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Sorcerers and stats

PhatbassardPhatbassard Member Posts: 7
edited September 2012 in Archive (General Discussion)
Hey guys, first I don't post much but I read these forums religiously and most impressed with the quality of post and answers.
Second I've played a lot of Baldurs gate and can wait for release of enhanced.

So heres my question. Will sorcerers spells be based on there charisma score, as it should in DnD rules or intelligence.
I believe it used intelligence in Baldurs. With either, will there be bonus castings per day for high stats.

And..Can a sorcerer use the ring of wizardy?

Thanks in advance for any replies
As well a very big thanks for all those people working on this game and making this happen.


Comments

  • ajwzajwz Member Posts: 4,122
    Sorcerors can use rings of wizardry - each spell slot bonus instead gives one extra cast of that level per day
  • JaxsbudgieJaxsbudgie Member Posts: 600
    I believe neither intelligence OR charisma are used!
    Dexterity should be at 18 and constitution at 16, split the rest of the stats how you like :)
  • TalvraeTalvrae Member Posts: 315
    I hope they fix that, didnt heard if it will be or not
  • PhatbassardPhatbassard Member Posts: 7
    Sorry Jaxsbudgie, that makes no sense. A wizard uses Int score for spells. The Dex and Con have nothing to do with spell progresion or bonus spells. I believe its the same with a sorcerer.
  • rexregrexreg Member Posts: 292
    hi Dex & Con give one additional hp & an AC bonus, therefore they are good stats to have maxed
    18 Dex for +4 to AC
    16 Con for +2hp/lvl
  • PhatbassardPhatbassard Member Posts: 7
    Ahh I see what yur saying. Sorry I am only interested in knowing spell memerization and bonus cast per day.
  • PhatbassardPhatbassard Member Posts: 7
    Mabey this is something I should post in bugs forum, I justed wanted to know if anyone knew how the sorcerer spell mechanics worked?
  • BrudeBrude Member Posts: 560
    edited September 2012

    Sorry Jaxsbudgie, that makes no sense. A wizard uses Int score for spells. The Dex and Con have nothing to do with spell progresion or bonus spells. I believe its the same with a sorcerer.

    It doesn't make any sense -- but Jaxx is right.

    Sorcs have no key attriubute. In BG, INT only effects the size of your spell book and your ability to scribe spells. Since Sorcs have a set book anyway and do not scribe spells, a higher INT does nothing for them.

    In BG1, the only stat you really want to pump for Sorcs is DEX, for the AC bonus.

    See also: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Recommended_Statistics_by_Class_4


    Edit: Phats, specialist Mages get bonus casts per day. Sorcs do not unless they're using a specific item (like the Ring of Wizardry).
  • ShinShin Member Posts: 2,345
    It's not a bug per se. Charisma isn't implemented in any way that affects spells, and intelligence has no effect beyond scribing success rate and number of spells per level you can scribe. Since sorcerers don't use their spellbook that way, they don't benefit from intelligence either.

    You can easily edit this yourself if you feel charisma or intelligence should add spell slots and bonus casts though. splsrckn.2da contains the sorcerer spell progression and casts per day.
  • DeeDee Member Posts: 10,447
    Sorcerers get a flat number of spells per day, which isn't modified by abilities. The spells you can cast (your spells known) are chosen at character creation and each level up; these are also unmodified by abilities.

    Intelligence is the "prime requisite" for sorcerers, but it has no effect on any of the sorcerer's class abilities. It does give you better Lore, though.

    In Pen-and-Paper AD&D, having at least 15 in your class's prime requisite would give you a bonus to XP rewards. This wasn't implemented in the game, however (probably because giving the player character +10 XP would have thrown off a lot of balance expectations).
  • PhatbassardPhatbassard Member Posts: 7
    So basically I can make any combination of stats with no effect to my spells?
  • ajwzajwz Member Posts: 4,122

    So basically I can make any combination of stats with no effect to my spells?

    Yes. And dont bother going above 16 con either :p

    BG sorcerors are the most buff sorcerors in any universe ever.
  • PhatbassardPhatbassard Member Posts: 7
    Just looked it up. But IWD sorcercers did use CHR as their main stat and did get bonus cast fpr high CHR
  • Roller12Roller12 Member Posts: 437

    Just looked it up. But IWD sorcercers did use CHR as their main stat and did get bonus cast fpr high CHR

    iwd doesnt have sorcerers, you mean iwd2 but it uses a different system, not like in bg1/2
    Talvrae said:

    I hope they fix that, didnt heard if it will be or not

    it should be difficult to fix because see above. A sorc isnt even a legal class. They can fix it by removing him.
  • BerconBercon Member Posts: 486
    Actually there is one stat that has an impact on casting. Wisdom affects the outcomes of both Limited Wish and Wish. The latter being the most powerful spell in the game. So if you want those two spells be at their max potential, get 18 wisdom.
  • MortiannaMortianna Member Posts: 1,356

    Just looked it up. But IWD sorcercers did use CHR as their main stat and did get bonus cast fpr high CHR

    That's because IWD2 uses 3rd edition rules, while BG uses 2nd edition. Technically, sorcerers aren't even 2nd edition, but they included it for variety. In 2nd edition (as well as 1st), divine casters get bonus spells for having high WIS, but arcane casters do not, no matter how high their prime requisite.
  • BrudeBrude Member Posts: 560
    Bercon said:

    Actually there is one stat that has an impact on casting. Wisdom affects the outcomes of both Limited Wish and Wish. The latter being the most powerful spell in the game. So if you want those two spells be at their max potential, get 18 wisdom.

    Fair point, but still arguable (mostly it's a matter of playstyle). I'm not a big fan of pumping stats in BG1 in order to use a single spell that's not available until half way through SoA anyway.

    But, that said: You can start with 15 WIS and end up with 18 by the end of TotSC. Alternatively, there's plenty of pots in BG2 that bump your WIS up to 18 when you want to cast Wish.

    Personally, I go for overall gameplay convenience -- I'd rather have a slightly higher STR (for the carrying weight) or CHA (for reactions) in BG1 and most of BG2 than a maxed WIS in order to use a single spell.


  • neleotheszeneleothesze Member Posts: 231
    I like having the freedom of making a spellcaster who is not brilliant (anyone ever completed a serious playthrough with a mage with less than 17-18 int? :) ) I recall that my sorceress was neither smart nor wise. I could be wrong but I think it was something like 10/19/16/10/10/17(18). A charismatic young elf with good health and fast reflexes. From a RP perspective it made sense since the sorcerer's ability is innate rather than coming from long study or a keen mind.

    The Ring of Wizardry [BG1 version] would give a sorcerer 3 extra spell casts at level 1 (for a total of 6 casts/day).
    From level 4 onwards a sorcerer wearing the ring will be able to cast 12 lvl 1 spells/day.
  • XanthulXanthul Member Posts: 57
    Ring of wizardry doubles first level casts per day, it does not provide a set number of extra casts
  • BerconBercon Member Posts: 486
    The fun begins when you have two of rings of wizardry. 24 level 1 spells....
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