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BG2 Tweaks works on IWDEE

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  • GrammarsaladGrammarsalad Member Posts: 2,582

    Would you mind giving a link?

    It's in this very thread, I believe.


    Doh!
  • HudzyHudzy Member Posts: 300
    @CamDawg‌ Any word on v17 yet? I'd love to include it in my next game.
  • NifftNifft Member Posts: 1,065
    Looking forward to BG proficiency in IWD:EE.

    Will items have the right proficiency listed?

    Also: what proficiency type will Crossbows use?

    Thanks!
  • BillyYankBillyYank Member Posts: 2,768
    Crossbows use missile weapons, same as slings and darts.

    I'm using BG Tweaks in my IWD run right now and I'd like to make a feature request. Please put more information into the proficiencies. Like which weapons are covered by which proficiencies and what the benefits of multiple pips are.
  • HudzyHudzy Member Posts: 300
    It seems likely this mod won't be seeing any future updates, it's been at least a year.
  • RodrianRodrian Member Posts: 426
    I hope that after releasing Siege of Dragonspear they will update it to "EE TweakPack" or sth..
  • CinuCinu Member Posts: 9
    @CamDawg Please add some options that would make drops not-some-random. It's like the most requested thing on this forum. Thanks!
  • [Deleted User][Deleted User] Posts: 0
    edited December 2015
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    Post edited by [Deleted User] on
  • ithildurnewithildurnew Member Posts: 273
    bob_veng said:

    when changing rings' of protection function to disable ac protection and switching it back on they permanently become wearable with other magical armors and protection accesories

    This isn't a IWDEE specific bug; it's also an issue with vanilla BG2, BGT and BG2EE installs that's been there for quite some time and for some reason not addressed.
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  • argent77argent77 Member Posts: 3,433
    It works for me. Have you checked whether the success rates in INTMOD.2DA have all been set to 150?
  • inethineth Member Posts: 707
    edited December 2015
    @subtledoctor:

    For me, the BG2 Tweaks component changes INTMOD.2DA to this (which looks fine):

    [spoiler]2DA V1.0 0 LEARN_SPELL MAX_SPELL_LEVEL MAX_SPELLS_PER_LEVEL MAZE_DURATION_DICE_NUM MAZE_DURATION_DICE_SIZE 0 150 0 0 20 4 1 150 0 0 20 4 2 150 0 0 20 4 3 150 0 0 10 4 4 150 0 0 10 4 5 150 0 0 10 4 6 150 0 0 5 4 7 150 0 0 5 4 8 150 0 0 5 4 9 150 4 6 4 4 10 150 5 7 4 4 11 150 5 7 4 4 12 150 6 7 3 4 13 150 6 9 3 4 14 150 7 9 3 4 15 150 7 11 2 4 16 150 8 11 2 4 17 150 8 14 2 4 18 150 9 18 1 4 19 150 9 99 1 4 20 150 9 99 1 4 21 150 9 99 1 4 22 150 9 99 1 4 23 150 9 99 1 4 24 150 9 99 1 4 25 150 9 99 1 4 [/spoiler]
    But then installing the "Revised Stat Bonuses" component of Might and Guile afterwards, changes it back to this:

    [spoiler] 2DA V1.0 0 LEARN_SPELL MAX_SPELL_LEVEL MAX_SPELLS_PER_LEVEL MAZE_DURATION_DICE_NUM MAZE_DURATION_DICE_SIZE 0 0 0 0 20 4 1 0 0 0 20 4 2 0 0 0 20 4 3 0 0 0 10 4 4 0 0 0 10 4 5 0 0 0 10 4 6 0 0 0 5 4 7 0 0 1 5 4 8 0 0 3 5 4 9 35 4 5 4 4 10 40 5 5 4 4 11 45 5 6 4 4 12 50 6 6 3 4 13 55 6 7 3 4 14 65 7 8 3 4 15 75 7 10 2 4 16 85 8 12 2 4 17 90 8 14 2 4 18 93 9 18 1 4 19 95 9 99 1 4 20 96 9 99 1 4 21 97 9 99 1 4 22 98 9 99 1 4 23 99 9 99 1 4 24 150 9 99 1 4 25 150 9 99 1 4[/spoiler]
    Maybe that's also what happened in your case?
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