Hey there - I have lots of data telling me what size, bit depth, resolution, etc. to use for distributing on the Enhanced Edition Platform.
I see a patch note that says for Custom Portraits just a large portrait is needed and the game will resize it to the various portrait incarnations.
My question is, does this actually now apply behind the scenes to the NPC assigned portraits, so that for an NPC all I would need now is a large one
c-aranwl 210x330 24bit bmp, 200 p/i
and the game would roll out
M 169x266 24bit bmp, 200 p/i
S 54x84 24bit bmp, 200 p/i
Or are we still at the manually create the three sizes and then assign them to .cre?