I've been playing the Baldur's Gate series for years now, and even after all this time I still find it an extremely entertaining series. Lately I've been wanting to do a much more in-depth playthrough, taking my time to explore as much of the game as possible from a purely in-character viewpoint. I've also developed some "bad" habits in the sense that I reload often when things don't go the way I want, or I rest after every fight just to keep at full strength as much as possible. I intend to reign a lot of those habits in as well.
(1) The only death that allows reloading is the PC. Cost of raise dead must be donated to nearest temple ASAP.
(2) NPC deaths are not reloadable. They must be dealt with in-game.
(3) Only other valid reasons for reloading are clear instances of bugs or other similar game-breaking issues.
(1) PC and all NPCs should stay within the framework of their alignment, class, and background. This includes things like not deliberately breaking up "paired" NPCs, paladins ignoring blatantly unlawful behavior, etc. (see next point for an exception)
(2) The long-term goal of this playthrough is to reform both Sarevok and Viconia. As such, it is expected that they will both have to endure a bit of sickening goodness along the way.
(3) As a general rule, the party should be camping at the end of the day unless fatigued or seriously injured. When invading hostile territory, it should be assumed for role-playing reasons that the enemy is going to eventually notice they are being invaded and search out said invaders, so resting in such areas should be done only when the risks of pressing on greatly outweigh the risk of being found or letting the enemy organize a resistance.
(4) Out-of-game knowledge to gain advantage shall be avoided as much as possible. Unless the party has an in-game reason for knowing about something, they shouldn't know about it. This includes things like treasure in seemingly illogical spots (the ankheg plate being an obvious example). Following up rumors heard in-game, however, is certainly valid.
(5) No pre-buffing based on OOC knowledge. Long-term buffs fine, as are pre-buffs based on sound scouting.
(1) A few purely cosmetic mods (no helm animation, etc)
(2) Min Stats - 9
(3) NWN style hit points
(4) NPC stats consistent with BG2 version
(1) Core Rule setting.
(2) Stats will be restricted to the first roll in the 85-90 range.
(3) May only have one 18+, one 17, and one 16 stat to begin.
(4) EEKeeper may be used to sync any BG1 NPCs transitioning to BG2.
Now on to the main character and basic party plans!