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A spellcasting failure check would be awesome!
It always annoyed me that a powerful wizard failed at spellcasting when he got hit - no matter how high the damage was. I mean come on - a pack of Hobgoblins are running towards you, screaming in bloodcraze while you are shitting your pants or you stand in front of a giant dragon - nevertheless you`re always capable of concentrating but if a little insect hits you for 1 HP damage, you - the Child of Bhaal - fail at casting your powerful spell? Nah....
When the "TobEx" tweak came out and introduced the "Apply Concentration Check On Damage [WIP]" component I was so happy about it - being hit and potentially still being able to cast your spell felt so awesome!
As the devs have stated that they consider implementing parts of 1PP and TobEx, I hope they will incorporate the spellcasting concentration check component (maybe based on a luck or constitution check) as well.
What do you guys think about this idea? Would it be too powerful? If so, how about other active and tactical solutions for the player and the enemies to prevent mages from casting (for example a counterspell-spell or an innate ability for thiefs/fighters called "interrupting strike/pummel")? Besides, creating and adding abilities like those later on could be easily done via modding, but I`d prefer to have it in the game right at the start to ensure compatibility with upcoming spellcasting/AI mods.