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Softcode Gnome Illusionists (for real)

AquadrizztAquadrizzt Member Posts: 1,065
Currently, if you modify MGSRCREQ.2da and CLSRCREQ.2da to allow Gnomes to be trueclass mages or any other type of specialist, the game will still force Gnome mages to Illusionist after selecting a class during character creation.

Can this be fixed so that Gnomes follow the same rules as other races regarding these two 2da files?

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