Hey guys, just wanted to get some thoughts and some advice about a team I'm building as a returning player, having played IWD on the PC when originally released without heart of winter.
I have been experimenting with a Marvel Avengers based team (please see post https://forums.beamdog.com/discussion/44473/superhero-mainstream-team-builds-for-black-pits-iwd#latest
about my BG black pits team if interested) but for IWD I have been thinking of a Justice League based D&D build.
My original team in the vanilla IWD without any new kits and races were pretty straightforward: A paladin leader, a dwarven fighter, a human female cleric, a fighter/thief as an archer, a bard as a backup archer and secondary spell caster an elven conjurer as my main mage. Obviously I want to spice my second game up with kits and multi/dual classes together with the Justice League in D&D role-play a little to make it more interesting. So here are my ideas which need tweaking.
Firstly the Big Three who are a must:
Superman as a leader: Has to be a Lawful Good Paladin (unless any better role-play ideas?) as it just fits his persona. Obviously limited to human but I would try to get potions or items to get his strength up to 19 and try to roll a high 18/xx initially. Was thinking of a Cavalier kit as fits his character the best with it's inherent resistances and chivalrous, fearless ethos. For the game would an inquisitor fare better though? I've read its pointless having an undead hunter as they are common but easy to beat.
Batman: Chaotic Good Human Kensai dualed to thief. Always wanted to try this combo, having missed out on the kensai dual classes in my first run in the original BG2 as a monk. I'm running a Kensai protagonist in my BG:EE run who will dual into a mage during dragonspear and BG2EE, so thought this would be the best opportunity to try the fabled kensai/thief that can use any item and wreak backstab havoc). Fits in with Batman's persona as a rogue with immense martial conditioning. I also toyed with a Fighter/Thief multiclass or even a Stalker, but having tried the former and being unimpressed with the latter and having discounted the thief kits am settling for this. Question is when to dual class?
Wonder Woman: A bit of a conundrum here. Would be easy to label her as a fighter or even a barbarian given her Amazon heritage. I want to think laterally about this and incorporate a healer somehow into my party and given that her power originates from the Goddess Athena I think throwing in a bit of druid as it would fit in with the whole Amazon and nature concept and with druids getting much love in IWD. However I am unsure about the fighter/druid multiclass (and it's been done before with Jahiera) and keeping in with the Barbarian warrior concept trying a Berzerker/Druid dual class. The main issue with this is losing the fighter skills for a long period if dual classed late and also having no healer at the beginning unless I can role play it into a different hero. The other option would be a Cleric/Ranger multiclass who would fill the healer role throughout but also be a decent warrior (can dual wield as a bonus) and also later get druid spells. Functionally better but is going a little out of the Amazon character.
Next up are the lesser known members.
Green Lantern: I am going to go for an elven sorcerer. Essentially Hal Jordan is a man who gains powers through his lantern ring. He himself has no super abilities, and I see no other parallel other than a magic user of some sort producing the constructs he does and the flexibility a sorcerer provides fits in with the fact he can make anything he wants. This is pretty much straightforward and he'll be my main spell caster.
Flash: Another conundrum as there is no direct parallel in the D&D world. He could fit into either a rogue or mage category (the role play being that he has the extreme dexterity and speed of a rogue or that his powers are imbued by magic). I have considered the Blade bard kit, but a multiclass Mage/thief (fighter/mage/thief) is also interesting. With a lack of a ranged specialist that is where he would focus his weapon proficiencies with an option to backstab. I am also dabbling with the idea of a Shadowdancer (can stop time and move while everyone is in slow motion - sounds exactly like what Flash can do) to act as a thief before Batman kensai duals over and takes that role who then duals into a mage and acts as my second spell caster. The other option is a fast fisted monk, but I don't think he'll benefit the team in IWD. Still wondering what to do with him.
Final spot is between two:
Green Arrow: Elven archer, dexterity build, let the arrows rain. Standard issue archer build, nothing too exciting but I remember ranged specialists being powerful in IWD, and now this kit is available. Only reason I wouldn't is as I've mentioned it's been done and boring. Is a dedicated ranged specialist crucial in IWD.
Aquaman: Half-elven (Half-Atlantean/Human) Cleric/Ranger. The only reason I'm dithering over Green Arrow is the fact that having a sole healer in multi/dualclassed Wonder Woman is leaving my team a bit squishy, even more so if initially she is a Berzerker waiting to be dualled. For that reason if I do go with that option I can see Aquaman filling that cleric/ranger role with his nature-based powers.
Would be grateful to hear people's thoughts and advice. Thanks!