Skip to content

How do you play? Reloads?

I'm wondering how others play. It's been a long time since I've played and I find myself wondering how I would have the most fun. I've only just barely begun a new game.

I find myself wondering if I would enjoy a no-reload for NPCs that get chunked? Or some type of no-reload game. I don't think I'm so worried about encounters when I know I can just re-load. But it's been so long since I've played I don't remember how many times I re-loaded in the original. So I wonder if it's pointless to even try a no-reload for NPCs or something because I'm going to die so many times I'd run out of NPCs.

Thoughts? How do you play?
«1

Comments

  • znancekivellznancekivell Member Posts: 58
    I only reload if Charname dies; keeping intact all dialogue decisions and combat outcomes, even if that means valuable or romantically involved NPCs have had heroic deaths or leave the party. Including those decisions and losses into the game makes the world come more alive for me and makes fighting for the story all that more interesting and meaningful in the end.

    Even if sadness and despair are the best outcomes I can achieve, the experience of the journey is what has been most important to me as I play through the epic saga of Baldur's Gate.
  • BillyYankBillyYank Member Posts: 2,768
    I only reload if charname dies, or if my mage fails to scribe Identify. I'll go through the game without magic missile, but identify is a must.
  • Yann1989Yann1989 Member Posts: 92
    edited April 2016
    I try to do minimal reload, which means I'll go to the temple if a party member died instead of reloading. As I play in core rules, I also accept the number of HP that is given to my characters on each level up, without reloading.

    I may reload if everybody dies or if my mage doesn't manage to scribe a valuable scroll.

    Edit: You will find it hard to beat Throne of Bhaal with no-reload in my opinion ; I have a boss in mind that is especially hard.
  • BalladBallad Member Posts: 205
    edited April 2016
    Before each playthrough, I usually make a mental note about under what circumstances I'm allowed to reload during my game. As I usually play with SCS and other difficulty enhancing mods, no reload runs would be way too masochistic for me. To give you an example, my current playthrough is a minimal reload run with the following caveats and carveouts:

    1. I only reload if Charname dies OR if Imoen gets chunked. I'm holding on to Imoen not only because she's central to the canon but because I like her too much. She's the life and soul of my party I can't live without. Other NPCs are free game, though I might make another exception for Aerie once I get to Shadows of Amn. :smile:
    2. I try to use autosaves instead of quicksaves, meaning that if I die during a quest/area, I'm going to have to do it all over again from the start. The idea is to rely as much on skills and as little on chance as possible. This adds an element of thrill to my dungeon crawls but can also be supremely frustrating, especially if 3 or more of my party members have died at the bottom of some God-forsaken well and I have to schlep their grayed-out asses and their equipment to the nearest temple. In the case of very big dungeons such as Durlag's tower, I usually give myself permission to start at the beginning of each floor rather than forcing myself to do the whole dungeon from the get-go.
    3. I can still reload under some very special circumstances, such as when I miss out on an important/lucrative dialogue due to a bug or an engine hiccup. I also generally reload when I feel that the game has played cheap, such as when my characters walk into a trap I was deliberately trying to avoid due to bad pathfinding. But these occasions are once in a blue moon, thankfully.

  • shaldonshaldon Member Posts: 37
    edited April 2016
    I try 'no reload' as much as possible - good sense of achievement and quite easy once you've played and replayed a gazillion times :smile: .

    (minor spoilers ahead if anyone hasn't played the game...) My latest runs are a Good Dwarven F/C, currently about to enter the Iron Throne HQ (NO reloads yet) and an Evil Elf F/M/T (thanks to the recent thread about triple classed chars). I had one reload here, because DUMBASS Kagain lost against Shar-Teel TWICE despite 5 healing potions!!! Terrible dice I guess, but I wanted to dual Shar-Teel to a thief and have a thief heavy party (Monty too). Kagain won after the reload so I sacked him, took her and got her up to 100% in set traps ho ho ho.

    I still have a save from a 'no-reload' run with a Gnome F/I who rolled 100 for stats...however, I just don't see charname as a Gnome, so I'll probably never play that one further.

    EDIT oh yeah and core rules, always core rules. None of this Max HPs malarkey. Makes every Level Up exciting...punch the air when you get max HPs!
  • GlorfindelGlorfindel Member Posts: 65
    shaldon said:

    EDIT oh yeah and core rules, always core rules. None of this Max HPs malarkey. Makes every Level Up exciting...punch the air when you get max HPs!

    I like your rules. So even if a character rolls a 1 hp on their level up you stay with it?
  • BillyYankBillyYank Member Posts: 2,768
    Oh yeah, max hit points... I leave that on until my single class characters hit 3rd level, then I turn it off.
  • magisenseimagisensei Member Posts: 316
    I try to keep reloads to a minimum - really just the death of the charname - since that would essentially end the game. I usually just save once I enter a new area or a new floor - I wouldn't want to do an entire dungeon crawl starting from the start.

    I've lost xp for semi-screwed up quests and lost gold for trying to steal things with very little skill - oh well the cost of getting caught.

    For things like quests xp or deaths of NPC it happens - thats what temples are for and if you screw up a quest well that happens too - consider it the cost for a newbie adventurer that your character is supposed to be.

    For spells - I am 50-50 - for important spells that I think a mage needs I will reload (since the chance of getting it again is small) for other spells that might be interesting - I will take the chance.

    Be glad that you don't lose reputation for the death of a NPC when other NPCs join or we'd run out pretty quickly, although it might be interesting to have that included - imagine NPCs that are weary of joining you because they heard you let your companions die - how would you convince them to join and what would it cost?
  • DevardKrownDevardKrown Member Posts: 421
    i don't have played the game up and down enough to be so bored that i need a No reload run or a fancy challenge .. i just run around and do my stuff...someone dies , reload.... walked into a fireball trap and got the group on half hp and faced with reload or rest/rebuff i go for the quick reload...dont know a conversation outcome yet , reload.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    I reload if my main charname dies if I'm playing on PC. Also Core Rules. If I'm playing on my iPhone I play on normal and am more lenient since it's more difficult to control on such a small device.
  • Dradeel_rulesDradeel_rules Member Posts: 25
    Having played the saga so many times, now I indulge in a reload or two when things don't go the way I planed.

    It's a luxury I think I earned, after 18 years of playing it :dizzy:
  • FinnTheHumanFinnTheHuman Member Posts: 404
    I do a no reload until charname dies too. In my current run, I've also been ditching dead party members as soon as they're dead. That has been unexpectedly fun. RIP, Imoen, Coran, Yeslick, Minsc. Probably others. With Yeslick and someone else, Coran maybe, I wanted to keep them both. On a separate occasion for each, they died and I reloaded, but then they died again a short time later. The second time I didn't reload, thanks BG for keeping me honest.

    So reloads are one thing, but there are other things that make the game fun. I like having a super stat player, with a 90+ roll, min-maxed to a degree, but with nothing below 9. I like my special char to be somewhat special, so i don't think thats cheesy at all. Others like the challenge of taking mr average all the way. I think I could do that if my guy was a bard, or some other charisma heavy character.

    The major element for me is character specific roleplay. My current run is a Cavalier. I use his detect evil ability quite liberally, leading him to attack and kill all evil NPCs on sight. Usually if someone is walking up to talk to Charname i try to cast it before the dialogue kicks in. I also try to have him always keep his word. He tried to get the bounty on Prism, the artist who stole emeralds, and ended up killing him. It seemed morally wrong to me, but that was the lawful thing to do so thats what charname did. He probably should have killed Barge(?), the Nashkel guard capitan, too. But he took him to the temple instead.
  • SacredNymSacredNym Member Posts: 13
    I prefer to reload on any death. To me, any character death feels like a failure I shouldn't be allowed to get away with so no matter how well things are going otherwise, if someone dies it's back to the last save for me. It's not that I don't think I can get by without those characters temporarily, it's that I expect better of myself.
  • PartyLikeANinjaStarPartyLikeANinjaStar Member Posts: 15
    I reload as often as necessary. If it wasn't such a hassle with encumbrance to lug a fallen party member's belongings to a healer, I'd just do that, but I want to enjoy the game and not have micromanage my inventory everyone bites it.

    It actually never occurred to me to not reload. If a battle doesn't go my way, I have a quick save right before (hopefully) or a bit further back. A low levels, it's pretty easy to accidentally get overwhelmed and annihilated.

    It would just irk me if I was doing a long dungeon run and having am integral party member die (such as a healer), then subsequently losing other party members on the way due to increasing difficulty when the party falls apart.

    Maybe I'll cheat in a bag of holding so I leave a party member dead until raised without being mad that I can carry nothing else.
  • BillyYankBillyYank Member Posts: 2,768

    Maybe I'll cheat in a bag of holding so I leave a party member dead until raised without being mad that I can carry nothing else.

    I always do this, though I remove 12,000 GP so it's more like I bought it. I also bring in the ammo belt for 300 GP.
  • BalladBallad Member Posts: 205
    @Blomdor, I had the same conundrum and managed to come up with the following mind-strategy to sustain my suspension of disbelief: when a party member "dies" (their portrait turns gray), I imagine that they are not really dead dead but comatose and/or mortally wounded. If I fail to revive them (either through magic of my own or by bringing them to a temple) within a day's time, I will consider them gone for good and have no choice but to boot their lifeless body from my party.


  • GlorfindelGlorfindel Member Posts: 65
    How does everyone roleplay Ajantis as an NPC?

    Since Ajantis is a Paladin, I don't like the idea of having him use a bow. I picture him wanting to charge straight into battle and fight monsters sword-and-shield style. Any rules you use for him?
  • TheMetaphysicianTheMetaphysician Member Posts: 76
    This thread is really fun! I have always done the "save all the time, reload when anybody dies or something I didn't like or plan happens." That's legitimate, but I think I want to try one of the other options. Thanks to all the posters for the ideas!
  • BillyYankBillyYank Member Posts: 2,768

    How does everyone roleplay Ajantis as an NPC?

    Since Ajantis is a Paladin, I don't like the idea of having him use a bow. I picture him wanting to charge straight into battle and fight monsters sword-and-shield style. Any rules you use for him?

    I once did an all paladin (King Arthur) run back in vanilla BG where everyone was melee crazy except Percival and Merlin. That was a blast.

    That aside, I don't see a problem with Ajantis using a bow, many knights throughout history practiced archery as well as melee. They wouldn't fight a duel or a tournament bout with bows, but for warfare it was different.
  • shaldonshaldon Member Posts: 37

    I like your rules. So even if a character rolls a 1 hp on their level up you stay with it?

    Yeah. Don't forget the +4 for CON tho :smile: . Rerolling stats to get 90+ is, of course, not cheating :wink:

  • butteredsoulbutteredsoul Member Posts: 168
    You can mostly avoid failures of scroll learning reloads by using int potions.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    On scroll learning, also be aware that a specialist mage has a -15% penalty to chance to scribe a spell from outside his or her specialty. There is also a penalty for trying to scribe a spell that is above the spell level you can currently cast. So, it's best to wait until you can actually cast the spell level before you try to scribe any spells of that level, and also, keep specialists within their specialty as much as possible. (They get bonuses to saving throws and penalties to enemy saving throws when either hit by or when casting a spell of their specialty school.)
  • RedWizardRedWizard Member Posts: 242
    edited April 2016
    I honestly don't see the fun in no reloads. They usually require maximum cheese with copious metagaming such as prebuffing with your entire spellbook worth of 1 round/level spells by knowing exactly when enemies/bosses will appear together with a copious amount of resting the likes of which only one afflicted with chronic fatigue syndrome would.
    That and having to play a huge part of the game again due to a dumb mistake seems rather boring.
    I don't reload on hp rolls and just get enough potions to achieve 100% learn rate when scribing scrolls. I mean, those pots of genius and mind focusing are there to be used.
  • TheGraveDiggerTheGraveDigger Member Posts: 336
    @RedWizard The same can be said about people who reload all the time. Once you start reloading the game becomes zero challenge... it becomes easier than Story Mode. I mean, why bother with good stats, gear, buffs, etc when all you need is Power Word: Reload.

    Though don't listen to me, I have a horrible playstyle. I never reload and NEVER raise anyone. My characters all end up as green shit on the Wall of the Faithless.
  • magisenseimagisensei Member Posts: 316

    How does everyone roleplay Ajantis as an NPC?

    Since Ajantis is a Paladin, I don't like the idea of having him use a bow. I picture him wanting to charge straight into battle and fight monsters sword-and-shield style. Any rules you use for him?

    If you decide to bring a paladin along for the ride make sure not to loot everyone especially regular citizens and their homes.

    For me, a paladin should be able to use any type of weapons as long as it gets the job done of removing the evil monster so weapon selection for a paladin is not a problem. If the game had a lance for mounted warfare that would be so great for a paladin. I usually try to give a paladin if I get him early enough at least one type of polearm to use in order to fight dragons even if BG doesn't have any.

    Its hard to imagine a paladin standing right beside you as you randomly loot houses and inns and not be pissed about it - they are lawful good after all.

    If I bring a paladin along - I play him like a paladin - if you want to rob a house keep the party outside while the thief goes in by herself to get the job done - as long as the paladin cannot see it or participate in anyway - having one should one in the party is quite good.

    Although if Ajantis had better stats I might bring him along but there are better choices for a tank but then again if you are playing an entirely good party where evil NOCs are not allowed then I Ajantis is really your only tank assuming your PC is not one.
  • ajwzajwz Member Posts: 4,122
    I don't actually have the willpower to do a no reloads run, I would appreciate an in game iron man option
Sign In or Register to comment.