Generally if you roll a half-elf, or a half-orc you don't get to decide what the other half is going to be. It's presumed that the unsaid half is human. Of course you can always say that the other half is whatever you like, but you won't get any mechanical benefits from the other "half" (unless you're playing pen and paper and have a really lenient DM)
Generally if you roll a half-elf, or a half-orc you don't get to decide what the other half is going to be. It's presumed that the unsaid half is human. Of course you can always say that the other half is whatever you like, but you won't get any mechanical benefits from the other "half" (unless you're playing pen and paper and have a really lenient DM)
i always found that kinda strange, why WOULDN'T there be cross breeds that didn't consist of Humans?
i always found that kinda strange, why WOULDN'T there be cross breeds that didn't consist of Humans?
There are a few, like ogrillions (ogres + orcs). And while possibly an oversight, in BG2
Spoiler
male gnomes can still get Aerie pregnant.
As for why most crossbreeds are half human, because D&D is very human-centric (guess why <_<) and to keep the combinations to a manageable level. Any lore-based explanation of fantasy genetics would really come down to these two factors.
Okay, but seriously. I'd love to see a few of the player's options races - including orc - available.
You'd be the only orc on the whole Sword Coast, though. If memory doesn't fail me, there aren't any orcs at all in BG. They've made appearances in Icewind Dale, but not farther down south.
i always found that kinda strange, why WOULDN'T there be cross breeds that didn't consist of Humans?
There are a few, like ogrillions (ogres + orcs). And while possibly an oversight, in BG2
Spoiler
male gnomes can still get Aerie pregnant.
As for why most crossbreeds are half human, because D&D is very human-centric (guess why <_<) and to keep the combinations to a manageable level. Any lore-based explanation of fantasy genetics would really come down to these two factors.</p>
it kind of irks me, as i find humans in Sci Fi or Fantasy settings highly boring, and granted a crossbreed of one is less boring, its only just so (i find half elves to be only less boring then humans)
i can see trying to make it manageable, but they couldn't have come up with a at least 1 (playable) non human combo? cause in the end, i don't see why not.
i always found that kinda strange, why WOULDN'T there be cross breeds that didn't consist of Humans?
There are a few, like ogrillions (ogres + orcs). And while possibly an oversight, in BG2
Spoiler
male gnomes can still get Aerie pregnant.
As for why most crossbreeds are half human, because D&D is very human-centric (guess why <_<) and to keep the combinations to a manageable level. Any lore-based explanation of fantasy genetics would really come down to these two factors.</p>
it kind of irks me, as i find humans in Sci Fi or Fantasy settings highly boring, and granted a crossbreed of one is less boring, its only just so (i find half elves to be only less boring then humans)
i can see trying to make it manageable, but they couldn't have come up with a at least 1 (playable) non human combo? cause in the end, i don't see why not.
Generally if you roll a half-elf, or a half-orc you don't get to decide what the other half is going to be. It's presumed that the unsaid half is human. Of course you can always say that the other half is whatever you like, but you won't get any mechanical benefits from the other "half" (unless you're playing pen and paper and have a really lenient DM)
i always found that kinda strange, why WOULDN'T there be cross breeds that didn't consist of Humans?
There are a few, like ogrillions (ogres + orcs). And while possibly an oversight, in BG2
Spoiler
male gnomes can still get Aerie pregnant.
As for why most crossbreeds are half human, because D&D is very human-centric (guess why <_<) and to keep the combinations to a manageable level. Any lore-based explanation of fantasy genetics would really come down to these two factors.</p>
it kind of irks me, as i find humans in Sci Fi or Fantasy settings highly boring, and granted a crossbreed of one is less boring, its only just so (i find half elves to be only less boring then humans)
i can see trying to make it manageable, but they couldn't have come up with a at least 1 (playable) non human combo? cause in the end, i don't see why not.
Human+ Dwarf= Mules (infertile)
Elf+Dwarf = (Half)lings
Halflings+Dwarf= Gnomes.
Gnomes+Dwarf =Dwarf
That is how D&D genetics work
the gnomes and dwarf one is odd..........although i can see where the other 3 come in (wonder why the Mules are infertile)
@KouTheMad With mules (of the horse variety, see this is already a great post!) they are normally infertile due to issues with chromosomes from parental DNA: 64 from the horse and 62 from the donkey, giving the mule 63.
The mule is regarded as infertile because it produces eggs and sperm that are normally inviable due to structural and pairing problems with the chromosomes that I do not fully understand.
I would say, not going into 3/3.5e because it might have messed a bit things, (and excluding dragons etc) There are the following possible cross breeds.
Human-Elf - Half Elf Human-Orc - Half Orc Human-Dwarf (rare) - Mules (infertile) Results in taller dwarf not different enough to be a dif race.
There are also these less known that make sense:
Orcs+Ogre - Ogrillons Orcs+Quaggoths - Boogins Gnomes+Dwarf - result: probably just a stronger gnome.
The following are false but use it in your own world if you feel like it...
Elf+Dwarf = (Half)lings Halflings+Dwarf= Gnomes. Elf+Orc= Human... / The Orlf - Seem to me its just to please some folk in pnp.
Tell me if I missed anything so I can change it. But in the end each DM allows or not ANY cross breed...
sure. I agree that "half-" races shouldn't necessarily be half human by default. And why should they always be called half-elves? Why shouldn't some people consider them to be half-humans?
In 3rd edition dungeons & dragons, we did have half-dragon as a template which could be applied to any race. But this was the exception rather than the rule.
Why is it that D&D has half-elves but no half-dwarves? Another valid question. Though in my opinion, the answer is "because dwarves have standards."
I don't think that D&D is really trying to limit the options but rather presenting readily-available stats for LIKELY choices. If I'm the DM, and you want to play the unusual offspring of a kobold and an ogre, hey we can work with that. Pick out a playable race that's most similar to how you envision your new race, and we'll make a couple cosmetic swaps in racial abilities/powers to give it some unique flavor and you're good to go. After all, this is a world where owlbears make sense (they don't, really). And there's far stranger things best forgotten about.
But Baldur's Gate is a game that was written in the 90s for 2nd edition Dingeons & Dragons. we've come a long way since, but you can't expect all the flexibility of pen and paper. If you think your character is half-elf, half-orc then it is. the game can't take that from you. but your mechanical advantages come from one side of the family or the other. At least until the modders give us a bizarre buffet of unbalanced races that is. Then you're welcome to enjoy your fire-breathing tiefling with natural armor and at-will spell effects. Wheeee.
Okay, but seriously. I'd love to see a few of the player's options races - including orc - available.
You'd be the only orc on the whole Sword Coast, though. If memory doesn't fail me, there aren't any orcs at all in BG. They've made appearances in Icewind Dale, but not farther down south.
This is actually not true. Mulahey (the boss guy in the nashkel mines) is a Half-Orc Cleric of Cyric. So, you would be the only OTHER orc in the whole sword coast... or I guess since you're both only half TOGETHER you'd be the only orc in the sword coast. Yeah.
As for cross-breeds besides those listed above here are a few more:
Human + Dwarf = Mulls (not mules) which are prominent in the Dark Sun setting. Orc + Tanar'ri = Tanarukk from Forgotten Realms. Sun Elf + Tanar'ri = Fey'ri from Forgotten Realms. And then there's Mongrelfolk which basically consist of most other things interbreeding with each other... instead of getting a new half-breed race you get these ugly dudes: http://crpp0001.uqtr.ca/w4/campagne/images/WotC_Art_Galleries/Races_Destiny/Mongrelfolk by Eric Polak.jpg
Why are we restricting lineage to 1/2orcs? Why not 1/4 or 1/8? If a human can breed with an orc, surely a half elf can too - making the offspring a quarterelf-quaterorc .(asuming the human percentage always remains silent)
Comments
That way I can be a Dwarf Cleric/Orc multiclass
Orcs as such were never part of BG, and if anything they would be a race, not a class. Half-Orcs will be included, though.
i too will prolly roll a half elf/half orc myself
As for why most crossbreeds are half human, because D&D is very human-centric (guess why <_<) and to keep the combinations to a manageable level. Any lore-based explanation of fantasy genetics would really come down to these two factors.
Okay, but seriously. I'd love to see a few of the player's options races - including orc - available.
it kind of irks me, as i find humans in Sci Fi or Fantasy settings highly boring, and granted a crossbreed of one is less boring, its only just so (i find half elves to be only less boring then humans)
i can see trying to make it manageable, but they couldn't have come up with a at least 1 (playable) non human combo? cause in the end, i don't see why not.
Elf+Dwarf = (Half)lings
Halflings+Dwarf= Gnomes.
Gnomes+Dwarf =Dwarf
That is how D&D genetics work
The mule is regarded as infertile because it produces eggs and sperm that are normally inviable due to structural and pairing problems with the chromosomes that I do not fully understand.
Elf+Orc= Human
:P
Human-Elf - Half Elf
Human-Orc - Half Orc
Human-Dwarf (rare) - Mules (infertile) Results in taller dwarf not different enough to be a dif race.
There are also these less known that make sense:
Orcs+Ogre - Ogrillons
Orcs+Quaggoths - Boogins
Gnomes+Dwarf - result: probably just a stronger gnome.
The following are false but use it in your own world if you feel like it...
Elf+Dwarf = (Half)lings
Halflings+Dwarf= Gnomes.
Elf+Orc= Human... / The Orlf - Seem to me its just to please some folk in pnp.
Tell me if I missed anything so I can change it. But in the end each DM allows or not ANY cross breed...
In 3rd edition dungeons & dragons, we did have half-dragon as a template which could be applied to any race. But this was the exception rather than the rule.
Why is it that D&D has half-elves but no half-dwarves? Another valid question. Though in my opinion, the answer is "because dwarves have standards."
I don't think that D&D is really trying to limit the options but rather presenting readily-available stats for LIKELY choices. If I'm the DM, and you want to play the unusual offspring of a kobold and an ogre, hey we can work with that. Pick out a playable race that's most similar to how you envision your new race, and we'll make a couple cosmetic swaps in racial abilities/powers to give it some unique flavor and you're good to go. After all, this is a world where owlbears make sense (they don't, really). And there's far stranger things best forgotten about.
But Baldur's Gate is a game that was written in the 90s for 2nd edition Dingeons & Dragons. we've come a long way since, but you can't expect all the flexibility of pen and paper. If you think your character is half-elf, half-orc then it is. the game can't take that from you. but your mechanical advantages come from one side of the family or the other. At least until the modders give us a bizarre buffet of unbalanced races that is. Then you're welcome to enjoy your fire-breathing tiefling with natural armor and at-will spell effects. Wheeee.
As for cross-breeds besides those listed above here are a few more:
Human + Dwarf = Mulls (not mules) which are prominent in the Dark Sun setting.
Orc + Tanar'ri = Tanarukk from Forgotten Realms.
Sun Elf + Tanar'ri = Fey'ri from Forgotten Realms.
And then there's Mongrelfolk which basically consist of most other things interbreeding with each other... instead of getting a new half-breed race you get these ugly dudes: http://crpp0001.uqtr.ca/w4/campagne/images/WotC_Art_Galleries/Races_Destiny/Mongrelfolk by Eric Polak.jpg
The hills... they have eyes methinks.
-Miloch (the half-orc/half-drow)
If a human can breed with an orc, surely a half elf can too - making the offspring a quarterelf-quaterorc .(asuming the human percentage always remains silent)
Funny that in correcting the spelling I still added an extra L on the end. Hurray for me!