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Shaman - viable?

Hi,

Haven't found that many threads on shamans.

I'm halfway through the game with a thief but wanted to get a new game going with some sort of support.

I was looking at the shaman and tested it out in the tutorial.
Being able to use spells without memorizing is fun but not being able to move/do anything while -hoping- a creature is summoned to help in the fight seems underwhelming.

How does the shaman compare to other support chars?
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Comments

  • woowoovoodoowoowoovoodoo Member Posts: 150
    Shamans are good supports but are not so good hybrid characters, so if you want them to go melee in a good old way from time to time, clerics/druids will be better.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    I'd rather have a Totem Druid if I want to summon, I can pull things out for sure that way. I'll admit to being spoiled on a Skald for non-attacking support. And not being able to change any of my learned spells in case I make a mistake in choosing (I don't know the game like the back of my hand,) feels like a penalty. Still, I consider them better fighters than a pure druid, especially since you can make a Half-Orc shaman and get that delicious 19 STR, so they don't feel quite as worthless when their spell slots are used up for the day.
  • SouthpawSouthpaw Member Posts: 2,026
    Shamans are great support class I'd say - lot of spells (and it's not as Druids/Shamans have a huge amount of useful spells, so there's no struggle to "choose right" like with the Sorceror), can deliver a punch and can take one if supported. I'd say they are better than the Druid (being similar already, but with more weapon proficiencies and few shamanic spells that are better than the druid ones.
    Plus free summons.

    So...mostly not a front-liner, but a very good healer/buffer/damage dealer.

    Just try playing one and get a feel of it. You'll see if you like it or not.
  • magisenseimagisensei Member Posts: 316
    If you read about the shaman class it sounds pretty good but then you look at the spell selection (druid spells) and you have to wonder how useful this class is. Yes they can use edged weapons but so can a druid. They have more spells per day like a sorcerer does - but the spells are so limited that they are not that useful - nothing unique to the shaman class - if only they used IWD druid spells it would have been so much better. At least a druid can multiclass or even dual - as a shaman you can't do that. As others have said you want spirit summons bring a totemic druid along instead.

    And the "free" summons which sounds great BUT which you can't control at all - the more you dance the more summons you get (sounds good right) but there is also the chance of failure so not so great plus you can't move at all and do I have to say it again - NO control over the summons at all. With no ability to move while dancing and no control over the spirits - you have to wonder why the heck are you dancing and summoning them if they don't do what you want. And really dancing is not all the practical in a melee situation unless you really plan it all out - ie with scouts and such things. Otherwise if you are just using the shaman as a healer than bring a cleric - as they do it better; and if you like druid spells (great higher level druid spells) than play a multi or dual classed druid who outclasses the shaman in all ways.

    That is not to say you should not try it out. Try it out - ( I did the same thing) - I even survived to get to the Friendly Arms and used the dancing to get rid of some of those monsters that we encountered but it required some managing of time and strategy and NPCs for it to work.

    No soloing for the shaman class at all or even a small team of less than 4 might prove too challenging with a shaman as one of the team members.

    If you play a shaman - then you need some good NPCs to keep you alive and for the most part to "drag" the monsters to you if you decide to dance and summon - since the summons well only really attack if the foes get close enough to you and that is not always a given as they have a mind of their own.

    If beamdog had made a NPC as a shaman that would have been so great so it would allow us to test it out. They made a wild mage and a sun monk why not a shaman as well.

    If beamdog had made the shaman class closer to the pnp 3.5 ed it would have been good and added some of the IWD spells that druid get over there - but sadly this is quite an underwhelming class which could have been so much better - you have to enjoy micro-managing your team to just survive as a shaman.
  • AeriTAeriT Member Posts: 9
    edited April 2016
    Okay, I played with a shaman up to the mines and that's where I started to get annoyed with the summons.
    I set her up to dance before fights begin until at least one creature was summoned (don't like doing that cheese strategy) and then tried to pull the mobs towards her so the summons would attack.
    Thing is, because I can't control them, they sometimes didn't attack when the mob was just a little too far away or behind a corner etc.

    I found the shaman interesting in an rp way but wasn't fun for me to play with so I'll try out other classes.

    Thanks for the advice everyone!
    Post edited by AeriT on
  • OrangemooseOrangemoose Member Posts: 83
    Works well with summoning and AoE spells but it's missing the crucial buff removal spells that mages get, as a caster it's okay really. The shaman dance ability can sometimes be helpful but just using the shaman's spells would probably get the job done as easily, just summon in some stronger monsters.
    Spontaneous casting is always way better in my opinion because you usually always have a backup anyway, but I'm using the shaman with no clerics in my party so I'm not so sure how that'll hold up.
    Probably fine in SoD, but I don't see it being viable in 2 at all.
  • Incantus89Incantus89 Member Posts: 28
    Honestly the shaman is best used as a pure healer IMO. The only one I had any real success with was a half orc focused on throwing axes/shortbows and I basically just picked all the cure spells, being able to dispell diseases, poisons, curses etc on a whim is quite handy, they also get a raise dead that alone provides a good utility compared to a druid for example. Also eventually having 6 heals on the ready just in case is pretty nice, and their HLAs are very nice I found.

    The shamanistic dance is sadly.... not worth the time it takes I found.

    But if you want a pure summoner then a totemic druid or a beastmaster 13/Cleric dual is going to be alot better in the long run. Not sure if death spell wrecks spirits as well, if it doesnt then there is atleast some minor upside to it but yeah. They make a good and interesting healer and half decent range attacker with thrown weapons as a half-orc, but thats about it.
  • Sids1188Sids1188 Member Posts: 165
    edited April 2016
    I've been playing around with Shamans for a bit (made a human one in the beta and am now playing a half-orc who is about to go into BG. Level 7). So I'll give my thoughts. Full disclosure, druid and bard were always my 2 least liked classes and sorcerer isn't far above for me. Overall it's been pretty decent but not fantastic.

    Dancing

    Having access to summons from the outset can be very powerful, being able to spew them out constantly can tear through the early game as they summon faster than they die. That said, summoning during battle is pretty much useless. The only practical way to use them is to spend a few minutes dancing and then get other characters to lure the enemies (which you, the player know are there) in. That sort of meta strategy doesn't sit so well with me. So my second shaman has barely used it at present.

    Another issue is that they summon at your feet (often behind you, and can't be moved in front) which means that they take time walking to the enemy, and by the time they get there, they aren't so far away. A few times a mage has cast horror on my pets as they kept the bodyguards busy, they were close enough that the area effect hit my shaman, made her move, and unsummoned my pets. ugh... With more AoE spells at high levels, this could be a significant issue. If I could summon at the edge of my sight, or move away after they were engaged, that wouldn't happen. It also kinda sucks that once all my minions are summoned and I can't get anymore, I still can't cast buffs or fight alongside them, all I can do is stand there and hope I don't misclick anything.

    At higher levels I can only speculate. With 75% chance, it might be more useable during battle, but with a high chance of getting underleveled monsters, I'm not sure if it will actually be able to tank enough to be useful.

    Spellcasting

    I'm really liking the spellcasting. While I always felt the druid spells were rubbish (all the great cleric ones are missing, and they get goodberries to make up for it?), but the limited spell pool is good for the sorcerer casting style. The new spells are also pretty decent. The first level one hasn't really come into play (I don't know of any fey or spectral undead in BG1), but I imagine it'll be useful in the shadow temple in 2. The frost cloud has been very powerful at this time for disabling groups of mages as a quick cast, and the third level spell is a useful recovery spell which is situational (exactly what you want with the no memorisation style.

    The only real problem is how slow they come early on. I already open new levels when I'm a higher level than druids, but I also gain levels slower too. Multiclassed Jaheira gets new spell levels faster than me. But with me having more per day, that's more than ok.

    Combat

    I've always been a fan of throwing axes, so having access to a solid ranged weapon is a big plus for me. Having that along with a half orcs strength is great too. The thing is, a half orc constitution is useless for a non warrior class and my thac0 is too low to get hits at range anyway. Makes me wish I could multiclass a barbarian or fighter. The strength is nice, but a fighter/druid would get specialisation, better armour, more health, almost as good strength, and still unlock spell levels faster (though not as many castings). I do feel combat is much better than a single class druid though.

    Unfortunately, I think by the time I reach late game, I'll have so many spells, and summoning that will be decent in battle, so I doubt I'll be using my weapons much anyway.

    TL:DR

    Overall I love the design direction of the class. I'm glad it's more than just a druid sorcerer, but I feel the summoning mechanic needs something more. Maybe the means to walk around while dancing, or the ability to control the summons. Just something, because at the moment, It's pretty underwhelming early on outside of metagaming, and I'm not sure how much it will improve. I really like the spellcasting style, and the combat capabilities are better than a pure druid, but not fantastic, and ultimately irrelevant outside of the early game. I so wish I could multi/dual class.
  • JarrakulJarrakul Member Posts: 2,029
    Speaking of my SOD experience, I would shamans to be very useful at providing additional frontline bodies if you already have a tank. It'll take a few rounds for the shaman's summons to appear, so you need someone to intercept the enemies before the summons really get rolling. But once a couple of summons appear, they're quite good.

    Their spellcasting is lackluster as low-levels, because they're druids, but quite strong at higher levels, also because they're druids. All in all, they're not as crazy powerful as mages, but they seem pretty good, and the fact that their summons are at-will means you don't need to rest nearly as often with them, which can help for some types of playthroughs. In general, I'd say shamans are probably as strong or moreso than most single-classes in the game, but at as strong as the strongest single-classes or most multies and duals.
  • SouthpawSouthpaw Member Posts: 2,026

    If beamdog had made a NPC as a shaman that would have been so great so it would allow us to test it out. They made a wild mage and a sun monk why not a shaman as well.

    Not sure I understand you correctly...but what are you talking about? There IS a shaman NPC in BGEE-SoD and you will get a feel for the class + the novelty of having a goblin in your team and her story.
    Perfectly done on the devs side I'd say.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    I think magi was referring to the main campaign. Not everyone's gone around to getting SoD just yet, but we were still given the Shaman class anyhoo.
  • PK2748PK2748 Member Posts: 381
    So what you're saying is that you want something easily acquired in exchange for money but you're mad you didn't get it for free?
  • OrangemooseOrangemoose Member Posts: 83
    PK2748 said:

    So what you're saying is that you want something easily acquired in exchange for money but you're mad you didn't get it for free?

    Is BGEE free now?
    This is news to me.
  • MercadanteMercadante Member Posts: 3



    Is BGEE free now?
    This is news to me.

    Did the developers stop having to pay bills since the initial release of BGEE? This is news to me.

    Would you tell your boss to stop paying you because - you know - he's already paid you for the work you did before, so from now on, you'll do it for free? Is begging as a way to put food on the table THAT underrated?!?
  • PK2748PK2748 Member Posts: 381
    BGEE didn't feature the Shaman. You bought it with no mention of the class. If you have the Shaman now FOR FREE be gracious about it, don't demand even more.
  • marzbarzmarzbarz Member Posts: 187
    I think making use of the cold/elemental spells from IWD like the low lvl ice dagger one would have made for a better shaman. After the novelty of a new class wore off it seemed to lack more than other classes/duel/multi's can have.

    I do like the idea of a divine caster with a bow, and the half orc 19str/18 dex is great for the throwing weapons in bg2 though.
  • marzbarzmarzbarz Member Posts: 187
    I like the part where I just ether gated myself to the dead/reload screen lol. Guess that's outa the question if your solo playing one.
  • Clumsy_DwarfClumsy_Dwarf Member Posts: 112
    edited April 2016
    I am doing a Black Pits 2 run with shaman in the group. What I am finding is that my fighter/cleric is becoming a "buff bot" while the shaman is the summoner/healer. Not sure how well it plays in BG1 but so far in BP2, I give it a B+ to a B- depending on the fight.

    I must say though, having access to Entangle on demand really fits how I play :smile:


    If beamdog had made a NPC as a shaman that would have been so great so it would allow us to test it out. They made a wild mage and a sun monk why not a shaman as well.

    That is the whole reason behind me doing this BP2 run. It is actually a great tool for seeing how some classes work within a group.
  • nomadmercnomadmerc Member Posts: 48
    edited April 2016
    The shaman is viable if you like to play on normal...barely. If you prefer to play on advanced settings the class becomes increasingly apparent as a substandard class. It needed a more shamanistic spell selection, some steroid animal like buff to increase thaco/apr.

    I would have prefered the shaman's summons to have directly impacted the character as buffs instead of lock the character in place (i.e., red spirit increases thaco/hurts ac, blue spirit, gives all spells double impact, etc etc).
  • Diomedes33Diomedes33 Member Posts: 144
    Just cast Healing Wave over and over.. they are easy mode.
  • CaradocCaradoc Member Posts: 92
    edited April 2016
    Barbarian-Shaman would be an epic class combination :smile: Sadly for some reason no dual or multis allowed.

    As you grew up in candlekeep, you learned to the ways of your tribe from a travelling barbarian who guided you on the path. Later you discovered your connection to the spirit world. While understanding of your tribal ways grew, you also learned how to harnest the ancient powers of your ancestors.

    And why isn't there a shaman stronghold? :)
  • XavioriaXavioria Member Posts: 874
    I only went up to core rules myself, but I found their (albeit lacking) extra spells were useful while in combat, then you can use remaining spells to heal other party members, and then you mix that with the summons and you have a Jack of all trades type class...
  • Sids1188Sids1188 Member Posts: 165
    edited April 2016
    My Shaman has almost finished BG1 (just Durlag and thieves maze remain) on core difficulty. It hasn't felt noticeably more difficult than usual, albeit a little more party dependent. She's got 20% experience gained, which is decent for a mostly backline support/annoyance character. I'd definitely pick it above a single class druid, maybe a little below a fighter druid. Great caster, mediocre fighter, barely touched the dancing.

    I've been using Minsc, Jaheira, Kivan, Coran, Faldorn and Neera (rotating the 7th member in and out) as a nature-loving hippy squad, so not the strongest team, but she's worked with them pretty well.
  • PK2748PK2748 Member Posts: 381
    Getting 20% in a party with Coran is better than mediocre for someone who isn't part fighter at all
  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 453
    Would be cool to be able to walk around some distance before the summons go away ...adfing some flexibility without giving free move cimpletely. this would need a counter for moved distance though, might be hard.

    A doable alternative could be to be slowed down significantly, similar to dwarven defender when in defensive mode.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    That makes some sense. After all, you're supposed to be dancing, and many dances don't take place on the same exact point on the ground. They move around.
  • KoyoteKoyote Member Posts: 89


    Decided to check my kill count after reading a few posts here. Suck it Coran. I never dance and play fairly aggressively with my shaman.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    ...That is an AWESOME half-orc portrait, I just thought you should know.

    I see you favor daggers. Throwing or melee (or both?) I always went at it with a spear and two-weapon fighting on my shaman. The spear's reach let me poke around Khalid. Plus the extra crit chance was nice.
  • SouthpawSouthpaw Member Posts: 2,026
    That's a bloody good Shaman @Koyote !
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