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How to make .ogg work with BG2EE?

H0RSEH0RSE Member Posts: 115
I was looking into adding new soundsets into BG2:EE, and I came across a pack that adds 30 new soundsets to the game.

http://www.shsforums.net/files/file/562-pc-soundsets/

The thing is, all the files are .ogg format. Does BG2EE support ogg, because I put the sounds where they should go, and the game does not recognize them. I even ran the included installer program (which seemed to run and install correctly) but I don't even know where that thing put the files, because they weren't in the sound folder, or anywhere else on my PC according to search results.

So I have all these .ogg soundset files. How do I make them work with BG2?

Comments

  • amyaeamyae Member Posts: 71
    Edit the BAT file (http://www.shsforums.net/topic/57422-baldurs-gate-12-enhanced-editons-sound-sets/#entry571362) and run it to convert the OGG files to WAV. Move them to the "sounds" folder in your BG2EE installation directory. I don't think I did anything else and those soundsets show up fine for me (albeit a bit quieter than the default soundsets).
  • argent77argent77 Member Posts: 3,434
    BG2:EE supports Ogg files, but you'll have to rename the file extension from .ogg to .wav.
  • amyaeamyae Member Posts: 71
    @argent77 - oh, that's even better! Much easier for me to make custom soundsets now.

    I'd recommend Bulk Rename Utility so you don't have to change all the extensions manually.
    http://www.bulkrenameutility.co.uk/Main_Intro.php
  • Dark_AnsemDark_Ansem Member Posts: 992
    argent77 said:

    BG2:EE supports Ogg files, but you'll have to rename the file extension from .ogg to .wav.

    is this true also for BG EE today?
  • ErgErg Member Posts: 1,756
    edited September 2015

    argent77 said:

    BG2:EE supports Ogg files, but you'll have to rename the file extension from .ogg to .wav.

    is this true also for BG EE today?
    Yes.

    However, instead of manually renaming files or using external tools to rename in batch, today we can use HANDLE_AUDIO in WeiDU.

    The main advantage is that the same line of code will work for both the original and the enhanced games: HANDLE_AUDIO will automatically take care of the differences between the engines.
  • Dark_AnsemDark_Ansem Member Posts: 992
    Has 2.0 changed this in any way?
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