Alright, basically.. I've been playing the Witcher 3, and, well, Ciri is incredible. So I've decided to try and create her in the Baldur's Gate series, and do a playthrough.
What I'd really like to do is create a 'Witcher' class kit (or modify an existing kit, if that is easier), using WeiDu. The thing is, although I've had a little experience modding other games, I've never even attempted it Baldur's Gate - so I've just got a couple of questions..
1) Say I follow a tutorial or something, and make a custom class kit for BG1, and it all works great, amazing - will that carry over to BG2 and beyond? Or would I have to duplicate the mod for BG2 aswell?
2) Do custom class kits have any inherent problems with them? Like, I don't know, breaking any quests, not having an xp limit.. I can't think of much else, but, basically, do I need to worry about them breaking my game at all?
3) Will EEkeeper recognise a custom kit at all? I use EEkeeper quite a lot to change character appearances and such, ideally I'd still like to be able to do that.
That's basically all, I think... My plan is pretty simple. I'd just like to add the generic fighter's THACO, attacks per round, and ability to reach grandmaster in certain weapons - to the Shadowdancer kit. It may be absurdly overpowered, but well, I don't mind that for a change.
Or in other words, I'd like a fighter who can hide in plain sight, who is limited to the rogue weapons/armor and HLAs.
I'd also like to rename 'Hide in Plain Sight' to 'Blink', and to make a different class description, and change the kit's name obviously.
None of the above will be too difficult to accomplish right?
Thanks very much for reading!