Dark Dreams of Furiae - a new module for NWN:EE! Buy now
So I've been debating yet another restart (high-functioning altaholic here) and I've been particularly interested in trying to use a number of mod NPCs for the next run. However, it's looking like the team I would use wouldn't have room for a cleric or druid once all is said and done. This of course means no Bless or Chant, no Iron Skin or Defensive Harmony, No Protection From Evil 10' Radius... Basically all of the things that we love about those classes would be gone. We'd have plenty of front-line combatants and arcane casters, but no divine spells.
This has made me curious. Has anyone here tried a playthrough without having either a Cleric or a Druid on their team? If so, what kind of adjustments did you have to make to accommodate this play-style? On a scale of 1 to Kick in the Balls, how unpleasant would such a run be?
Also, bear in mind that I am talking about a full-party run of the game in regard to this question. I know that solo and low party-count runs have different dynamics that may accommodate for this.