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Love to build but I suck at scripting.
I've no idea how to use Beamdog's newly integrated SetObjectVisualTransform function, which sucks because that's a really cool thing, and there's two critters in my module which could stand for a size upgrade. One dude's intended to be brawny guy about the size of a half-orc (we'll say size increase to 1.2 or so, maybe 1.3), the other is supposed to something of a larger-than-life deity-type figure (we'll be generous and say... 3.0 to 5.0) I'm not sure how to work the scripts in order to make these characters their appropriate sizes.
Anyone able to help out?