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Estimation for Total XP in BGEE

Hi all I just completed the game (Detailed this time) and I am doing a rough estimation of total XP in BGEE all the way till the death of Sarevok. Time it took was 87 days and 20 hrs (inclusive of 47 days of Werewolves Voyage)

Current XP before Final Battle.

Hector - 228008 (Charname)
Kagain - 227059 (115)
Coran - 120498 x 2 (33524, replace Imoen with 19250 XP)
Kivan - 227119 (2262)
Branwen - 225137 (1545)
Neera - 224304 (0)

Figures in parenthesis are starting XP

Total XP: 1372623 - 37446 = 1335177

All Quest completed (except Shandalar one)


Notable Extra NPC kills:

Elminster : 26K
Shandalar : 26K
Drizzt: 12K
Cadderly: 10K
Beregrost Temple: 13K (with 4 sirines)
Thandylr: 6K


Waylaid 4x at Cloakwood (4 Wyvern and 8 Ettercap)
Waylaid 2x at Werewolves island (12 Wolfweres)



Not inclusive of Final Battle total XP = 39800 XP (Sarevok, Semaj, Angelo, Tazok and 2 battle horror).



So total Effective XP ~ 1.375M

Comments

  • MusignyMusigny Member Posts: 1,027
    Did you use an XP cap remover ?
  • gattberserkgattberserk Member Posts: 191
    edited February 2016
    Musigny said:

    Did you use an XP cap remover ?

    Yes ofc. There is no way test total xp in the game without doing it...


    Edit: i forget to factor in imoen xp (19250). So that bring effective xp to 1.395m or 1.4m

    On side note:

    I was abit surprised, I rmb in my first vanilla playthrough for totsc i was able to hit 250k xp for all my party member before the final battle. Not to mentioned those time it was impossible to kill elminster and i didnt kill shandalar or cadderly as well.

    What happen this time though, was the xp nerf?

    I think notice some xp changed on certain npc as compared to my original tosc content

    Tazok: 6000 -> 4000
    Semaj: 6000 -> 3000
    Angelo: 10000 -> 9800
    Thalandylr: 2000 -> 3000
  • MusignyMusigny Member Posts: 1,027
    edited February 2016
    then I would be interested

    Musigny said:

    Did you use an XP cap remover ?

    Yes ofc. There is no way test total xp in the game without doing it...
    then I would be interested in your total amount of XP from killed creatures. Could you please provide it ?

    The reason I asked about the cap remover is that your mathematical figure looks very much like the usual cap at 161K + the XP that is still internally recorded for some quests.
  • gattberserkgattberserk Member Posts: 191
    edited February 2016
    Musigny said:

    then I would be interested

    Musigny said:

    Did you use an XP cap remover ?

    Yes ofc. There is no way test total xp in the game without doing it...
    then I would be interested in your total amount of XP from killed creatures. Could you please provide it ?

    The reason I asked about the cap remover is that your mathematical figure looks very much like the usual cap at 161K + the XP that is still internally recorded for some quests.
    What do u mean? The cap removal is working as intended as i always track my xp increase when a major battle ended.

    I summon 11 beholders to fight with 154k xp in total and all my character hit 250k as intended.

    Neera xp for eg went from 223304 to 250025 after killing 11 beholder. (Also kill 2 ghoul in the process)

  • MusignyMusigny Member Posts: 1,027
    I just mean that people were able tol get values beyond the XP cap even without an XP cap remover, not in the game interface though. Obviously not your case.
    If you have a moment, please publish your XP amount of killed creatures. It will be nice to calculate the ratio.
  • gattberserkgattberserk Member Posts: 191
    I wouldnt mind show but my party did change a few till i gotten coran (he is the last to join) so it may not be that accurate after all
  • gattberserkgattberserk Member Posts: 191
    edited February 2016
    Anyway for the info, my charname has a kill XP of 481409, which is 40% of the total party XP, or around 1.2M XP worth of kills. Does it means that the total XP from Quest is less than 200K?

    Also I counted about 107 quest I completed

    Prol - 6 Quest done
    Ch1 - 4 Quest done
    Ch2 - 2 Quest done
    Ch3 - 16 Quests done
    Ch4 - 8 Quest done (Landrin quest counted as 3 quests)
    Ch5 - 31 Quests done
    Ch6 - 1 Quest done
    Ch7 - 39 Quests done


    Above count include quest that doesnt give XP like Winter Wolves Pelt, NPC quest (Xan, Kivan, etc)



    Btw what is the code for Semaj, Angelo and Tazok at the final area, they seem to be different in BGEE as I changed their XP (to test) and it didnt work even with the .cre file save inside the override
    Post edited by gattberserk on
  • MusignyMusigny Member Posts: 1,027

    Btw what is the code for Semaj, Angelo and Tazok at the final area, they seem to be different in BGEE as I changed their XP (to test) and it didnt work even with the .cre file save inside the override

    The cre files are: semaj, galdor, tazok2
    Your ratio, ~ 87%, makes sense. Perhaps just a tad higher than expected.
  • I did a duo run with Imoen and a F/M/C once. I hit up every single quest but skipped some of your extra NPC kills (think I did Shandalar but none of the other ones). On the Final Save (post Sarevok-battle) Imoen had 566,814, while my F/M/C had 189615*3 for 568845.

    Grand Total: 1,135,659 XP
  • gattberserkgattberserk Member Posts: 191
    Musigny said:

    Btw what is the code for Semaj, Angelo and Tazok at the final area, they seem to be different in BGEE as I changed their XP (to test) and it didnt work even with the .cre file save inside the override

    The cre files are: semaj, galdor, tazok2
    Your ratio, ~ 87%, makes sense. Perhaps just a tad higher than expected.
    Yeah i did a change and override them but its not working...


    It only works when I use CLUAConsole and summon them.
  • gattberserkgattberserk Member Posts: 191
    Anyway the general consenus is that the amount of xp available is around 1.4m. Even after killing all the npcs and stuff. (I even killed nalin + brage)

    If u didnt do anything funny and do the quest as per normal it will be around 1.3m max.

    Anyway still doesnt explain how come in the vanilla version i was able to safety hit 250k per character. It remains a big question mark for me.
  • MusignyMusigny Member Posts: 1,027
    IIRC correctly @CrevsDaak ran some playthroughs above the 1.6M threshold but I do not know if mods were involved.
    I have played a six member party with an average of 220K XP per character but that was prior to the EE releases (BG1 on the BG2 engine) and I no longer have those saved games to compare with the modern installations (I am not even sure about the few mods I may have used).
  • gattberserkgattberserk Member Posts: 191
    I also rmb that in the original vanilla khalid was able to hit grand mastery on "large sword" proficiency. So there is no mistake on 250k threshold
  • BigfishBigfish Member Posts: 367
    Does it have something to do with when you recruit characters? I forget how high their XP goes at recruitment, but can't you get like 40k xp with CHARNAME and then recruit everyone else with about that much? That would toss in an extra ~200k total XP.
  • gattberserkgattberserk Member Posts: 191
    Bigfish said:

    Does it have something to do with when you recruit characters? I forget how high their XP goes at recruitment, but can't you get like 40k xp with CHARNAME and then recruit everyone else with about that much? That would toss in an extra ~200k total XP.

    I already include them in my first post, if u realised i start Charname at 0 XP and i added them with the starting XP as indicated, den i deduct them accordingly... The figure in bracket are the starting XP when i recruited them.
  • Also keep in mind that a lot of random spawns scale according to party size. My lower experience total may well stem in part from the fact that I was only running with only two characters.
  • BigfishBigfish Member Posts: 367

    The figure in bracket are the starting XP when i recruited them.

    This time. If you had recruited them later in an earlier run when everyone ended with ~250k, that would explain why you nebulously recall those numbers being higher in the past.

    At ~1,375,000 XP available, 6 characters recruited at 0 XP is 229,166 per character. If you go grind out 40,000 with Charname and then recruit everyone else who now ALSO start at 40,000 , you get ((1,375,000-40,000)/6 = 222,500)+40,000 = 262,500 XP per character.
  • gattberserkgattberserk Member Posts: 191
    Bigfish said:

    The figure in bracket are the starting XP when i recruited them.

    This time. If you had recruited them later in an earlier run when everyone ended with ~250k, that would explain why you nebulously recall those numbers being higher in the past.

    At ~1,375,000 XP available, 6 characters recruited at 0 XP is 229,166 per character. If you go grind out 40,000 with Charname and then recruit everyone else who now ALSO start at 40,000 , you get ((1,375,000-40,000)/6 = 222,500)+40,000 = 262,500 XP per character.
    Haha, but the way I played in the past is the same. I rush out to recruit my expected party as low as possible. That is because I want to customise them at low lvl, also later lvl recruitment means HP loss.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Yeah, I've gotten 1.6M on a Swashbuckler, dual-classed to Mage and got to level 10. I just cheesed the Wyverns as a Swashie and then Ankhegs as a Mage (I ended up level 16->11 when I fought Sarevok... BG2 was just too easy so IIRC I abandoned that run mid-SoA). In runs where I didn't grind like crazy I ended up around 1.3M.
  • gattberserkgattberserk Member Posts: 191
    So u did exploit on rest outside and/or travelling between maps to get waylaid?


    The werewolves island were pretty good with 8.4k xp per rest interrupt
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