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Starting over. Would like input on character creation and group. Dual Class/Multi Class.

Hi guys. Ive just finished the series again for the 257th time haha. This time i want to do something different. Ill be playing in my own multiplayer game with 4 of my own characters. I want to make this game as interesting as possible. Id like to try to dual class at least 2 of these characters and maybe multi-class 2. I know it will take alot of work but i really want to have a crack at this!

My thoughts so far....

1 (Main CHR): Ranger-Dual Classed into Cleric.

I want to get some mad dual weilding going on with some great late game cleric spells to make him a beast in combat.

2: Half-Orc Fighter Dual-Classed into Assassin.

Or should i just multiclass him as a Fighter/Thief? Whats going to be better?
I want the super brutal backstabs with a flaming sword.

3: Gnome Fighter duall Classed into Mage.

With this class... Will i still be able to use swords/Shields after i Dual Class? If not i guess i should put skill points in Quarter staff or Sling?

4. Fighter Dual-Classed into a Palidin.

Is this possible guys? I Wanted to get pleanty of skill points into 2 handed sword. Or will computer say no? >_<

5. Dwarven Defender.

I guess ill need 1 character to be tough through the entire game so these weaklings ^ will have enough time to get stronger.


What do you people think? Is this going to be viable? Other alternatives would be welcome. Please comment and give CONSTRUCTIVE CRITISISM I want this to be the best run through ive done yet! Cheers!

Comments

  • KamigoroshiKamigoroshi Member Posts: 5,870
    You'd have to use either EEKeeper or specific mods for multi-classing into kits when playing non-humans. With the exception of Gnomish Illusionist multis, of course.

    I know of no mods which allow for demi-humans to dual-class. At the very least the unmodded game won't allow it.

    Paladins cannot dual at all. Especially not into another warrior class like fighter, which would be rather pointless imho. The closest thing would be a Fighter/Cleric build.
  • DivineBloodDivineBlood Member Posts: 32
    Ah damn. So id have to multiclass my half-orc as a fighter/thief or change him too human? and my gnome as a fighter/Illusionist? bah frustrates me! :neutral:
  • ChadChad Member Posts: 90
    You could use EEKeeper to make your half-orc a Multi-class Fighter/Assassin, though you may want/need another PC with some thief skills or to take an NPC along for a bit until you get decent stealth and can build up Find Remove Traps and open locks. If you wait until you have ~75 OL / FRT you won't have enough stealth to consistently backstab as an assassin in BG1 due to limited points to distribute for assassin. Fighter/Thief is perfectly fine by the way and even if you focus on OL/FRT first you should still be able to get high enough stealth for opening backstabs by mid-late BG1. Assassin 7x backstab in BGII is nice, but you really don't have enough points to be the party thief AND a decent stealth/backstabber until late.

    As opposed to flaming swords you might consider quarterstaffs if your goal is biggest backstab numbers. All the best backstab weapons in both games are quarterstaff and with two handed focus you can get 5% more criticals for a total of 1 in 10 backstabs that also crit (which pretty much chunks everything not immune to backstab).

    Your Gnome can be a Fighter/Illusionist Multi-class which is quite nice. :) While many argue for dual classed kensai/zerker - > mage a multi-class fighter/mage is equally powerful in it's own way due to fighter HLA's alongside Mage spells. (for instance, improved haste w/ critical strike). Gnome is the only race that can be a multi-class and still be a specialist mage so that will be fun for you, IMO.

    Dual Class Ranger/Cleric (or multi) was powerful originally due to getting ALL druid/cleric spells, but now with the changes if you are going to dual from R to C you won't really have any Druid spells unless you mess with the Baldur.LUA file so just something to consider.

    Have fun!
  • DevardKrownDevardKrown Member Posts: 421
    taking you don't want to cheat and butcher the game with EE Keeper.

    1, Ranger Cleric
    Must be Human
    Must be a Pure Ranger(for the love of god don't use the Beast master) , dual him on LvL2 since you wont get any benefits from getting higher.

    or rethink to a Fighter2/7/Cleric.
    as lvl 2 you get Grand mastery (3 THAC0 5 DMG 3 Speed 1Full APR, against the 1THAC0 2DMG and Half APR) but you are sorta limited to one Weapon
    as a lvl 7 you get all that and another half APR but have a considerable Dual-down-time


    2Half-Orc Fighter/Thief

    must be Multiclassed , only humans can dual.,
    the 19 start strength and the fighter THAC0 make you a powerhouse. you can buy Bucklys Buckler right after going out of candlekeep , wearing it allows you to regenerate free hp during maptravel/sleep with your 20 Constitution. (just don't forget to swap it back to the weapon of your choice)
    and if you cant Bruteforce a fight with your Melee powers you can just dump a few Traps before the encounter , laughing at how hard your enemy's drop.
    and don't get me Started at 3 million+ XP then you can use any item and mix scrolls and wands into the madness.

    3: Gnome Fighter/Illusionist Multiclass

    Can do what ever a fighter does but wear armor , but you can compensate with the progressively better growing armor spells. (who have plate armor values late BG1)

    4: Paladins are Pure Classes and cant Dual

    5. Dwarven Defender:

    your half-orc will possible hog more Kills and be as tough as the dwarf if not being shot at with a wand or where those dwarf bonus saving throws come in handy, but if you are too lazy to reaply that platemail after every trap/lock you find a DD will be great.

  • alceryesalceryes Member Posts: 380

    5. Dwarven Defender:
    your half-orc will possible hog more Kills and be as tough as the dwarf if not being shot at with a wand or where those dwarf bonus saving throws come in handy, but if you are too lazy to reaply that platemail after every trap/lock you find a DD will be great.

    +1 for Dwarven Defender with focus on dual axe wielding. You're basically a lawnmower once you get magical axes and master proficiency. Plus you get the cheapest +1 melee weapon in the game - Beruel's Retort. I usually don't throw those bad boys, just equip it in the primary hand in melee mode with battle axe +1 in offhand (unfortunately you can't put weapons that can be thrown in your offhand). Then just have regular throwing axes in the second quick slot (unless you want to buy more magic throwing axes) which also benefit from your master proficiency. After a few levels even ogre berserkers tend to explode within a round of standing next to a dual axe wielding Dwarven Defender.
  • DivineBloodDivineBlood Member Posts: 32
    Really appreciate the help evberyone. This makes it much easier.

    taking you don't want to cheat and butcher the game with EE Keeper.

    1, Ranger Cleric
    Must be Human
    Must be a Pure Ranger(for the love of god don't use the Beast master) , dual him on LvL2 since you wont get any benefits from getting higher.

    or rethink to a Fighter2/7/Cleric.
    as lvl 2 you get Grand mastery (3 THAC0 5 DMG 3 Speed 1Full APR, against the 1THAC0 2DMG and Half APR) but you are sorta limited to one Weapon
    as a lvl 7 you get all that and another half APR but have a considerable Dual-down-time

    Sorry quick question man. Wouldnt I have my ranger lvl a bit higher? Say lvl5? If its all too usless ill just do lvl 2 as you said. I just want to be a powerhouse dual wielding Flail of ages and then Crom F.

  • DivineBloodDivineBlood Member Posts: 32
    alceryes said:

    5. Dwarven Defender:
    your half-orc will possible hog more Kills and be as tough as the dwarf if not being shot at with a wand or where those dwarf bonus saving throws come in handy, but if you are too lazy to reaply that platemail after every trap/lock you find a DD will be great.

    +1 for Dwarven Defender with focus on dual axe wielding. You're basically a lawnmower once you get magical axes and master proficiency. Plus you get the cheapest +1 melee weapon in the game - Beruel's Retort. I usually don't throw those bad boys, just equip it in the primary hand in melee mode with battle axe +1 in offhand (unfortunately you can't put weapons that can be thrown in your offhand). Then just have regular throwing axes in the second quick slot (unless you want to buy more magic throwing axes) which also benefit from your master proficiency. After a few levels even ogre berserkers tend to explode within a round of standing next to a dual axe wielding Dwarven Defender.
    Hey so i should make my DD a dual wileder? I was thinking sword/Shield? This a bad idea?
  • FringewareFringeware Member Posts: 29
    edited May 2016
    Both Bg2Tweaks and Tweaks Anthology have a dual class for non-human option.

    Multiclass kits are easy to create with Keeper.

    The Fighter/Paladin is easy enough to simulate using keeper. Level up normally as a fighter, and when it's time to dual, just use keeper to set your xp to 0 and your level to 1, and alter your class to paladin. Erase the weapon pips you got from fighter and write them down somewhere (use the ingame journal). When you have enough levels to get your old fighter powers back, just use Keeper to restore them. Easy! You get the full effect of the dual class.

    You can do crazier things if you're will to edit the CLAB**.2da files, but that's a different topic. If you ever wanted a multiclass to have more than one kit, CLAB editting is the way to go. It's not all that hard, it's just copy/pasting, mostly.
  • DevardKrownDevardKrown Member Posts: 421
    edited May 2016

    Really appreciate the help evberyone. This makes it much easier.


    Sorry quick question man. Wouldnt I have my ranger lvl a bit higher? Say lvl5? If its all too usless ill just do lvl 2 as you said. I just want to be a powerhouse dual wielding Flail of ages and then Crom F.


    its the same as for the fighter.. you get 1/2 extra attack at lvl 7 and another 1/2 at 13 but 13 is middle-deep into SOA so you dont want that...

    if you want the fastest boost for your cleric you just go fighter or ranger lvl 2 ... the fighter gives a good bit more umpf... if you dont give a damn about ranged weapons you could even pick berserker and get a 1 a day berserker rage for free buffing you good for a couple rounds.

  • ChadChad Member Posts: 90
    OP, essentially if you went multi-class you would get to 13 Ranger (or Fighter) or higher which would give a full extra attack from leveling plus a 1/2 attack from 2 pips. However, as a dual class able to get grandmastery you also gain an extra attack so I feel like level 7 is the best overall stopping point since you still get 1 1/2 total bonus attacks, you get 2 extra pips so that once you get fighter levels back you only need one more to hit grandmastery in flails, for instance. This way you will have a total of 3 1/2 attacks when dual wielding, 7 under improved haste. 1 + 1 (GM) +1 (dual wield) + 1/2 (level 7 fighter).

    Just realize you will have significant downtime in BGEE and don't take pips in anything you took pips in as a fighter since the duplicate pips are lost when you get fighter levels back. So put your pips in flails and dual wield, maybe 1 in sling as a fighter, than as a Cleric put pip in warhammers and maces or something. Once you hit level 8 cleric you can max out flails.
  • magisenseimagisensei Member Posts: 316
    BG2 tweaks anthology will allow you to remove race, kit and class restrictions although they still have to meet minimum stats (always wondered why a halfling could not be a mage, ranger or bard - just odd- so a great mod to remove race restrictions but certain classes should have race equivalents rather than for example the generic paladin class if you wanted a halfling paladin (almost like Mazzy in bg2)- which is really a human concept).

    As for a fighter dualed into a paladin - you can't do this - both are fighters - if you want to give your paladin more than proficiency in weapons then you can do this with tweaks anthology but this dual is not possible ever; it would be like a vanilla mage dualed into a specialist mage or a thief dualed into a assassin (or some other thief kit).
  • alceryesalceryes Member Posts: 380

    alceryes said:

    5. Dwarven Defender:
    your half-orc will possible hog more Kills and be as tough as the dwarf if not being shot at with a wand or where those dwarf bonus saving throws come in handy, but if you are too lazy to reaply that platemail after every trap/lock you find a DD will be great.

    +1 for Dwarven Defender with focus on dual axe wielding. You're basically a lawnmower once you get magical axes and master proficiency. Plus you get the cheapest +1 melee weapon in the game - Beruel's Retort. I usually don't throw those bad boys, just equip it in the primary hand in melee mode with battle axe +1 in offhand (unfortunately you can't put weapons that can be thrown in your offhand). Then just have regular throwing axes in the second quick slot (unless you want to buy more magic throwing axes) which also benefit from your master proficiency. After a few levels even ogre berserkers tend to explode within a round of standing next to a dual axe wielding Dwarven Defender.
    Hey so i should make my DD a dual wileder? I was thinking sword/Shield? This a bad idea?
    Sword and board works too. It's just that your melee damage is greatly increased by dual wielding. My main reason for the axe focus is that, like daggers, axes have missile AND melee variants. Becoming more proficient in that one weapon greatly increases the effectiveness of BOTH your melee and missile attacks.
  • DivineBloodDivineBlood Member Posts: 32
    Alright guys i really appreciate the input from everyone. Im going to have a long think about this :smiley: Last question id like to ask is this. If i play *Legacy of Bhaal* mode, is the number of enemies increased aswell as damage %? and if i play this mode, and i tick *MAX HP POINTS* in game options, will this apply to the mode, or is this not possible :neutral: ?
  • ThorgaazThorgaaz Member Posts: 46
    Sorry, have no experiance to your last question. But to tthe first one:

    1. Ok, works.
    2. 2. Backstab works only with thief weapons. Its your only thief in party, so you should ether Dual into him pretty soon or you choose Multiclass from the start. (closed chests are unnatural evil beeing)
    3. Fighter dual to mage is probably stronger, but if you like him like he is why not? My favorite is Cleric Illusionist. Even more because of your lacking of healers this might be an good option.
    4. Yust leve him Paladin and choose a nice Kit. He is already compareable to a fighter.
    5. Works. Why not?
  • GandalfPortraitGuyGandalfPortraitGuy Member Posts: 206
    So I'm late to the party, oh well. Try a Swashbuckler until you reach level 10, then Dual Class to a Fighter in Irenicus'es Dungeon.
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