So starting my 3rd playthrough of BGEE I was left dissatisfied.
My first playthrough doing insane was pretty easy overall.
Second time I added SCS. Things got better but inevitably Sarevok fell just as easy if not easier than my first playthrough. Like both times for Demon knight and Drizzt I was able to melee them down with Strength Potions and Haste.
So I tried Legacy of Bhaal. Well first things first especially with SCS sprint bears. OH MY LORD LOL.
So I'm like okay.... I'll turn on the XP LUA mod maybe that will make things interesting with no cap. But then you of course run into issues with OVERLEVELING HLAS by the time you hit BG2. so that really isn't an option.
One thing that I found troublesome was GOLD. Gold was pretty useless by the time you hit Cloakwood. Buying mainly potions.
SOOOOOOOOOOOOOOO without further rambling my 3rd and hopefully satisfying difficulty including SCS + LoB with increased enemy damage turned up is as follows which requires use of EE keeper. I'm not going to summon mass monsters. outside what my single mage can do if I even have him do it. I'm NOT making premade characters outside the NPCS.
I considered an importing from a Final-Save or Black Pits. But to hell with that imo.
~ 1. With the insane enemy thac0 Protection item restriction with BGTweaks is removed.
~ 2. Hostile Rests are disabled to prevent farming of any gold or XP (ankhegs, Wyverns, Sirens)
~ 3. EEkeeper turned into a Store Buy items and deduct Gold based on their purchase value rounded up
~ 4. By default starting Profciencies are 6 Warrior, 4 Thief/Cleric, 2 Mage. Allows purchase of ranged, Melee, and a style skill. No more than 2 in a slot at lvl 1.
~ 5. No Cap on Proficiency placement. Shouldn't be OP considering Enemy AC and only Warrior classes get APR.
~ 6. Reputation offers no discount
My EE Store
Full Plate +1 10000
The Night's Embrace +3 10000
Girdle of Stone Giant 20000
Girdle of Hill Giant 16000
Belt of Inertial Barrier 16000
Paws of Cheetah 6000
Gargoyle boots 32000
Bastard Sword +2 6500
Two handed Sword +2 6000
Composite Longbow +2 6000
Heavy Crossbow +2 6000
Case of Plenty +1 2500
Legacy of the Masters 8000
Gorm's Arm +3 14000
Corvyr's Blessing 3000
Edventar's Gift 7000
Amulet of Power 6000
Improved Cloak of Protection 20000
Cloak of Protection +2 12000
Amulet of Protection +2 12000
The Guard's Ring +2 12000
Any thoughts / suggestions?
I'm sure gold will be invalueable instead of useless to enhance characters to withstand the difficulty.
Allows Ranged and Melee play instead of FULL ranged kiting gameplay
Allows you not to have a summoner fest.
All good points in my book. I may likely log my journey in this thread if interest is shown.