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Is it just me or is the pathfinding really bad?
I don't know if the 2.0 update changed something or if it's just been so long since I played EE last that I forgot about it... I remember pathfinding in the original BG2 engine not being brilliant, but characters generally figured out that they needed to walk around obstacles, even if they took the long way around. But I've noticed playing BGEE recently that characters keep trying to make a beeline for wherever you click, and if they run into an obstacle, or a wall, or another character, they'll just keep stubbornly ramming into it and jittering until it moves or you redirect them.
The two places it's stuck out the most were the ice caves in TotSC, where my characters couldn't figure out how to go through the corridors instead of trying to walk through the walls (although oddly enough, they managed the corridors in Firewine just fine), and the Friendly Arm Inn, where short characters keep getting stuck behind tables (which is actually kind of funny, ngl). I've also run into some problems in combat where melee fighters will get stuck behind each other trying to attack the same enemy, instead of moving around the other side.
Obviously for the most part this is solvable with Ctrl+J and a little micromanagement of my front line fighters, but it's still rather suboptimal.