Skip to content

Allow Summoned Creatures to Set off Traps

billbiscobillbisco Member Posts: 361
Thank you devs for you kind considerations and your attention to detail.

Often, a party wants their summoned creatures in front of them to bear the blows of their enemies. This also applies to traps. If a party member can set off a trap, a summoned creature should be able to as well.

There is a mod: http://mods.pocketplane.net/D0Tweak_readme.htm on line 20 which allows a version of this.

However, it would be wonderful if by default, summoned creatures could set off traps. This would help prevent immersion breaking when our allied creature walks through a trap unharmed and suddenly our following party member triggers one.

Comments

Sign In or Register to comment.