Skip to content

Custom party run, BGEE, BG2EE, ToB, My plan maybe your challenge

Hello...
I'm planing on playing through the trilogy, with a custom party of 3.. Trying to make as much as possible of the NPC quests. The heroes would be Blade, Avenger and Fighter/Thief multi-class.
The goal is to make the most use of the available equipment, not leaving a lot of it behind, no equipment switching between characters.
Yes, there will be no pure mage and so no high tier Mage spells, I'm trying to forgive this myself and on the other hand I know myself and the mages are really OP. No abuse of sell/steal/sell. Sell and steal back is most that is allowed.

Without any mods, (as I feel that if the developers would find something should really be in the game they should add it...)

Reasoning behind this:
I don't like to solo because it leaves a lot of content out of the game. A full party is just unnecessary.
3 heroes seems good for making the game challenging.
Custom made because party because I want to keep them though the whole trilogy.
4th hero would be a NPC just for the NPC quest, then would be change for another one.
No pure Fighters. No mage able to get to lvl 9+ spells.
I love the idea of Bards, and the Blades are now even better as you can change weapons on the go 2WS/bow/2H.

The questions are:
1. Should I use a Avenger or a different kit? To me it seems the Avenger might be most enjoyable. I don't want a cleric as their spells s**k. Druids have more offensive spells.
2. Fighter/Thief multi-class is also open to changes... A pure Assassin seems also viable, mostly because of the poison, giving up the traps on the other hand. A thief seems necessary, mostly because of traps and locks.
3. Is there a list of NPC quests, are there any quests which are NPC related but can be done without NPC?
4. What I really don't know are the weapons.
The blade is mostly easy, kundane or belm or scarlet will be used in SoA. In BG1 i would like to go crossbow and don't know what to chose. Are there any good bastard swords in BG1?
The druid is maybe the easiest Sling/Quarterstaff.
The F/T will get short bow but the melee weapon is again harder, the weapons should not mix between F/T and Blade.
5. What difficulty to chose?
6. Do you have any other propositions? Like a really good mod, I would like to keep this to one and bigger.

Thank you in advance.

Comments

  • cervoxcervox Member Posts: 11
    After some research I'm going to add the SCS... it's fair... at least the kits seem to be broken in BG1... and yes some locations were only a question of walking through them...
  • GallowglassGallowglass Member Posts: 3,356
    edited January 2017
    I'm not sure that I sympathise very much with the reasoning in your exposition of why you're doing this and why you expect to enjoy it ... but each to their own, so I'll take your reasons as a given and answer on that basis.
    cervox said:

    1. Should I use a Avenger or a different kit? To me it seems the Avenger might be most enjoyable. I don't want a cleric as their spells s**k. Druids have more offensive spells.

    Avenger is a good kit, but the new Shaman class is well worth considering - it might be better with your line-up than any of the Druid kits.
    cervox said:

    2. Fighter/Thief multi-class is also open to changes... A pure Assassin seems also viable, mostly because of the poison, giving up the traps on the other hand. A thief seems necessary, mostly because of traps and locks.

    No, not Assassin, keep the F/T for the melee advantage (and more reliable backstabs, if you like backstabbing). An alternative would be to start as a (human) kitted Thief, then dual to Fighter once you've got the relevant Thief skills up to a viable level - this would make for a harder start (because of melee weakness), but an easier rest-of-the-game after completing the dual.
    cervox said:

    3. Is there a list of NPC quests, are there any quests which are NPC related but can be done without NPC?

    Any decent walkthrough includes the NPC quests. Many NPC quests can be done without actually recruiting the relevant NPC (although that always seems to me a poor role-play).
    cervox said:

    4. What I really don't know are the weapons.
    The blade is mostly easy, kundane or belm or scarlet will be used in SoA. In BG1 i would like to go crossbow and don't know what to chose. Are there any good bastard swords in BG1?
    The druid is maybe the easiest Sling/Quarterstaff.
    The F/T will get short bow but the melee weapon is again harder, the weapons should not mix between F/T and Blade.

    For a Blade's crossbow in BG1, the Heavy Crossbow of Accuracy is by far the best choice (so side with the Druids against Aldeth Sashenstar in Cloakwood, else you won't get the HCoA in the following Chapter). A Blade's disadvantage is poor THAC0, and the HCoA is +5 (+5! In BG1!) so it gives you a chance of actually hitting. For a Blade's melee weapons, yes, go dual-wielding with speed-weapons in BG2, and yes, there's a good Bastard Sword in BG1 (Albruin, obtained at the end of Dorn's questline - it's only +1 for THAC0, but it's +3 for damage, and has useful bonus effects), and furthermore there's a large side-quest in BG1 for which it's particularly important to have someone capable of wielding Bastard Swords. All this, however, is not how I did it with a Blade - I went with Axes only (for both range and melee), in order to have Mastery in Two-Weapon Style by the end of BG1, ready to get off to a flying start in BG2. (For some other Bard than a Blade, then yes, I'll go with Xbow proficiency for the HCoA, but then a two-handed melee weapon since other Bards can't dual-wield effectively.)

    For the Druid, I'd consider Darts (for APR) rather than Slings as ranged weapon, unless he's high-STR (because Slings get a bonus for STR, whereas Darts don't), and maybe switch to Throwing Daggers as ranged weapon in BG2 (where there are some good ones). Quarterstaff is a reasonable choice of starting melee weapon (although I might be more tempted by Clubs, in order to equip a Buckler) but you'll also want Scimitars before long, and in BG2 you'll also find a couple of worthwhile Spears.

    Shortbow for the F/T is okay, although personally I'd go with Daggers for both ranged and melee, because that way you can get both Specialisation in Daggers and Mastery in Two-Weapon Style before the end of BG1 - I did this on a recent F/T run myself, and he was devastatingly good. (Don't under-rate Daggers as a melee weapon, especially in BG1 - the Dagger of Venom +2 is one of the very best weapons in the game, and paired with Longtooth +2 in the off-hand it made my F/T really effective in melee.) However, if you insist upon Shortbows for range, then go with Longswords for melee (wield Varscona +2 with a Shield) and a point each in One-Weapon Style (for backstabbing) and Two-Weapon Style (for further development in BG2). Either way, in BG2 add proficiency in a speed weapon (i.e. Shortswords or preferably Scimitars) and something blunt (because in BG2 there are times when blunt weaponry is essential).
    cervox said:

    5. What difficulty to chose?

    Core difficulty is "the real game".
    cervox said:

    6. Do you have any other propositions? Like a really good mod, I would like to keep this to one and bigger.

    If I were going to install any mod, SCS would probably be it. But personally, I haven't yet got bored with the standard unmodded game, so I stick to that for now. YMMV.

    Edit: typo.
    Post edited by Gallowglass on
  • cervoxcervox Member Posts: 11
    Wow.. thank you... Your answer was more than I've expected.
    You really got me thinking with the daggers and axes... but:
    you can't change the proficiencies at import to bg2. This might be fine with the blade and axes..
    As much as I like the RP of F/T wearing dual daggers..
    you can get 3 points in 2ws but can get only 2 points in a specific weapon... this would leave enough space for 2ws and short-bow...
    I'll have to check the proficiency progression... you know dual long swords seem so boring in the light of the dual daggers :D

    The difficulty change seems necessary... as for me a solo run - assassin dual to mage - ruined everything, it was uncomfortable until I gotten the bag of holding, but it was easy the whole way. So if I want more heroes I need a higher difficulty.
  • GallowglassGallowglass Member Posts: 3,356
    @cervox - well, my recent F/T had proficiencies (at the end of BG2ee) of

    Dggr ** Club ** Smtr ** Ktna ** 1WS1 * 2WS3 ***

    (I realise that it would have been more power-gamey to have some other blunt proficiency instead of Club, and perhaps Bswd instead of Ktna, but I deliberately chose for this character to use Thief weapons only, rather than the full range available to Fighters. Clubs turned out to be adequate for all the places where blunt was vital, even though not the optimal power-gaming choice.)

    In BG1, he used Daggers throughout, with 1WS * and 2WS ***. In SoD, he added the first point in Clubs, but still fought with Daggers almost all the time. In BG2, he added Smtr (for APR), then Ktna (to use CF), then the second points in Ktna, Smtr, Club (in that order, IIRC) - he spent most of SoA wielding Celestial Fury with Belm, and most of ToB wielding Spectral Brand with Scarlet Ninja-to. This worked well.

    A point to bear in mind with multi-classed Fighters is that they get only 12 proficiency points in the whole series, unlike 17 for single-class Fighters (or even more for a dual-class). It pays to have your proficiency allocations for the entire series planned out from character creation. If you give your F/T Shortbow proficiencies, then you need to think about what melee weapon you give up in return.
  • cervoxcervox Member Posts: 11
    @Gallowglass


    A point to bear in mind with multi-classed Fighters is that they get only 12 proficiency points .......
    It pays to have your proficiency allocations for the entire series planned out from character creation.

    Yes, that's what I fought.. but I didn't knew the exact numbers...

    Anyway...
    The daggers are really nice for their RP aspect... will have to check them later/and other competition...
    I would definitively drop 1WS and go for a Shortbow. Also the clubs are fine.. but I'm thinking that because blunt weapons are only for the necessary occasions, I would go with hammers or flails and just one proficiency point So I'll have a second point for Swortbow.

    I mostly wanted the Scarlet Ninja-to for the Blade.. which makes my thinking...
    The F/T would have ** in a weapon... he would get 3/2 APR does it automatically mean 3 ARP when dual wielding? Plus 1/2 APR at lvl 7 and 13 makes 4APR at lvl 13 and ** ???

    This would excuse that I would pass the Scarlet Ninja-to to the Blade as he would get a bigger effect out of it... plus I suppose the F/T will get Greater Whirlwind while still in SoA...

    Will have to check other weapons as Spectral Brand is also a scimitar (I just realized)

    As for the SCS, It will get a try later as for now I have to reinstall the game.. There are some comparability issues... which can be handled if there is a fresh install and not in steam dir.




  • GallowglassGallowglass Member Posts: 3,356
    cervox said:

    The F/T would have ** in a weapon... he would get 3/2 APR does it automatically mean 3 ARP when dual wielding? Plus 1/2 APR at lvl 7 and 13 makes 4APR at lvl 13 and ** ???

    An F/T gets 1 APR for mainhand + 1 APR for offhand + 1/2 mainhand APR for ** + 1/2 mainhand APR for level 7 + 1/2 mainhand APR for level 13 = 3.5 APR when dual-wielding anything. Using a +1 APR speed-weapon (which is always an extra mainhand attack regardless of which hand holds the speed-weapon) ... 4.5 APR. Using the +1/2 APR Gauntlets of Extraordinary Specialisation (also mainhand) ... 5 APR. Now cast Improved Haste ... 10 APR (which is the hard-coded maximum).

    A Blade doesn't get the speed bonuses for levelling, and of course can't do Specialisation. Even so, a Blade gets 3 APR when dual-wielding with a speed-weapon (before Haste or Offensive Spin), which is enough to make a useful contribution. Or give the Blade the Gauntlets of Extraordinary Specialisation for 3.5 APR, and cast Improved Haste, and now your Blade is striking at 7 APR ... not quite what you can achieve with a true warrior, but nevertheless quite enough to be very effective in melee ... especially if he's also under Tenser's Transformation to get Fighter THAC0.
    cervox said:

    This would excuse that I would pass the Scarlet Ninja-to to the Blade as he would get a bigger effect out of it...

    I'd probably give the SN-t to the Blade, but some would argue for giving it to the F/T. Matter of playing style, your call.
    cervox said:

    ... plus I suppose the F/T will get Greater Whirlwind while still in SoA...

    Even with a full party, yes in late-SoA. With your three-man party, you should get that far by mid-SoA.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211

    I'd probably give the SN-t to the Blade, but some would argue for giving it to the F/T. Matter of playing style, your call.

    If the Blade is using it MH (two APR weapons) then that is likely the correct call. If both would only use it OH, it's almost completely irrelevant who takes it.
  • cervoxcervox Member Posts: 11
    Ok...
    Will begin with the axes on blade... there is actualy a Axe of Kruntur (+1 ARP but only in SOD)
    The F/T will be a dwarf... daggers **, 2WS ***, Short-bow *, long-swords later in BG2
    but I've just checked I could not put *** in 2WS at character creation... will it be possible later or only in BG2?
    Do you know anything about this?

    I had no luck with the SCS so at least for BG1 I'm going without it...
    Will return with news about my progression later. For now, thank you for the great input.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    cervox said:

    I could not put *** in 2WS at character creation... will it be possible later or only in BG2?
    Do you know anything about this?

    Character creation limits every proficiency to ** max, even if more would be possible (e.g. Fighter or Archer). You can put more in later if your class allows it, just not at character creation.
  • GallowglassGallowglass Member Posts: 3,356
    cervox said:

    but I've just checked I could not put *** in 2WS at character creation... will it be possible later or only in BG2?

    Your first chance to add a proficiency will be at Fighter level 3, and that can go in 2WS if you wish.

    Indeed, if you allocated Dggr2 2WS2 at creation, then at level 3 my recommendation would to be complete dual-wielding immediately, before bothering to add other weapons, so that you can get maximum advantage out of dual-wielding as quickly as possible ... that's how I did it on my recent F/T run, with excellent results.

    On the other hand, if you went with Sbow1 Dggr1 2WS2 at creation, then I recommend adding the second point to Dggr at level 3, and the third point to 2WS at level 6.
  • FinneousPJFinneousPJ Member Posts: 6,455
    cervox said:


    The questions are:
    1. Should I use a Avenger or a different kit? To me it seems the Avenger might be most enjoyable. I don't want a cleric as their spells s**k. Druids have more offensive spells.
    2. Fighter/Thief multi-class is also open to changes... A pure Assassin seems also viable, mostly because of the poison, giving up the traps on the other hand. A thief seems necessary, mostly because of traps and locks.
    3. Is there a list of NPC quests, are there any quests which are NPC related but can be done without NPC?
    4. What I really don't know are the weapons.
    The blade is mostly easy, kundane or belm or scarlet will be used in SoA. In BG1 i would like to go crossbow and don't know what to chose. Are there any good bastard swords in BG1?
    The druid is maybe the easiest Sling/Quarterstaff.
    The F/T will get short bow but the melee weapon is again harder, the weapons should not mix between F/T and Blade.
    5. What difficulty to chose?
    6. Do you have any other propositions? Like a really good mod, I would like to keep this to one and bigger.

    Thank you in advance.

    1. You appear to assume on must have a priest. This is not true. However, if you want to use a Druid, the Avenger is pretty good.
    2. I would suggest a FMT. More magic is always better in BG2.
    3. I'm sure there is. Try google.
    4. Yes, there is one in Dorn's quest. It's a pretty tough fight to get to it, so I wouldn't say bastard sword is a good early game option.
    5. At least core.
    6. Consider switching Avenger with FD and FT with FMT. The blade is fine if you like it.
  • cervoxcervox Member Posts: 11
    Well... I've done some research comparing a FMT and a Blade... I fought that the blade would have more flying start... but they stay pretty even only minor differences at BG1 but in the BG2 things get different... FMT is actually a Blade on steroids or after rogue rebalancing mod... but no mage lvl 9 spells or HLaS which is actually good... and I no longer need a Thief.
    I actually tried the FMT a long time ago while I didn't knew BG2 so well... and never tried him again. Don't know why...

    As for companions... I've been thinking of keeping the avenger... but yes a multicast would be better...
    this leaves F/C or F/D... both don't loose much against a pure Fighter nor a pure Druid of Cleric.
    at 8mil Exp the differences are that the F/D has more lvl 7 spells but for a small party the F/C is clearly a better choice because of all the buffs and all the lower lvl spells are mostly better...

  • FinneousPJFinneousPJ Member Posts: 6,455
    @cervox If you really want to reshuffle for ultimate power do

    FMT (improved F/T)
    FMC (improved F/C)
    FM (dual or multi; 9th level spells)
  • cervoxcervox Member Posts: 11
    @FinneousPJ Noooo... I actually don't... the game is already to easy... and razing the difficulty and thus giving more dmg to the enemies isn't going to solve something it only forces you to go with more cheese...

    The party composition was custom because I like those characters an started with:
    1. Blade: fun PC, gotten changed to F/M/T, actually because of you... @FinneousPJ :D It's strange I would be the first to ask for rogue re-balancing and never realized F/M/T is what woulld become of that +- ...
    I actually tried the FMT a long time ago while I didn't knew BG2 so well... and never tried him again. Don't know why...

    The weapon choices go to @Gallowglass *** dual ** dagger - and I'll try to stick to them as long as possible in BG2, short-bow because of the variety of arrows, later long-swords (short swords just suck... no CF I know how good it is...) and then a hammer most likely for blunt dmg

    2. Avenger: it's nice to have a caster who is not a OP mage, is getting changed most likely to Jaheira... Bonus points for my conscience for using a build in NPC Khalid will have a nasty accident and she will be mine... mu hahahaha,,,
    Why Jaheira over custom F/C, I got to shoot myself in the knee to that the game will not become to easy...
    I'll not change the beginning proficiency's just build on them...
    she stars with ** Club * Quarterstaff * Sling
    and would end with **Club, **Scimitar, *** dual-wield, * Quarterstaff , * Sling and the rest will be decidet later... 3* left...

    3. F/T: you need a thief, well it turns out you don't, at least I don't need a thief because the PC is F/M/T

    I just don't like having a big party... Don't like OP because its easy... And will definitely go BG2EE with SCS, the developers just have a little bit of time... maybe for a new version that will install without issues.

    And there is another thing I never realized... (haven't done imports because I haven't played BG1 so much as BG2) Only the PC is imported!!! I could understand that Imoen because of the story (een that could be explained without dual classing her) but why not others... What is the point of sticking to any NPC when they don't keep actually anything... Well I shall change everything according to the imported save in the Keeper...





  • cervoxcervox Member Posts: 11
    edited January 2017
    double post...

    Post edited by cervox on
  • GallowglassGallowglass Member Posts: 3,356
    I wouldn't have made the switch from Blade to F/M/T. You'll already get all the Thief abilities from your F/T, you don't need to gimp your leader's progression by unnecessarily duplicating Thief skills. Therefore, if you wanted something similar to a Blade but more power-gamey, then F/M would have made more sense that F/M/T. Or if you wanted not to be power-gamey and preferred role-playing flavour, then sticking with the Blade would be good ... or some other Bard type for even less power-gaminess but even more flavour (although I'd think that might be making the party uncomfortably weak). So all in all, I'd have stuck with your original choice, but obviously it's up to you how you want to go. The Blade levels much faster, and that's advantageous for spell power up to the point where he has level 6 spells, but then he can't go higher in spells and his advantage tails off as an F/M (or eventually even an F/M/T) gradually catches up and overtakes the Blade's spell level. Since this character is to be your sole arcane caster, spell power is an important consideration!

    Taking Jaheira instead of your original Avenger is a reasonable idea (and even means that you could add flavour by playing through her romance story). However, if both of your other characters are going to be dual-wielding (and I agree that 2WS makes sense for both of those), then I wouldn't build Jaheira for dual-wielding as well. Instead I'd build her for two-handing with Quarterstaves and Spears, and also a big shield for single-handing with Scimitars and Clubs ... so (without even needing to edit her with 'keeper at the start of BG2ee) I'd have her ending up with Slng * Dggr * Club ** Smtr ** Qstf ** Spr ** 2HS * SSS * (yes, I realise that the point in Sword & Shield Style is pretty worthless, but the start-BG2ee version of Jaheira has that pre-allocated - so you could 'keeper it to something more useful if you're so inclined).
  • cervoxcervox Member Posts: 11
    @Gallowglass The variability that a F/M/T gives you is a lot bigger than a Blade and that something I'm looking up for... I could add a NPC Bard to the mixture but this is limited to Haer'Dalis in BG2 so I slow the progress a little bit more, he might even get the CF, well the nice thing about bards in general is the sheer amount of weapons they can use, and thus using more of the games content.

    As for Jeheira... she will most likely get changed with the keeper... the investment in playing with her should be respected at import and not like, once a long time ago a developer decided that you have to play Jaheira in a certain way... and every one says OK :disappointed:

    By the way just yesterday, Khalid died of spider venom... while clearing a house for a poor old lady in Beregost... He did so to protect his love Jaheira... It could not be helped... please honor his sacrifice with a minute of silence...

    Later I realized he could have given me a quest. What makes the lose of our bellowed friend even worse...
  • FinneousPJFinneousPJ Member Posts: 6,455
    @cervox Are you planning to use both the FMT and FT? That's superfluous - the FMT is basically an improved FT. Mage spells make everything better. An FMT and Jaheira duo would do fine. I would personally add a FM dual class to get more spell power mid-late game.
  • cervoxcervox Member Posts: 11
    @FinneousPJ no just the duo FMT and Jaheira... maybe Haer'Dalis in BG2...

    I would personally add a FM dual class to get more spell power mid-late game.

    All the druid spells + 1-8 lvl mage spells is all you need... Even so all will die by a horrible death...

    I just found out that I don't remember s**t from BG1... will have to check lvl requirements...

  • FinneousPJFinneousPJ Member Posts: 6,455
    @cervox Yes, I was just thinking if you wanted the 3rd custom party member, I would pick a FM.
Sign In or Register to comment.