)?

Comments

  • ZyzzogetonZyzzogeton Member Posts: 526
    edited November 2014
    7 or 13 for an extra .5 attack or 1 attack. You can push it to 22 but good luck getting any real use out of that character with a 2.8m XP downtine.

    The Kensai/Thief isn't really that good in IWD. Not saying it's bad. It's still essentially a Fighter/Thief which is a good thing. But what made the K/T stand out (UAI and maybe Assassination) isn't in IWD. So now you have a Fighter/Thief who can't wear armor in exchange for dealing a few more points of damage per attack.

    Cleric has better team buffs, Druid has better damage options. The more Fighters you have the better the Cleric is. The less Fighters you have the better the Druid is.

    Sorcerer is better than most Mages but require you to pick the correct list of spells. If you don't have a good plan for you Sorcerer spell list then go Mage.

    Also kit-wise, the Wild Mage has the option of casting any spell they know at the risk of a Wild Surge. So they're kinda better than the Sorcerer. But because of how slow spells scrolls aree obtained the Sorcerer has the advantage of always having a set of spels appropriate for their level.
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