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Favorite character fighter

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  • mrdeluxemrdeluxe Member Posts: 98
    Raduziel said:

    Fighter is the most versatile class. It's not about point n' click, it's about having the right weapon for the right occasion and knowing how to use the resources that are around you.

    […]

    People tend to look at the fighter as the "master of a single weapon", when in fact he is the master of ALL weapons. That's why he have the lowest penalty for being non-proficient with a weapon and gains multiple attacks despite specialization.

    I quite like this concept! I never really thought about the Fighter as versatile. However, the same can be applied to other fighter-like classes, such as the Paladin or the Ranger, no?

    Either way, this kind've makes me want to play as a straight Fighter, vanilla, no kit (perhaps add the true-grandmastery tweak in BG2EE. Anyone knows if it's nerfed in BGEE?).

    How would you distribute your proficiencies in this kind of class: spread them around or focus on something more common and useful all-around (long swords and longbows comes to mind), and use others weapon types ad hoc?
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    I'd say you'd want at least one slashing weapon (long swords do come to mind,) and one crushing weapon (like morningstars,) to deal with various forms of enemies up front. Some things, like skeletons, for instance, are quite resistant to slashing and piercing weapons, so having a crushing weapon means you can continue to fight without worry.

    Longbows are a good choice for when ranged combat is needed, since a composite longbow requires 18 strength, and you should have that as a fighter. Though axes might be a good alternative, with the ability to use some in melee (as a slashing weapon) and throw others when needed, all for the price of the same exact pips. Plus, not a lot of competition with throwing axes.
  • PK2748PK2748 Member Posts: 381
    Quarterstaves and two handed style, wizard slayer. Rapid weapon speed to interrupt spells, reach, spell failure. It felt fun and I never felt vulnerable. Plus inexpensive +3 staff easily acquired. I was a Halfling and decided my inherent non magical nature combined with studying with so many wizards and staff wielding Watchers made perfect sense
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    Berserker can't be lawful, though, can they? For some of us, alignment is actually a thing we think of.
  • mrdeluxemrdeluxe Member Posts: 98
    I considered Berserker but it didn't quite fit the character I had in mind. Also, I might want to specialise in ranged weapons as to increase that versatility.
  • PK2748PK2748 Member Posts: 381
    Yeah, I just don't want to RP myself as a berserker: uncontrolled, irrational rage doesn't appeal to me. I really think the downside should have been the same as Minsc and that you can end up attacking friends to be consistent with lore and myth. Then there would be a downside as powerful as the ridiculous benefit
  • OlteronOlteron Member Posts: 67
    Berserker rp makes sense to me. Because of... oh nevermind. Spoilers.
  • lelag200lelag200 Member Posts: 125

    I'm thinking of doing a Dwarven Fighter Berserker dual wielding warhammers. Anyone know the two best in BG1?

    This site is useful when looking for anything in particular...
    http://mikesrpgcenter.com/index.html
  • DanacmDanacm Member Posts: 951
    A wizard slayer with darts, 4 darts and any mage cannot cast spells anymore :D i tried and was fun to play with grandmastery in darts.
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    edited April 2016

    Playing my first Fighter playthrough and enjoying it much more than my typical F/M or Cleric/Rngr. An 82Pt Human but with 18/00 strength wielding Long Sword and Sling with Shields. Pure unfettered joy.

    I had gotten so tired of holding back when Ogre Berserkers were approaching, hoping they would fall to ranged weapon fire or a spell of some sort. How much more satisfying to take them on in melee with -6AC or better.

    Yessiree and "Bob's yer Uncle!!". Thasss what I'm talkin' 'bout. And THAT!! And THAT!!! ET CETERA!!!

    My party is Imoen dual-classed at level 4, Minsc, Branwen, Kivan. Planning to recruit Quayle once we get to Baldur's Gate for some Cleric and Mage firepower. No problems so far.

    Just doing BG1. If I were going to do the whole saga I would probably have gone with a more intelligent Charname that could dual-class in Chateau Irenicus to Mage. Can't wait for that fourth pip and Grandmastery Longsword.

    ~~~~~~"FREEEEEDOM!!!!!!"~~~~~~~ [Braveheart]

    My party blasted through the Bandit Camp last night. Almost too easy with Charname [Zaccheus] holding off on Level 6 so that we can get the Level 5 version of Coran before heading off to Ulgoth's Beard.

    Note: RPing that Kivan has succumbed to an uncontrollable craving for the head of Tazok since the Bandit Camp encounter and has been recruited by Aldeth Sashenstar with a promise of long-term employment as a Ranger attached to Cloakwood Lodge plus access to connections in the city who will probably be much more effective against whatever Tazok is involved with than Zaccheus and friends. ~No hard feelings about his departure...]

    It is really amazing how much I had previously been stressing out with Fighter/Mage protagonists. Which spells to load before resting?? should I do the bizarre Armor drop for buffing or just go for it?? or maybe this time I really need to toss-off a few Magic Missiles so I need the Archmage Cloak......and WTF are ALL these potions FOR!!? Keeping it simple is SOOOOO much better.

    One thing I am noticing is that the game is a whole lot more fun when both Minsc and Zaccheus are rampaging... The buddy factor I guess.

    Totally agree about the versatility thing. Along with Varscona and Sling I am keeping a Composite Longbow and Flail+1 in Inventory for special situations. Dagger of Venom is also on my thoughts as one solution for the Final Battle.
  • Francois42424Francois42424 Member Posts: 44
    I just decided to experiment with fighter builds way back in classic BG1. I made an elf, gave him a Drow portrait, named him "Drow, of the Fist" (with a background story as to him being raised by The Order of the Flaming Fist), and played a bit with LongSwords and Crossbow for ranged. Since I had cheesed the Rolls until I got an amazing roll, I had 18/100-19-17-19-10-10-10 stats, and it was my first 18/100 character. OMG? that was awesome. I really wanted for him to dual-wield but that was not an option in classic BG1. He did look like a flaming fist dude with the shield/helm, armor and color scheme.

    Then I imported him in BG2... OMFG. Slice and dice much? 5 stars in Longswords, 3 stars in Dual-wield
    It was just insane. And it was very funny playing him in multi-player getting all kind of comments on "drows" and "stupid name", until I started the slice-and-dice dance. Drizzt and Zaknafein would've been proud of my guy. Strength+Dex+Con books from BG1 really made that guy unstoppable. A bit weak vs magic since there is no "Drow" main protagonist (unless you hack magic resistance), but that was amazing fun.

    Second best was "Soyaliss" an Elven Pure fighter Composite Longbow/2H-Sword dude. He rocked in BG1, but in BG2 because of monster resistance vs normal arrows he didn't keep my favors (too expensive to run him thru the game... much like archers in general in AD&D... exception Arcane Archers).

    I think I'll try to remake my drow dude... Maybe find him a proper name and portrait this time.
  • TenreccTenrecc Member Posts: 265
    edited April 2016
    Might be a bit rudimentary, but I enjoy a Dwarven Berzerker over any other kind of fighter kits. While in berzerk and with his naturally low saving throws and high hp he's pretty close to unstoppable, and with a grandmastery in any kind of weapon you're tearing through enemies quite nicely too.

    Just the imagined fear in the enemies face when all their spells and abilities reads "Save vs Spell" while another of their allies explode in a cloud of flesh and bone, and he sets his sight on them... mmm...

    Aside from that, Blackguard is a hell of an iconic kit if you want to be an evil bastard.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Wizard Slayer isn't bad, if you're willing to accept their limitations.

    Berserker is great, but you get more out of Barbarian.
  • JumboWheat01JumboWheat01 Member Posts: 1,028

    Wizard Slayer isn't bad, if you're willing to accept their limitations.

    Berserker is great, but you get more out of Barbarian.

    I dunno, Barbarians may get some nice tasty things, but that's at the expense of putting a full 5 pips in a weapon. While sure, you can only hit 4 in the first game, hitting 5 as soon as you can in the second is just tasty.
  • rapsam2003rapsam2003 Member Posts: 1,636

    Wizard Slayer isn't bad, if you're willing to accept their limitations.

    Berserker is great, but you get more out of Barbarian.

    I dunno, Barbarians may get some nice tasty things, but that's at the expense of putting a full 5 pips in a weapon. While sure, you can only hit 4 in the first game, hitting 5 as soon as you can in the second is just tasty.
    Their rage overcomes that. Berserker rage is pathetic by comparison.
  • JarrakulJarrakul Member Posts: 2,029
    @rapsam2003, back that up with math, please. By my calculations, once your strength reaches 19 (which it will pretty quickly in most playthroughs), the berserker is generally a better damage-dealer. Between the higher max proficiency and the berserker rage bonuses, a berserker gets +4 to hit, +5 damage, and an extra half attack to weigh against the barbarian's +4 strength. As long as your base strength is at least 18:00, which again is normal for charname fighters for most of the saga, the best you can get from +4 strength is +3 to hit and +5 damage, which still puts the barbarian 1 point of THAC0 and a half attack behind the berserker.

    The barbarian does get a few more hit points from their rage at high levels, but they also get worse immunities. Comparing ACs and resistances is... more complicated, but it certainly isn't the case that the berserker is obviously worse than the barbarian.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Jarrakul said:

    Comparing ACs and resistances is... more complicated, but it certainly isn't the case that the berserker is obviously worse than the barbarian.

    Berserker rage gives the following for 60 seconds:
    +2 bonus to damage -2 bonus to armor class and THAC0 +15 hit points <i class="Italic">(taken away at the end of rage)</i> <i class="Italic">Winded after Rage (suffers -2 penalty to hit and damage, and a +2 AC penalty)</i>

    Barbarian rage gives the following for 60 seconds:
    +4 Strength and Constitution -2 Armor Class penalty. immune to Charm, Fear, Hold, Maze and level-drain spells but not to Confusion.

    You tell me which gives more bonuses, bud. Berserker rage has ALWAYS been "barbarian rage lite". +4 Str & +4 Con -- not to mention the immunities -- outweigh Berserker rage. +2 dmg doesn't mean much compared to a potential 21 to 23 Str. 60 seconds CAN BE an entire fight. A barbarian will do more raw damage over the course of a fight, despite the advantage of higher max proficiency. Also, the fact that Barbarians aren't winded after their rage makes them even more attractive.
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