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Thiefs using wands..?

LoldrupLoldrup Member Posts: 291
Is it possible, using EEkeeper, to enable a thief to use all mage wands and scrolls?

Comments

  • AionZAionZ Member Posts: 3,034
    Not EEKeeper, no, as usability is tied to individual items rather than classes. But you could edit each wand and flag each to be thief-usable. Or, if you're mod-savvy you could write a WeiDU script to do it for you - iirc Item Revisions mod changes wands to allow thieves.

    Loldrup
  • inethineth Member Posts: 572
    edited November 2016
    You can also give your Thief the "Use Any Item" HLA.

    They way I remember it, doing that with EEKeeper involves multiple steps though: First go to the "Innate Abilities" tab, and click "add new" & choose "Use Any Item". Once it's added, load this savegame in the actual game, and use this new ability from the action bar. This should apply the permanent effect to your character. Then save and load it in EEKeeper again, to remove the innate ability again.

    Beware that this doesn't just allow the Thief to use scrolls and wands, but also all weapons and equipment that have class restrictions.

    Loldrup
  • subtledoctorsubtledoctor Member Posts: 11,466
    edited November 2016
    Item Revisions has a component specifically to allow thieves to use wands.

    Might & Guile has a component that allows thieves to choose feats, and one of the available feats is Use Wands. (Another one is Use Scrolls.)

    If you don't want to use Weidu mods, your options are 1) editing the wands in Near Infinity; or 2) giving yourself UAI with EEKeeper.

  • argent77argent77 Member Posts: 2,809

    or 2) giving yourself UAI with EEKeeper.

    Or enter (or copy&paste) the following line into the debug console while the cursor is placed over the character who should be able to use wands:
    C:Eval('ApplySpellRES("SPCL915",Myself)')

    inethLoldrup
  • brusbrus Member Posts: 944
    edited November 2016
    Is it possible to make mod which allows mage could use dual staffs and dual slings ?

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