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Mercenary kit from IWD2?

GreenerGreener Member Posts: 385
I found this on the gibberlings3.net forum regarding IWD 2 and I was curious if it would be possible to create in BGEE or BG2EE?

MERCENARY: Mercenaries are soldiers who sell their services to the highest bidder. Traveling great distances in harsh conditions for coin and fame, the mercenary is a man or woman who must master a variety of weapons and styles to satisfy his or her employer's needs.

Advantages:
* Two extra proficiency slots at 1st level.
* One extra proficiency slot at 6th level.
* Carry weight increased by 50%.

Disadvantages:
* Unable to start with Weapon Specialization.
* Unable to achieve Grand Mastery in a weapon.

Comments

  • RaduzielRaduziel Member Posts: 4,716
    I recently made a Mercenary kit. You can check it out here

  • subtledoctorsubtledoctor Member Posts: 11,467
    Unable to start with weapon specialization is probably not possible to do. It's controlled by class.

    Extra weapon proficiencies is not very easy to do... although I've just recently managed to create a dialogue-based way to do it, which is in NPC_EE. If I ever had the time, I would break that out into a portable function so that anyone could add it to their kit. But, we'll see.

    Extra carry weight is probably impossible to do.

    GreenerRaduzielGrammarsalad
  • GreenerGreener Member Posts: 385

    Unable to start with weapon specialization is probably not possible to do. It's controlled by class.

    Extra weapon proficiencies is not very easy to do... although I've just recently managed to create a dialogue-based way to do it, which is in NPC_EE. If I ever had the time, I would break that out into a portable function so that anyone could add it to their kit. But, we'll see.

    Extra carry weight is probably impossible to do.

    Thank you for your insight, if you ever find the time to extract the extra weapon proficiencies from NPC_EE let me know as I'd be keenly interested.

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