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PSTEE: New Opcodes?

AquadrizztAquadrizzt Member Posts: 1,065
I know that I'll have a definitive answer very shortly, but is anyone allowed to discuss some of the modding side changes to the engine?

Things like new 2das, effects, or opcode behavior?
Grammarsalad

Comments

  • DoubledimasDoubledimas Member, Mobile Tester Posts: 1,286
    We're not allowed to talk about this until the release of the game on April the 11th.
    JuliusBorisov
  • AquadrizztAquadrizzt Member Posts: 1,065
    I suspected as much. Thanks for letting me know.
  • AquadrizztAquadrizzt Member Posts: 1,065
    We have arrived, so what's the deal modding wise?
  • argent77argent77 Member Posts: 3,431
    There are mainly remapped opcodes from the original game. I'll release a new NI version shortly with PST:EE support (and many more features) where you can find out more.
    KamigoroshiDark_AnsemGrammarsaladelminster
  • AquadrizztAquadrizzt Member Posts: 1,065
    Great thanks @argent77 .
  • Dark_AnsemDark_Ansem Member Posts: 992
    Do you already have something in mind, Aquadrizzt? Maybe a magic mod?
  • AquadrizztAquadrizzt Member Posts: 1,065
    edited April 2017
    Dude I have a Planescape Torment tattoo; PSTEE is probably gonna be my default modding playground for a while.

    I already have one idea (5th Edition-based stuff) that I've wanted to do for a long time with IWDEE but it might be better suited to Planescape anyway, so there's that. A magic expansion for it is not off the table either, but no concrete plans yet.
    Grammarsalad
  • GrammarsaladGrammarsalad Member Posts: 2,582
    Okay, looking at pst iesdp, it's time to speculate:
    ( starting from the end because i assume that those are newish)
    #211 (0x211) Spell Effect: Induce Hiccups [211]
    Parameter #1: Irrelevant
    Parameter #2: Irrelevant
    Description:
    Applies the Induce Hiccups effect to the targeted creature(s).


    Hmmm...

    #210 (0x210) Spell Effect: Detect Evil (Status) [210]
    Parameter #1: Irrelevant
    Parameter #2: Irrelevant
    Description:
    Applies the Detect Evil effect to the targeted creature(s).


    Does this mean that the targeted creature can detect evil creatures in their line of sight?

    #209 (0x209) Spell Effect: Soul Exodus [209]
    Parameter #1: Irrelevant
    Parameter #2: Irrelevant
    Description:
    Applies the Soul Exodus effect to the targeted creature(s). Does not affect the protagonist.


    ?

    #208 (0x208) Spell Effect: Fist of Iron [208]
    Parameter #1: Irrelevant
    Parameter #2: Irrelevant
    Description:
    Applies the Fist of Iron effect to the targeted creature(s). This results in the targetted creature(s) gaining +3 Fist THAC0 and +6 Fist damage.


    Nifty.

    #207 (0x207) Spell Effect: Stop All Action [207]
    Parameter #1: Unknown
    Parameter #2: Type
    Description:
    Toggles all interactive elements of the game (e.g. the GUI, character selection etc), based on the 'Type' field.
    Known values of 'Type' are:
    0 Stop actions
    1 Enable actions
    This effect has no duration.
    NB. Scripts and animations continue to run

    Hmmm

    #206 (0x206) Embalm (Non-commulitive)
    Parameter #1: Irrelevant
    Parameter #2: Embalming Type
    Description:
    The embalming type parameter determines what affect is given to the target of the effect.
    A 0 will give the target 2-8 hit points and +1 AC for the duration of the spell.
    Any other value gives the target +2 hit points per level of the caster and +2 AC.
    Both effects last for the duration of the spell.


    Cool

    #205 (0x205) Move View to Target
    Parameter #1: Speed
    Parameter #2: Irrelevant
    Description:
    To automatically zoom onto the target, leave both parameters at zero. To have the camera go to the target at a certain speed, set the Speed parameter from 1-255, with 1 being the slowest and 255 the fastest.


    Others found here:
    http://gibberlings3.net/iesdp/opcodes/pst.htm
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