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[Minor inconsistency] Mulahey is a human

AndreaColomboAndreaColombo Member Posts: 5,525
edited July 2012 in Fixed
CURRENT BEHAVIOR:

Even though he's referred to as a half-orc ingame, Mulahey is actually a human (checked by CTRL+Qing him into the party). This is obviously due to the fact that half-orcs were not available in the IE at the time Mulahey was created (they were added in BG2). Not that this would actually affect anything that regards Mulahey, but you know... for the sake of consistency.

EXPECTED BEHAVIOR:

Mulahey is a half-orc (he should probably also get the stat modifiers for his race, but the point is moot as his current stats might have been already devised with his half-orc race in mind).
Post edited by Bhryaen on

Comments

  • CorianderCoriander Member Posts: 1,667
    Fixed, now he's a half-orc.
  • AndreaColomboAndreaColombo Member Posts: 5,525
    @Coriander - Do you think I would need to start a new game to see the effects of the fix? 'cause my old savegame behaves as per the screenshot attached (Build 0629).
  • CorianderCoriander Member Posts: 1,667
    Yeah, you can change scripts and dialog but a creature that already exists in an area can't be changed without mucking with the save.
  • BhryaenBhryaen Member Posts: 2,874
    Confirmed Fixed:

    - Created MULAHE.CRE and recruited: says half-orc
    - Near Infinity "Race" slot says, "HALFORC - 7"
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